Difference between revisions of "Getting Started (Tutorial)"
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Drinking water restores your [[Action Points|AP]] and makes you refreshed. | Drinking water restores your [[Action Points|AP]] and makes you refreshed. | ||
Two important things you should remember about water: | Two important things you should remember about water: | ||
| − | * | + | *Don't drink until you have no {{AP}} left! Drinking water will restore your AP to your maximum. This means that if you still have 2 AP and you drink, you will get 6 AP... but if you have 0AP and drink, you will still end up at 6AP. |
| − | + | *Water is precious. You're in a desert, after all. While the well may look full for the first few days, it will run out fast. Be careful not to waste water - each ration counts! | |
====Food==== | ====Food==== | ||
| − | [[Food]] will also help during your stay in Die2Nite. Eating will restore action points; | + | [[Food]] will also help during your stay in Die2Nite. Eating will restore action points; either to your maximum (6) or 7, depending on the food. Beware, though! Eating a {{MetaInline|Meaty Bone}} may give you an [[Infected|infection]] which will probably kill you. |
| − | You won't starve to death if you don't eat food, and scavengers require food for their trips outside, so it is generally a bad idea to hoard food. | + | You won't starve to death if you don't eat food, and scavengers require food for their trips outside, so it is generally a bad idea to hoard food. Because food supplies are often low, builders are normally expected to forgo their rations. Do not be surprised if you do hoard food unnecessarily to have it stolen by a hungry citizen. |
====Alcohol==== | ====Alcohol==== | ||
| − | Alcohol restores AP too. It gives you the [[Drunk]] status though | + | Alcohol restores {{AP}, too. It gives you the [[Drunk]] status though: your speech on the forums will be slurred, and searching for items in the [[World Beyond]] will be greatly impared, so it's not recommended to go outside if you use it. When you are drunk, you can't drink more alcohol. You can restore {{AP}} with food, water or drugs while drunk, though. The next day, you will have a [[Hangover]], and won't want to look at another drop of alcohol. This means that you can only drink alcohol every other day. |
====Drugs==== | ====Drugs==== | ||
| − | If possible, don't do [[Drug|Drugs]]! Drugs should only be used as a last resort, for example when you are stuck in the desert with no AP left and the gates are going to be closed soon. | + | If possible, don't do [[Drug|Drugs]]! Drugs should only be used as a last resort, for example, when you are stuck in the desert with no {{AP}} left and the gates are going to be closed soon. |
| − | The reason you shouldn't do drugs is that you can very easily become [[Hooked!]] You will always become addicted if you take two or more drugs in one day, and some drugs | + | The reason you shouldn't do drugs is that you can very easily become [[Hooked!]] You will always become addicted if you take two or more drugs in one day, and some drugs, such as the {{MetaInline|Unlabelled Drug}} can cause addiction even if it's your first dose that day. When addicted, you will have to take a drug every day, or you will die during the night. This is a burden on your town, so make sure you don't become addicted. |
| + | Also, drugs are very precious to scavengers who go on expeditions, and they can reach important zones that would otherwise be too far away to get to. Unless you're one of them: don't do drugs! | ||
===Forums=== | ===Forums=== | ||
| − | The forums are the place the town organizes. Pay attention to these! In there, you will be able to coordinate what construction projects should be completed and who is going to close the gates (among other things). It is near impossible to survive if citizens don't cooperate, so make sure you check the forums often. | + | The forums are the place the town organizes. Pay attention to these! In there, you will be able to coordinate what construction projects should be completed and who is going to close the gates (among other things). It is near impossible to survive if citizens don't cooperate, so make sure you check the forums often. You don't have to post if you don't want to, but you must read them - otherwise, you may end up being [[Shunned|shunned]] for doing something that goes against what the town has discussed. |
Be polite on the forums; don't spam and don't flame. This way, other citizens will respect you and do what you suggest to make the town work. | Be polite on the forums; don't spam and don't flame. This way, other citizens will respect you and do what you suggest to make the town work. | ||
Also, listen to the people who know more about the game; they can lead the town better than you, because they have experience. Try to do what they say, and if you don't agree, tell him or her why you don't agree and propose something else. | Also, listen to the people who know more about the game; they can lead the town better than you, because they have experience. Try to do what they say, and if you don't agree, tell him or her why you don't agree and propose something else. | ||
===Your house=== | ===Your house=== | ||
| − | + | When you visit your house, you will see you have the ability to make upgrades to it. Don't do this. It costs precious {{AP}} and resources that should be spent scavenging and building. However, once your town has made it to day 3 and 4, you may upgrade it to a tent, but never to a hovel. If you're unsure, ask on the forums. | |
