Difference between revisions of "The Attack"
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'''The Attack of the Hordes''' takes place every night at [[midnight]] (23:00 server time), the zombies attack the town and attempt to kill citizens. The citizens in town must use various measures to safeguard their towns, e.g. build various defences at {{MetaInline|Construction Sites}} and/or assign some citizens to be {{MetaInline|Watchmen}}. | '''The Attack of the Hordes''' takes place every night at [[midnight]] (23:00 server time), the zombies attack the town and attempt to kill citizens. The citizens in town must use various measures to safeguard their towns, e.g. build various defences at {{MetaInline|Construction Sites}} and/or assign some citizens to be {{MetaInline|Watchmen}}. | ||
| − | == | + | == The Hordes == |
: ''See also [[Zombies#Midnight Zombies]]'' | : ''See also [[Zombies#Midnight Zombies]]'' | ||
The size of the Hordes has a relatively predictable pattern. It will steadily increase for two to three days, then suddenly "spike" approximately every four days to hope-crushing heights. On this spike, the size of the attacking horde will be larger than average, and it may be difficult to gather the needed defense. The day after the spike, however, the attack will return to average or below average for a day, possibly even decreasing in number temporarily. | The size of the Hordes has a relatively predictable pattern. It will steadily increase for two to three days, then suddenly "spike" approximately every four days to hope-crushing heights. On this spike, the size of the attacking horde will be larger than average, and it may be difficult to gather the needed defense. The day after the spike, however, the attack will return to average or below average for a day, possibly even decreasing in number temporarily. | ||
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Former citizens who die outside yesterday will come back to life as zombies during the midnight attack, but weird to say, they '''do NOT''' actually increase the size of the hordes. For example if the size of the hordes is 200, former dead citizens is 10. The size remained 200, not 210. | Former citizens who die outside yesterday will come back to life as zombies during the midnight attack, but weird to say, they '''do NOT''' actually increase the size of the hordes. For example if the size of the hordes is 200, former dead citizens is 10. The size remained 200, not 210. | ||
| − | == Attack Mechanism == | + | === Attack Mechanism === |
How many zombies get in is simple. If the town's defense is more than the amount of zombies attacking, then you will be safe and the citizens inside town will suffer no damage. If the town's defense is lower than the amount of zombies attacking, then some zombies will be able to enter town and [[Death|kill]] or [[Terrorised|terrorise]] the citizens. Note that if the gates are left open, then the town defense will be ignored and all zombies will make it in. | How many zombies get in is simple. If the town's defense is more than the amount of zombies attacking, then you will be safe and the citizens inside town will suffer no damage. If the town's defense is lower than the amount of zombies attacking, then some zombies will be able to enter town and [[Death|kill]] or [[Terrorised|terrorise]] the citizens. Note that if the gates are left open, then the town defense will be ignored and all zombies will make it in. | ||
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== Lazy Zombies == | == Lazy Zombies == | ||
| − | See [[Zombies#Midnight Zombies]] for details. | + | It is an advanced concept that not all zombies make it into the gate will attack citizens all the time. They can sometimes become lazy. See [[Zombies#Midnight Zombies]] for details. |
== Misc == | == Misc == | ||
Revision as of 08:02, 26 December 2013
The Attack of the Hordes takes place every night at midnight (23:00 server time), the zombies attack the town and attempt to kill citizens. The citizens in town must use various measures to safeguard their towns, e.g. build various defences at
Construction Sites and/or assign some citizens to be
Watchmen.
Contents
The Hordes
- See also Zombies#Midnight Zombies
The size of the Hordes has a relatively predictable pattern. It will steadily increase for two to three days, then suddenly "spike" approximately every four days to hope-crushing heights. On this spike, the size of the attacking horde will be larger than average, and it may be difficult to gather the needed defense. The day after the spike, however, the attack will return to average or below average for a day, possibly even decreasing in number temporarily.
Former citizens who die outside yesterday will come back to life as zombies during the midnight attack, but weird to say, they do NOT actually increase the size of the hordes. For example if the size of the hordes is 200, former dead citizens is 10. The size remained 200, not 210.
Attack Mechanism
How many zombies get in is simple. If the town's defense is more than the amount of zombies attacking, then you will be safe and the citizens inside town will suffer no damage. If the town's defense is lower than the amount of zombies attacking, then some zombies will be able to enter town and kill or terrorise the citizens. Note that if the gates are left open, then the town defense will be ignored and all zombies will make it in.
Any zombies who make it into the town will face the
Watchmen first, the town's last line of defence, who will destroy a number of zombies depending on their equipped weapons and abilities. Watchmen risk getting killed,
Wounded or
Terrorised. The chance of death will greatly increase if zombies who make it into the town outsize the total defence of all watchmen. The more the worse it is.
If there are too many zombies even for the
Watchmen to handle, some of them will strike the town, and each of them picks a random citizen to attempt to eat. Resisting these zombies is the duty of the defense rating of your house; 1 point of home defense = 1 zombie turned away. If you are assaulted in the night, but survive, you will usually start the next day
Terrorised.
Lazy Zombies
It is an advanced concept that not all zombies make it into the gate will attack citizens all the time. They can sometimes become lazy. See Zombies#Midnight Zombies for details.
Misc
What can I do during the attack?
During the assault, the game is inaccessible for 10-11 minutes, during which time a video will display instead, with a description saying "What can I do during the attack?" and offer you two randomly chosen actions. Clicking either action refreshes the page and brings up other actions. There's no real value to this; just something to amuse yourself while waiting to see how your town fared.
List of actions:
- Hug your rucksack
- Scream
- Wail like a banshee
- Grind your teeth
- Hug a broken guitar
- Cry nervously
- Scream and panic
- Hide behind the wreckage
- Hold the door
- Wait under the sheets
- Call for help
- Yell “help”
- Hide in a box
- Hide under the bed
- Wait calmly...
- Curl up in the fetal position
- Sing at the top of your voice, alone
- Pray for your life
- Clench your cheeks
Special messages
If, during an attack, zombies get in (it doesn't matter how many) and no one dies, it will be called "a miracle". If, during an attack, zombies get in and only one citizen die, it will be called "a stroke of luck"
External links
- The Attack - Official Die2Nite.Com Help Section