Difference between revisions of "Ghoul"
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Through the course of time, people change. In an apocalypse, over time, some people rise up to with incredible powers and protect others, while some become sick of the routine hide and seek with zombies and become antisocial. Some, however, have become monstrous...literally. Rumor has it that some citizens, by accident or on purpose, become partially infected; they have managed to survive, but with a new goal in life...devouring other humans. | Through the course of time, people change. In an apocalypse, over time, some people rise up to with incredible powers and protect others, while some become sick of the routine hide and seek with zombies and become antisocial. Some, however, have become monstrous...literally. Rumor has it that some citizens, by accident or on purpose, become partially infected; they have managed to survive, but with a new goal in life...devouring other humans. | ||
| − | |||
==Causes== | ==Causes== | ||
| Line 10: | Line 9: | ||
*Consuming {{MetaInline|Unspecified Meat}}, {{MetaInline|Meaty Bone}}, {{MetaInline|Human Flesh}}, {{MetaInline|Fleshroom Puree}} and {{MetaInline|Dodgy Homemade Dish}} also has a low chance to transform the citizen into a {{MetaInline|Ghoul}}. | *Consuming {{MetaInline|Unspecified Meat}}, {{MetaInline|Meaty Bone}}, {{MetaInline|Human Flesh}}, {{MetaInline|Fleshroom Puree}} and {{MetaInline|Dodgy Homemade Dish}} also has a low chance to transform the citizen into a {{MetaInline|Ghoul}}. | ||
| − | == | + | ==Ghoulism== |
| − | + | ||
| − | + | *Ghouls have the choice to enter and leave the {{MetaInline|Town Gates}} without being recorded on {{MetaInline|Registers|displayname=The Great Register}}. | |
| − | + | **Inside [[file:small_ghoul.gif|top|link=]] '''Leave discretely''' (sic) appears. | |
| − | + | **Outside [[file:small_ghoul.gif|top|link=]] '''Sneak into the town''' appears. | |
| − | |||
| − | |||
| − | * | ||
| − | |||
| − | **Inside | ||
| − | **Outside | ||
*No risk of death from {{MetaInline|Dehydrated!|displayname=Dehydration}} or {{MetaInline|Infected|displayname=Infection}}. | *No risk of death from {{MetaInline|Dehydrated!|displayname=Dehydration}} or {{MetaInline|Infected|displayname=Infection}}. | ||
| − | *Cannot become {{MetaInline|Thirsty}} or {{MetaInline|Infected}}. | + | *Cannot become {{MetaInline|Thirsty}}, {{MetaInline|Dehydrated}} or {{MetaInline|Infected}}. |
*Brings 20 {{MetaInline|Defence}} bonus, along with a +5% survival chance, when a {{MetaInline|Ghoul}} signs up for {{MetaInline|Watchmen}}. | *Brings 20 {{MetaInline|Defence}} bonus, along with a +5% survival chance, when a {{MetaInline|Ghoul}} signs up for {{MetaInline|Watchmen}}. | ||
| − | **This means at 95% base chance of survival for {{MetaInline|Watchmen}}, the {{MetaInline|Ghoul}} will have a 100% chance of survival.If the Ghoul is also a {{MetaInline|Guardian}}, they will have a 105% base chance of survival, so they'll be guaranteed to make it through even if slightly outnumbered | + | **This means at 95% base chance of survival for {{MetaInline|Watchmen}}, the {{MetaInline|Ghoul}} will have a 100% chance of survival. If the Ghoul is also a {{MetaInline|Guardian}}, they will have a 105% base chance of survival, so they'll be guaranteed to make it through even if slightly outnumbered. |
| − | + | *Extremely antisocial behavior (killing of citizens) will usually result in detest and violence, and possibly death if caught. | |
| − | |||
| − | |||
| − | *Extremely antisocial behavior (killing of citizens) will usually result in detest and violence, and possibly | ||