| − | Once you've done that, you should open your [[Doggy Bag]] and [[Citizen's Welcome Pack]]. The doggy bag gives you a random food item; keep that yourself for restoring AP later on. The welcome pack yields a random item. | + | Once you've done that, you should open your [[Doggy Bag]] and [[Citizen's Welcome Pack]]. The doggy bag gives you a random food item; keep that for yourself for restoring {{AP}} later on. The welcome pack yields a random item. This item is generally best put in the bank for the good of the town (for example, batteries and fuel the town's weapons, and matches can be used to make defense for the town). |
===Exploring=== | ===Exploring=== | ||
Now you're ready to explore the world! To get out of town, you have to go to the town gates. From there, you can leave town. | Now you're ready to explore the world! To get out of town, you have to go to the town gates. From there, you can leave town. | ||
The land around the town is divided into squares, all of which have coordinates. For example, the town is situated on square [0,0] and if you go one to the right and one down you will be on square [1,-1]. | The land around the town is divided into squares, all of which have coordinates. For example, the town is situated on square [0,0] and if you go one to the right and one down you will be on square [1,-1]. | ||
| − | Moving from one square to another costs one AP (though entering and exiting the city doesn't cost any AP). Make sure you always have enough AP to get back! If you run out of AP in the desert and you have nothing to replenish it, you will have to be saved. If you are not saved by the end of the day, you will die. To be saved, you'll have to make a topic on the forums asking for help. Make sure you include: | + | Moving from one square to another costs one {{AP}} (though entering and exiting the city doesn't cost any AP). Make sure you always have enough AP to get back! If you run out of AP in the desert and you have nothing to replenish it, you will not be able to move back to town, and you will have to be saved. If you are not saved by the end of the day, you will die. To be saved, you'll have to make a topic on the forums asking for help. Make sure you include: |
*The coordinates of the square you're on | *The coordinates of the square you're on | ||
| − | *What items to replenish your AP you have already | + | *What items you would like to replenish your AP (for example, if you have already eaten today, then someone bringing you food won't help) |
*If there are zombies in the zone, and if so, how many | *If there are zombies in the zone, and if so, how many | ||
| − | Also make sure to flag it as a distress call! (Tick the box under your message) | + | Also, make sure to flag it as a distress call! (Tick the box under your message) |
| + | If nobody saves you, you can try [[Camping|camping]] - in your zone, click "inspect this zone" then "hide here for the night". If you camp, you have a chance of dying during the night, but if you survive, your {{AP}} will be replenished as normal, and you can move back to town. If you don't camp, you will die for certain. | ||
| − | You also have to be careful that you don't run into a group of zombies. In Die2Nite, humans and zombies are given points. Each resident is worth two points, while each zombie is worth one point. If the number of human points in a square is equal to or greater than the number of zombie points in that square, you are safe. | + | You also have to be careful that you don't run into a group of zombies. In Die2Nite, humans and zombies are given control points. Each resident is worth two control points, while each zombie is worth one control point. If the number of human points in a square is equal to or greater than the number of zombie points in that square, you are safe - for example, one person can be safe in a zone with two or fewer zombies, and two people can be safe in a zone with four or fewer zombies. |
| − | When there's more zombie points, you're in trouble. You won't be able to move, | + | When there's more zombie points, you're in trouble. You won't be able to move from your zone or search the area. You have three choices - flee, fight, or ask for another citizen to boost the resident control points. You should never flee - you will be [[Wounded|wounded]] which will result in death very quickly. Never fight - it costs 1{{AP}} and has a <10% chance of killing a zombie. You might use up all your AP and be unable to get back to town. the only option is calling for help. |
Ask for help on the forums if you are stuck in a zone which is controlled by zombies. You should always include these things if you are asking for help: | Ask for help on the forums if you are stuck in a zone which is controlled by zombies. You should always include these things if you are asking for help: | ||
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*What times you will be online | *What times you will be online | ||
Also make sure to flag it as a distress call! (Tick the box under your message) | Also make sure to flag it as a distress call! (Tick the box under your message) | ||
| − | If humans regain control of the sector (human points outweighing zombie points), you will be able to get out of the zone. There's a thirty minute window after control of a zone has been lost in which it is possible to | + | If humans regain control of the sector (human points outweighing zombie points), you will be able to get out of the zone. There's a thirty minute window after control of a zone has been lost in which it is possible to move from the square without getting injured. |
Make sure you are back in town before the gates are closed! Normally this is discussed on the forums; if it is not, it's best to be back in town at least an hour before the attack starts. | Make sure you are back in town before the gates are closed! Normally this is discussed on the forums; if it is not, it's best to be back in town at least an hour before the attack starts. | ||
