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Difference between revisions of "Removals"
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*100×= Body Bouncer | *100×= Body Bouncer | ||
*200× = Stiff Shifter | *200× = Stiff Shifter | ||
| + | *300× = Apocalyptic Garbageman | ||
==Notes== | ==Notes== | ||
Latest revision as of 21:04, 12 June 2013
| Removals |
|
| The number of dead friends you've dragged out of town. | |
| Category | Distinctions |
| Sub Category | Normal Distinctions |
That person who used to sleep next to you is
Dead, you're pretty sure: the missing windpipe says it all. Now, would you rather sleep next to a dead person, who definitely will reanimate as a zombie and attack someone tonight, or spend some energy and drag his stinking corpse out of the
Town Gates?
Activity
- Drag a dead body out of town.
Titles
- 60× = Corpse Cop
- 100×= Body Bouncer
- 200× = Stiff Shifter
- 300× = Apocalyptic Garbageman
Notes
- A dead corpse will only be present if a citizen died inside his
Home, either due to
The Attack,
Withdrawal, or numerous other causes. - This action requires 2
, and the dead citizen will join forces with
The Attack tonight, but at least from outside the town. - If the corpse is not removed, then the citizen will come back to life as a zombie during
The Attack and assault somebody, bypassing the town
Defence. - The alternative option is to sacrifice a
Water Ration (worth 6
) and melt the corpse, which will prevent it from doing anything ever again, and earn the
Sprinkler distinction instead.