*Drinking a {{MetaInline|Water Ration}} (or any form of water) will {{MetaInline|Wounded|displayname=Wound}} the {{MetaInline|Ghoul}} and will not give any {{AP}}. | *Drinking a {{MetaInline|Water Ration}} (or any form of water) will {{MetaInline|Wounded|displayname=Wound}} the {{MetaInline|Ghoul}} and will not give any {{AP}}. | ||
| − | |||
*An attack from any {{MetaInline|Citizen}} is '''guaranteed''' to kill a {{MetaInline|Ghoul}}. | *An attack from any {{MetaInline|Citizen}} is '''guaranteed''' to kill a {{MetaInline|Ghoul}}. | ||
*Citizens generate {{MetaInline|Control Points}} in the {{MetaInline|World Beyond}}. When a {{MetaInline|Ghoul}} eats a citizen, the control points from that citizen is lost. If this leads to the zombies controlling the zone, then all present citizens are {{MetaInline|Tutorial:Trapped!|displayname=Trapped}}. | *Citizens generate {{MetaInline|Control Points}} in the {{MetaInline|World Beyond}}. When a {{MetaInline|Ghoul}} eats a citizen, the control points from that citizen is lost. If this leads to the zombies controlling the zone, then all present citizens are {{MetaInline|Tutorial:Trapped!|displayname=Trapped}}. | ||
| + | *Consuming a {{MetaInline|Paracetoid 7g}} as a {{MetaInline|Ghoul}} has no effects. | ||
| + | *More than one {{MetaInline|Ghoul}} can exist in a town at the same time. The existence of one does not stop another one appearing. | ||
| + | *It is still possible to become a ghoul on [[small maps]]! | ||
| − | == | + | ==Ghoul hunger== |
{{todo|Confirm all of these. Do Ghouls die at the 40% red line, or otherwise? How fast does the bar fill etc.|--[[Image:small_admin.gif|top|link=Die2Nite Wiki:Administrators]] [[User:Nickyh|Nickyh]] 19:43, 19 January 2013 (PST)}} | {{todo|Confirm all of these. Do Ghouls die at the 40% red line, or otherwise? How fast does the bar fill etc.|--[[Image:small_admin.gif|top|link=Die2Nite Wiki:Administrators]] [[User:Nickyh|Nickyh]] 19:43, 19 January 2013 (PST)}} | ||
| − | All Ghouls experience hunger that | + | All Ghouls experience 'hunger' that must be satisfied periodically. |
*Every {{MetaInline|Ghoul}} has a voracity meter informing them of the approximate amount of time they have left before they die of hunger. | *Every {{MetaInline|Ghoul}} has a voracity meter informing them of the approximate amount of time they have left before they die of hunger. | ||
**The hunger meter fills up from left to right as a blue shading. | **The hunger meter fills up from left to right as a blue shading. | ||
**At the 40% mark is a red line. When the hunger crosses this red line, the {{MetaInline|Ghoul}} dies of hunger after {{MetaInline|The Attack}}. | **At the 40% mark is a red line. When the hunger crosses this red line, the {{MetaInline|Ghoul}} dies of hunger after {{MetaInline|The Attack}}. | ||
| − | *Every day after {{MetaInline|The Attack}}, the Ghoul's voracity will increase by approximately 25% of the entire meter | + | **Every day after {{MetaInline|The Attack}}, the Ghoul's voracity will increase by approximately 25% of the entire meter. This gives approximately 2 to 3 days before the ghoul dies of famish. |
**A {{MetaInline|Hero}} {{MetaInline|Ghoul}} can use the {{MetaInline|Cheat Death}} hero ability to survive an extra day at over 40% hunger. | **A {{MetaInline|Hero}} {{MetaInline|Ghoul}} can use the {{MetaInline|Cheat Death}} hero ability to survive an extra day at over 40% hunger. | ||
| − | + | ||
| − | + | Food table for ghouls, {{AP}} stated are for a healthy person, doesen't matter if eaten in/outside of town.: | |
| − | + | ||
| − | + | {|border=1 class="sortable" | |
| − | + | !Food type | |
| − | + | !Hunger decrease | |