| + | If you can't escape the zombies, you can try [[Camping|camping]]. If you camp, you have a chance of dying during the night, but if you survive, it gives other citizens another day to come to your rescue. If you don't camp, you will die for certain. | ||
===Scavenging=== | ===Scavenging=== | ||
| − | This is the good side of exploring. To scavenge, all you have to do is press the 'search the zone' button while you are in the zone you want to search. Do this in every zone you come through! It costs no AP, and you always have a chance of finding something, even in depleted zones. After you've searched the zone, you'll automatically enter auto-search mode. This means that your character automatically searches the zone every two hours. You don't have to be online to auto-search a zone. Auto-searching is generally a good idea; it will make the AP you spent to get to the zone more worthwhile. | + | This is the good side of exploring. To scavenge, all you have to do is press the 'search the zone' button while you are in the zone you want to search. Do this in every zone you come through! It costs no {{AP}}, and you always have a chance of finding something, even in depleted zones. After you've searched the zone, you'll automatically enter auto-search mode. This means that your character automatically searches the zone every two hours. You don't have to be online to auto-search a zone. Auto-searching is generally a good idea; it will make the {{AP}} you spent to get to the zone more worthwhile. |
| + | Don't auto-search in depleted zones. You will only find scrap materials. | ||
If you find an object, but your inventory is already full, you will drop it on the ground. You should think about what item is most important and possibly swap items to take the most important items back to town. Remember that you or someone else can always come back to a square to pick up what you have dropped! | If you find an object, but your inventory is already full, you will drop it on the ground. You should think about what item is most important and possibly swap items to take the most important items back to town. Remember that you or someone else can always come back to a square to pick up what you have dropped! | ||
| − | You can mark the zone that you are in to indicate to others that it is, for example, depleted or that there is an important item in the zone. | + | Generally, it is a good idea to drop any items on the ground as you are walking away from town, and to carry back as many items as you find as you are going back towards the town. This is because if you find an item and put it in your rucksack and walk away from town, then in the next zone you find a better item, but your rucksack is full, so you switch it out, you will be moving items further away from town. This makes it difficult for people to bring back. |
| + | You can mark the zone that you are in to indicate to others that it is, for example, depleted or that there is an important item in the zone - but marking anything other than the depleted icon is a bad idea. There is the [http://die2nite.gamerz.org.uk/mymap/ external map application] to mark items on. | ||
===Construction=== | ===Construction=== | ||
This is another key part of Die2Nite. To survive as a town, you and the other citizens will have to construct various buildings, like the watchtower and the workshop. It is impossible to survive without some of these. | This is another key part of Die2Nite. To survive as a town, you and the other citizens will have to construct various buildings, like the watchtower and the workshop. It is impossible to survive without some of these. | ||
| − | You need two things to construct buildings: resources and AP. It's very important that you resist the urge to just build anything that's available! This wastes your AP and also, if you finish the project, | + | You need two things to construct buildings: resources and {{AP}}. It's very important that you resist the urge to just build anything that's available! This wastes your AP and also, if you finish the project, it uses up resources the town might need for another project. |
Use the forums to coordinate the things you are going to build. Look at the forums before building! | Use the forums to coordinate the things you are going to build. Look at the forums before building! | ||
The two most important buildings are the [[Watchtower]] and the [[Workshop]]. In the workshop, you can turn [[Rotting Log|Rotting Logs]] and [[Scrap Metal]] into [[Twisted Plank|Twisted Planks]] and [[Wrought Iron]]. This can then be used to construct other buildings. | The two most important buildings are the [[Watchtower]] and the [[Workshop]]. In the workshop, you can turn [[Rotting Log|Rotting Logs]] and [[Scrap Metal]] into [[Twisted Plank|Twisted Planks]] and [[Wrought Iron]]. This can then be used to construct other buildings. | ||
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*Stay away from drugs! | *Stay away from drugs! | ||
*Listen to the people who know more about the game than you. | *Listen to the people who know more about the game than you. | ||
| + | *Update the [http://die2nite.gamerz.org.uk/mymap/ map]! | ||
[[Category:Tutorials]] | [[Category:Tutorials]] | ||
Revision as of 20:44, 29 June 2011
So there you are, dropped into a town, in the middle of a vast desert filled with zombies and other nasty stuff. Great! But what should you do next? This document attempts to help you through your first day, and give you some tips on how to survive the rest. In the beginning, the help texts and balloons that Die2Nite itself provides are very helpful. If you don't like them (or if you have learned all you can from them) you can turn them off by clicking on 'deactivate rookie mode' on the left-hand side of the screen. Also very helpful is the Help section of Die2Nite. You should consult this guide whenever you want to know more about a specific something.
