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Difference between revisions of "Data:Bait"
From Die2Nite Wiki
| Line 6: | Line 6: | ||
subcategory=Wall Upgrade v1| | subcategory=Wall Upgrade v1| | ||
blurb=A lump of meat attached to a hook should distract at least a few zombies...| | blurb=A lump of meat attached to a hook should distract at least a few zombies...| | ||
| + | temporary=true| | ||
parent=Barbed Wire| | parent=Barbed Wire| | ||
| + | defence=50| | ||
ap=10| | ap=10| | ||
| + | resources=1| | ||
| + | res1=Meaty Bone| | ||
| + | resQ1=3| | ||
{{{1|}}}}}</includeonly><noinclude>{{:{{FULLPAGENAME}}|format=MetaData}}</noinclude> | {{{1|}}}}}</includeonly><noinclude>{{:{{FULLPAGENAME}}|format=MetaData}}</noinclude> | ||
Revision as of 19:03, 30 July 2011
This page contains the following metadata:
- ID (id) - 1066
- Name (name) - Bait
- Image (image) -
(small_meatbarbed.gif) - Category (category) - Buildings
- Subcategory (subcategory) - Wall Upgrade v1
- Blurb (blurb) - A lump of meat attached to a hook should distract at least a few zombies...
Building specific data
- Temporary (temporary) - true
- Upgradable (upgradable) - false
- Blueprint (blueprint) - Construction Blueprint (common)
- Parent building (parent) - Barbed Wire
- Defence (defence) - 80
- AP cost (ap) - 10
- Number of resources (resources) - 1
- First resource (res1) - Meaty Bone, Quantity (resQ1) - 3
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