| − | + | !grants {{MetaInline|Fed}} | |
| − | + | !grants {{AP}} | |
| − | + | !Notes | |
| − | + | |- | |
| − | + | |{{MetaInline|Citizen}} | |
| − | ** | + | |100%||NO||7||see below. |
| − | ** | + | |- |
| − | + | |{{MetaInline|Human Flesh}} | |
| − | + | |15%||YES||6|| | |
| − | *** | + | |- |
| − | + | |{{MetaInline|Meaty Bone}} | |
| − | ** | + | |15%||YES||6||remains of a {{MetaInline|Citizen}} that failed {{MetaInline|Camping}} |
| − | ** | + | |- |
| − | * | + | |{{MetaInline|Traveller's corpse}} |
| − | + | |30%||YES||6||rare | |
| + | |- | ||
| + | |[[Corpse]] (at {{MetaInline|Home|displayname=Homes}} before bodies are disposed) | ||
| + | |10%||NO||0||{{MetaInline|Cremato-Cue}} is more effective in long-term view. | ||
| + | |- | ||
| + | |other {{MetaInline|Food}} | ||
| + | |0||YES||x||As you gain {{MetaInline|Fed}}, but no voracity reduced, beware! | ||
| + | |} | ||
| + | |||
| + | *{{MetaInline|Citizen}} | ||
| + | **Any kill ({{MetaInline|Resident}} and {{MetaInline|Hero}} alike) grants the {{MetaInline|Ghoul}} 1 {{MetaInline|Hero}} day. | ||
| + | **A {{MetaInline|Ghoul}} may consume {{MetaInline|Citizen|displayname=Citizens}} inside {{MetaInline|Town}}, but at the risk of getting caught and being recorded on {{MetaInline|Registers|displayname=The Great Register}}. | ||
| + | ***Consuming inside leaves behind a [[Corpse]] in the victims {{MetaInline|Home}}. | ||
| + | **If the {{MetaInline|Ghoul}} is {{MetaInline|Shunned}}, then they cannot consume others inside {{MetaInline|Town}}. | ||
| + | **Any statuses like {{MetaInline|Hooked!}}, {{MetaInline|Drugged}}, {{MetaInline|Drunk}}, and {{MetaInline|Hungover}} will be passed over from the victim to the {{MetaInline|Ghoul}}. | ||
| + | |||
| + | *A {{MetaInline|Ghoul}} may consume 1 {{MetaInline|Citizen}} AND 1 [[Corpse]] per day. | ||
==Text== | ==Text== | ||
| Line 88: | Line 96: | ||
''It contains all the essential information for your survival, and yeah, why not, your victory over humanity...'' | ''It contains all the essential information for your survival, and yeah, why not, your victory over humanity...'' | ||
| + | |||
| + | |||
| + | '''Upon eating a corpse:''' | ||
| + | |||
| + | <span style="margin-left:20px;">''It's not as appetising '''as a nice, fresh, wriggling human''', but it does the job and makes your '''voracity''' subside... a little. Fortunately, the meat way quite gamey, this meal would have been dreadful otherwise.''</span> | ||
| + | |||
| + | |||
| + | '''Upon eating a citizen:''' | ||
| + | |||
| + | <span style="margin-left:20px;">''Without a moment's hesitation you throw yourself at '''[citizen]''', teeth bared! Leaving them no time to react, your barrage of blows quickly cause them to lose consciousness.''</span><hr/ style="margin-left:20px;"><span style="margin-left:20px;">''When you are finally sure that your victim isn't getting up, '''you finish the job by eating them.'''''</span><hr/ style="margin-left:20px;"><span style="margin-left:20px;">''There you have it, it's done.''</span> | ||
| + | *'''and if beeing caught''' | ||
| + | **{{MetaInline|Registers|displayname=The Great Register}}: <br/>''An abominable crime has been committed: [Ghoul] was seen '''devouring [Citizen] in their house!''' '' | ||
| + | **Message for the {{MetaInline|Ghoul}} : <br/><span style="margin-left:20px;">''You were spotted! '''The citizens have been warned!'''''</span> | ||
| + | *If any {{MetaInline|Status Effects|displayname=Status}} was transferred over: <br/><span style="margin-left:20px;">''You have inherited certain '''health traits''' from your victim!''</span> | ||
| + | |||
'''Upon killing a ghoul:''' | '''Upon killing a ghoul:''' | ||