Contents
First steps
Restoring Action Points
Water
Water is one of the most important items in this desert world. So naturally, the first and most important thing to do is to get your daily Water Ration from the well. Drinking water restores your AP and makes you refreshed. Two important things you should remember about water:
- Don't drink until you have no
left! Drinking water will restore your AP to your maximum. This means that if you still have 2 AP and you drink, you will get 6 AP... but if you have 0AP and drink, you will still end up at 6AP. - Water is precious. You're in a desert, after all. While the well may look full for the first few days, it will run out fast. Be careful not to waste water - each ration counts!
Food
Food will also help during your stay in Die2Nite. Eating will restore action points; either to your maximum (6) or 7, depending on the food. Beware, though! Eating a
Meaty Bone may give you an infection which will probably kill you.
You won't starve to death if you don't eat food, and scavengers require food for their trips outside, so it is generally a bad idea to hoard food. Because food supplies are often low, builders are normally expected to forgo their rations. Do not be surprised if you do hoard food unnecessarily to have it stolen by a hungry citizen.
Alcohol
Alcohol restores {{AP}, too. It gives you the Drunk status though: your speech on the forums will be slurred, and searching for items in the World Beyond will be greatly impared, so it's not recommended to go outside if you use it. When you are drunk, you can't drink more alcohol. You can restore
with food, water or drugs while drunk, though. The next day, you will have a Hangover, and won't want to look at another drop of alcohol. This means that you can only drink alcohol every other day.
Drugs
If possible, don't do Drugs! Drugs should only be used as a last resort, for example, when you are stuck in the desert with no
left and the gates are going to be closed soon.
The reason you shouldn't do drugs is that you can very easily become Hooked! You will always become addicted if you take two or more drugs in one day, and some drugs, such as the
Unlabelled Drug can cause addiction even if it's your first dose that day. When addicted, you will have to take a drug every day, or you will die during the night. This is a burden on your town, so make sure you don't become addicted.
Also, drugs are very precious to scavengers who go on expeditions, and they can reach important zones that would otherwise be too far away to get to. Unless you're one of them: don't do drugs!
Forums
The forums are the place the town organizes. Pay attention to these! In there, you will be able to coordinate what construction projects should be completed and who is going to close the gates (among other things). It is near impossible to survive if citizens don't cooperate, so make sure you check the forums often. You don't have to post if you don't want to, but you must read them - otherwise, you may end up being shunned for doing something that goes against what the town has discussed. Be polite on the forums; don't spam and don't flame. This way, other citizens will respect you and do what you suggest to make the town work. Also, listen to the people who know more about the game; they can lead the town better than you, because they have experience. Try to do what they say, and if you don't agree, tell him or her why you don't agree and propose something else.
Your house
When you visit your house, you will see you have the ability to make upgrades to it. Don't do this. It costs precious
and resources that should be spent scavenging and building. However, once your town has made it to day 3 and 4, you may upgrade it to a tent, but never to a hovel. If you're unsure, ask on the forums.
Once you've done that, you should open your Doggy Bag and Citizen's Welcome Pack. The doggy bag gives you a random food item; keep that for yourself for restoring
later on. The welcome pack yields a random item. This item is generally best put in the bank for the good of the town (for example, batteries and fuel the town's weapons, and matches can be used to make defense for the town).
Exploring
Now you're ready to explore the world! To get out of town, you have to go to the town gates. From there, you can leave town.
The land around the town is divided into squares, all of which have coordinates. For example, the town is situated on square [0,0] and if you go one to the right and one down you will be on square [1,-1].
Moving from one square to another costs one
(though entering and exiting the city doesn't cost any AP). Make sure you always have enough AP to get back! If you run out of AP in the desert and you have nothing to replenish it, you will not be able to move back to town, and you will have to be saved. If you are not saved by the end of the day, you will die. To be saved, you'll have to make a topic on the forums asking for help. Make sure you include:
- The coordinates of the square you're on
- What items you would like to replenish your AP (for example, if you have already eaten today, then someone bringing you food won't help)
- If there are zombies in the zone, and if so, how many
Also, make sure to flag it as a distress call! (Tick the box under your message)
If nobody saves you, you can try camping - in your zone, click "inspect this zone" then "hide here for the night". If you camp, you have a chance of dying during the night, but if you survive, your
will be replenished as normal, and you can move back to town. If you don't camp, you will die for certain.
You also have to be careful that you don't run into a group of zombies. In Die2Nite, humans and zombies are given control points. Each resident is worth two control points, while each zombie is worth one control point. If the number of human points in a square is equal to or greater than the number of zombie points in that square, you are safe - for example, one person can be safe in a zone with two or fewer zombies, and two people can be safe in a zone with four or fewer zombies.
When there's more zombie points, you're in trouble. You won't be able to move from your zone or search the area. You have three choices - flee, fight, or ask for another citizen to boost the resident control points. You should never flee - you will be wounded which will result in death very quickly. Never fight - it costs 1
and has a <10% chance of killing a zombie. You might use up all your AP and be unable to get back to town. the only option is calling for help.
Ask for help on the forums if you are stuck in a zone which is controlled by zombies. You should always include these things if you are asking for help:
- How many zombies there are in the zone, and how many humans
- If you have got enough AP to return to the town after being freed
- What times you will be online
Also make sure to flag it as a distress call! (Tick the box under your message) If humans regain control of the sector (human points outweighing zombie points), you will be able to get out of the zone. There's a thirty minute window after control of a zone has been lost in which it is possible to move from the square without getting injured. Make sure you are back in town before the gates are closed! Normally this is discussed on the forums; if it is not, it's best to be back in town at least an hour before the attack starts. If you can't escape the zombies, you can try camping. If you camp, you have a chance of dying during the night, but if you survive, it gives other citizens another day to come to your rescue. If you don't camp, you will die for certain.
Scavenging
This is the good side of exploring. To scavenge, all you have to do is press the 'search the zone' button while you are in the zone you want to search. Do this in every zone you come through! It costs no
, and you always have a chance of finding something, even in depleted zones. After you've searched the zone, you'll automatically enter auto-search mode. This means that your character automatically searches the zone every two hours. You don't have to be online to auto-search a zone. Auto-searching is generally a good idea; it will make the
you spent to get to the zone more worthwhile.
Don't auto-search in depleted zones. You will only find scrap materials.
If you find an object, but your inventory is already full, you will drop it on the ground. You should think about what item is most important and possibly swap items to take the most important items back to town. Remember that you or someone else can always come back to a square to pick up what you have dropped!
Generally, it is a good idea to drop any items on the ground as you are walking away from town, and to carry back as many items as you find as you are going back towards the town. This is because if you find an item and put it in your rucksack and walk away from town, then in the next zone you find a better item, but your rucksack is full, so you switch it out, you will be moving items further away from town. This makes it difficult for people to bring back.
You can mark the zone that you are in to indicate to others that it is, for example, depleted or that there is an important item in the zone - but marking anything other than the depleted icon is a bad idea. There is the external map application to mark items on.
Construction
This is another key part of Die2Nite. To survive as a town, you and the other citizens will have to construct various buildings, like the watchtower and the workshop. It is impossible to survive without some of these.
You need two things to construct buildings: resources and
. It's very important that you resist the urge to just build anything that's available! This wastes your AP and also, if you finish the project, it uses up resources the town might need for another project.
Use the forums to coordinate the things you are going to build. Look at the forums before building!
The two most important buildings are the Watchtower and the Workshop. In the workshop, you can turn Rotting Logs and Scrap Metal into Twisted Planks and Wrought Iron. This can then be used to construct other buildings.
The watchtower is used to estimate the size of the attack of the horde. The more players go up there to scan the horizon, the better quality the estimation is. Based on the estimation, a plan for the day can be made; for example, if the day should be spent building defensive structures or scavenging for resources.
Tips
That's all for the first day! It's smart to live the rest of the days more or less this way too. Here are a couple of tips to help you survive:
- Remember to check the forums!
- Remember to eat before drinking!
- Don't flee from a zone controlled by zombies. Ask for help instead.
- Build the workshop and the watchtower first.
- Don't upgrade to a hovel!
- Stay away from drugs!
- Listen to the people who know more about the game than you.
- Update the map!