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<hr/> | <hr/> | ||
''The citizens have all been told...'' | ''The citizens have all been told...'' | ||
| + | |||
'''Upon attempting to eat another ghoul as a ghoul:''' | '''Upon attempting to eat another ghoul as a ghoul:''' | ||
''You cannot attack this citizen... They seem to smell different like others. Just a minute... '''They're a Ghoul, just like you!''''' | ''You cannot attack this citizen... They seem to smell different like others. Just a minute... '''They're a Ghoul, just like you!''''' | ||
| + | |||
'''Texts in your town's death page:''' | '''Texts in your town's death page:''' | ||
| Line 109: | Line 134: | ||
''Murder (Ghoul) (If you are eaten by a ghoul)'' | ''Murder (Ghoul) (If you are eaten by a ghoul)'' | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
'''Flavor text in a dead Ghoul's house''': | '''Flavor text in a dead Ghoul's house''': | ||
''"More obvious clues could not be left. [username] had definitely crossed the boundaries of crazy: gnawed bones, shredded human entrails, half-eaten animal remains... Their old house is a rancid mass grave that leaves us in no doubt: [username] was a ghoul! "'' | ''"More obvious clues could not be left. [username] had definitely crossed the boundaries of crazy: gnawed bones, shredded human entrails, half-eaten animal remains... Their old house is a rancid mass grave that leaves us in no doubt: [username] was a ghoul! "'' | ||
| + | |||
'''Text in the house of someone whose corpse was eaten by a ghoul''': | '''Text in the house of someone whose corpse was eaten by a ghoul''': | ||
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'''WHAT HAPPENED TO THE BODY?''' | '''WHAT HAPPENED TO THE BODY?''' | ||
''No idea! The body has disappeared without trace...They must be rotting somewhere outside... Perhaps they'll get back up and visit you during the night.'' | ''No idea! The body has disappeared without trace...They must be rotting somewhere outside... Perhaps they'll get back up and visit you during the night.'' | ||
| + | |||
'''Attacking someone in small town when theres no ghoul''' | '''Attacking someone in small town when theres no ghoul''' | ||
| Line 133: | Line 155: | ||
**Ghouls were added as a test. | **Ghouls were added as a test. | ||
**According to Epoq, ''"Ghouls are coming on a trial basis. As we have never had ghouls here before, we'll try it out and if you guys don't like them, we'll try to get them to leave again. They are pretty stubborn, but we'll get there!"'' | **According to Epoq, ''"Ghouls are coming on a trial basis. As we have never had ghouls here before, we'll try it out and if you guys don't like them, we'll try to get them to leave again. They are pretty stubborn, but we'll get there!"'' | ||
| − | |||
| − | |||
| − | |||
*In [[Season 7]], | *In [[Season 7]], | ||
**{{MetaInline|Traveller's corpse}}, {{MetaInline|Unspecified Meat}}, {{MetaInline|Meaty Bone}}, {{MetaInline|Human Flesh}}, {{MetaInline|Dodgy Homemade Dish}} and {{MetaInline|Fleshroom Puree}} has a chance to turn citizens into Ghouls. | **{{MetaInline|Traveller's corpse}}, {{MetaInline|Unspecified Meat}}, {{MetaInline|Meaty Bone}}, {{MetaInline|Human Flesh}}, {{MetaInline|Dodgy Homemade Dish}} and {{MetaInline|Fleshroom Puree}} has a chance to turn citizens into Ghouls. | ||
***The possibility of turning into Ghouls from "Conventional foods", namely {{MetaInline|Intestine Melon}}, {{MetaInline|Mouldy Ham Sandwich}} and {{MetaInline|Suspicious-looking Vegetable}} was removed. | ***The possibility of turning into Ghouls from "Conventional foods", namely {{MetaInline|Intestine Melon}}, {{MetaInline|Mouldy Ham Sandwich}} and {{MetaInline|Suspicious-looking Vegetable}} was removed. | ||
***The {{MetaInline|Traveller's corpse}} Ghoul transformation rate was raised from 80% to 90% to compensate such changes. | ***The {{MetaInline|Traveller's corpse}} Ghoul transformation rate was raised from 80% to 90% to compensate such changes. | ||
Revision as of 20:18, 3 September 2013
| Ghoul |
|
| Now you can finally kiss your mother-in-law goodbye!. | |
| Category | Status |
| Sub Category | Intoxication |
Through the course of time, people change. In an apocalypse, over time, some people rise up to with incredible powers and protect others, while some become sick of the routine hide and seek with zombies and become antisocial. Some, however, have become monstrous...literally. Rumor has it that some citizens, by accident or on purpose, become partially infected; they have managed to survive, but with a new goal in life...devouring other humans.
Causes
- Consuming
Traveller's corpse has a 90% chance to transform the citizen into a
Ghoul.
- If not, then the citizen will very likely become
Infected instead.
- If not, then the citizen will very likely become
- Consuming
Unspecified Meat,
Meaty Bone,
Human Flesh,
Fleshroom Puree and
Dodgy Homemade Dish also has a low chance to transform the citizen into a
Ghoul.
Ghoulism
- Ghouls have the choice to enter and leave the
Town Gates without being recorded on
The Great Register.
- Inside
Leave discretely (sic) appears. - Outside
Sneak into the town appears.
- Inside
- No risk of death from
Dehydration or
Infection. - Cannot become
Thirsty,
Dehydrated! or
Infected. - Brings 20
Defence bonus, along with a +5% survival chance, when a
Ghoul signs up for
Watchmen.
- Extremely antisocial behavior (killing of citizens) will usually result in detest and violence, and possibly death if caught.
- Drinking a
Water Ration (or any form of water) will
Wound the
Ghoul and will not give any
. - An attack from any
Citizen is guaranteed to kill a
Ghoul. - Citizens generate
Control Points in the
World Beyond. When a
Ghoul eats a citizen, the control points from that citizen is lost. If this leads to the zombies controlling the zone, then all present citizens are
Trapped. - Consuming a
Paracetoid 7g as a
Ghoul has no effects. - More than one
Ghoul can exist in a town at the same time. The existence of one does not stop another one appearing. - It is still possible to become a ghoul on small maps!
Ghoul hunger
All Ghouls experience 'hunger' that must be satisfied periodically.
- Every
Ghoul has a voracity meter informing them of the approximate amount of time they have left before they die of hunger.
- The hunger meter fills up from left to right as a blue shading.
- At the 40% mark is a red line. When the hunger crosses this red line, the
Ghoul dies of hunger after
The Attack. - Every day after
The Attack, the Ghoul's voracity will increase by approximately 25% of the entire meter. This gives approximately 2 to 3 days before the ghoul dies of famish. - A
Hero
Ghoul can use the
Cheat death hero ability to survive an extra day at over 40% hunger.
Food table for ghouls,
stated are for a healthy person, doesen't matter if eaten in/outside of town.:
| Food type | Hunger decrease | grants |
grants |
Notes |
|---|---|---|---|---|
| 100% | NO | 7 | see below. | |
| 15% | YES | 6 | ||
| 15% | YES | 6 | remains of a | |
| 30% | YES | 6 | rare | |
| Corpse (at |
10% | NO | 0 | |
| other |
0 | YES | x | As you gain |
Citizen
- Any kill (
Resident and
Hero alike) grants the
Ghoul 1
Hero day. - A
Ghoul may consume
Citizens inside
Town, but at the risk of getting caught and being recorded on
The Great Register.
- If the
Ghoul is
Shunned, then they cannot consume others inside
Town. - Any statuses like
Hooked!,
Drugged,
Drunk, and
Hungover will be passed over from the victim to the
Ghoul.
- Any kill (
Text
Upon becoming a ghoul:
You have been transformed into a Ghoul!
The appearance of small brownish marks on your body should have given you cause for concern, but you naively supposed you had some kind of benign infection from being out in the sun all the time. Any remaining doubt has been erased by the uncontrollable hunger for human flesh which now grips you... A terrifying need which you must satisfy QUICKLY. Or die.
You are now a ghoul. A new horizon is open to you : your neighbours and former allies have become your prey.
Some survival tips :
don't tell anyone about it! You will be killed,
keep an eye on your Hunger gauge, which can be seen alongside your health status,
devour a fellow citizen (preferably outside the town) to decrease your Hunger,
eat human flesh to reduce your Hunger slightly.
The Ghoul game guide is now available for consultation!
It contains all the essential information for your survival, and yeah, why not, your victory over humanity...
Upon eating a corpse:
It's not as appetising as a nice, fresh, wriggling human, but it does the job and makes your voracity subside... a little. Fortunately, the meat way quite gamey, this meal would have been dreadful otherwise.
Upon eating a citizen:
When you are finally sure that your victim isn't getting up, you finish the job by eating them.
There you have it, it's done.
- and if beeing caught
The Great Register:
An abominable crime has been committed: [Ghoul] was seen devouring [Citizen] in their house!- Message for the
Ghoul :
You were spotted! The citizens have been warned!
- If any
Status was transferred over:
You have inherited certain health traits from your victim!
Upon killing a ghoul:
You violently attacked [citizen]! The fight degenerated rapidly and resulted in you seriously wounding the other citizen!
Unexpectedly, [citizen] collapsed with a ungodly gurgle, their eyes rolling back in their head... Their body is literally decomposing in places and the smell of death fills the air! The horrible truth slaps you in the face: [citizen] was a ghoul! !
The citizens have all been told...
Upon attempting to eat another ghoul as a ghoul:
You cannot attack this citizen... They seem to smell different like others. Just a minute... They're a Ghoul, just like you!
Texts in your town's death page:
Famished ghoul (If you are a ghoul and die of hunger)
Fight (Ghoul) (If you are a ghoul and get killed by another citizen attacking you)
Murder (Ghoul) (If you are eaten by a ghoul)
Flavor text in a dead Ghoul's house:
"More obvious clues could not be left. [username] had definitely crossed the boundaries of crazy: gnawed bones, shredded human entrails, half-eaten animal remains... Their old house is a rancid mass grave that leaves us in no doubt: [username] was a ghoul! "
Text in the house of someone whose corpse was eaten by a ghoul:
WHAT HAPPENED TO THE BODY? No idea! The body has disappeared without trace...They must be rotting somewhere outside... Perhaps they'll get back up and visit you during the night.
Attacking someone in small town when theres no ghoul
Steady on there, by all accounts there are no ghouls in town, so there's no need to go smacking people. Mmkay pumpkin?
Notes
- In Season 6
- Ghouls were added as a test.
- According to Epoq, "Ghouls are coming on a trial basis. As we have never had ghouls here before, we'll try it out and if you guys don't like them, we'll try to get them to leave again. They are pretty stubborn, but we'll get there!"
- In Season 7,
Traveller's corpse,
Unspecified Meat,
Meaty Bone,
Human Flesh,
Dodgy Homemade Dish and
Fleshroom Puree has a chance to turn citizens into Ghouls.
- The possibility of turning into Ghouls from "Conventional foods", namely
Intestine Melon,
Mouldy Ham Sandwich and
Suspicious-looking Vegetable was removed. - The
Traveller's corpse Ghoul transformation rate was raised from 80% to 90% to compensate such changes.
- The possibility of turning into Ghouls from "Conventional foods", namely