Difference between revisions of "Ghoul"
(→Causes) |
(hopefully this will reduce confusion.) |
||
| Line 2: | Line 2: | ||
{{MetaInfobox}} | {{MetaInfobox}} | ||
| − | Through the course of time, people change. In an apocalypse, over time, some people rise up to with incredible powers and protect others, while some become sick of the routine hide and seek with zombies and become antisocial. Some, however, have become monstrous...literally. Rumor has it that some citizens, by accident or on purpose, become partially infected | + | Through the course of time, people change. In an apocalypse, over time, some people rise up to with incredible powers and protect others, while some become sick of the routine hide and seek with zombies and become antisocial. Some, however, have become monstrous...literally. Rumor has it that some citizens, by accident or on purpose, become partially infected; they have managed to survive, but with a new goal in life...devouring other humans. |
==Causes== | ==Causes== | ||
| − | *Consuming {{MetaInline|Intestine Melon}}, {{MetaInline|Human Flesh}}, {{MetaInline|Mouldy Ham Sandwich}}, {{MetaInline|Suspicious-looking Vegetable}}, {{MetaInline|Dodgy Homemade Dish}}, {{MetaInline|Meaty Bone}}, {{MetaInline|Unspecified Meat}} or {{MetaInline|Fleshroom Puree}} | + | *Consuming {{MetaInline|Intestine Melon}}, {{MetaInline|Human Flesh}}, {{MetaInline|Mouldy Ham Sandwich}}, {{MetaInline|Suspicious-looking Vegetable}}, {{MetaInline|Dodgy Homemade Dish}}, {{MetaInline|Meaty Bone}}, {{MetaInline|Unspecified Meat}} or {{MetaInline|Fleshroom Puree}} all give an unknown (estimated to be relatively low) chance of becoming a Ghoul. (see [[Talk:Ghoul|Ghoul Discussion]] page) |
| − | *Consuming {{MetaInline|Traveller's corpse}} which has a | + | *Consuming {{MetaInline|Traveller's corpse}} which has a much higher chance to transform into a {{MetaInline|Ghoul}}. |
==Abilities== | ==Abilities== | ||
| − | *Consume a {{MetaInline|Citizen}} | + | *Consume a {{MetaInline|Citizen}}: |
| − | ** | + | **You can only eat a {{MetaInline|Citizen}} once a day. |
| + | **Any kill ({{MetaInline|Resident}} and {{MetaInline|Hero}} alike) grants the {{MetaInline|Ghoul}} 1 {{MetaInline|Hero}} day. | ||
| + | **Eating a {{MetaInline|Resident}} grants 6 {{AP}} (or 5 if {{MetaInline|Wounded}}), while a tastier {{MetaInline|Hero}} grants 7 {{AP}} (maximum + 1). | ||
| + | **The hunger meter of the {{MetaInline|Ghoul}} is set back to zero hunger upon a kill. | ||
**A {{MetaInline|Ghoul}} can still consume {{MetaInline|Citizen|displayname=Citizens}} inside {{MetaInline|Town}}, but at the risk of getting caught and being recorded on {{MetaInline|Registers|displayname=The Great Register}}: <br/>''An abominable crime has been committed: [Ghoul] was seen '''devouring [Citizen] in their house!''' '' | **A {{MetaInline|Ghoul}} can still consume {{MetaInline|Citizen|displayname=Citizens}} inside {{MetaInline|Town}}, but at the risk of getting caught and being recorded on {{MetaInline|Registers|displayname=The Great Register}}: <br/>''An abominable crime has been committed: [Ghoul] was seen '''devouring [Citizen] in their house!''' '' | ||
***If the {{MetaInline|Ghoul}} is {{MetaInline|Shunned}}, then their actions are restricted and cannot consume others inside {{MetaInline|Town}}. | ***If the {{MetaInline|Ghoul}} is {{MetaInline|Shunned}}, then their actions are restricted and cannot consume others inside {{MetaInline|Town}}. | ||
*The choice to enter and leave the {{MetaInline|Town Gates}} without being recorded on {{MetaInline|Registers|displayname=The Great Register}}. | *The choice to enter and leave the {{MetaInline|Town Gates}} without being recorded on {{MetaInline|Registers|displayname=The Great Register}}. | ||
| − | *No risk of death from {{MetaInline|Dehydrated!|displayname=Dehydration}} or {{MetaInline|Infected|dislpayname= | + | *No risk of death from {{MetaInline|Dehydrated!|displayname=Dehydration}} or {{MetaInline|Infected|dislpayname=Infection}}. |
*Cannot become {{MetaInline|Thirsty}} or {{MetaInline|Infected}}. | *Cannot become {{MetaInline|Thirsty}} or {{MetaInline|Infected}}. | ||
| − | *Brings 20 {{MetaInline|Defence}} bonus, along with a 100% survival chance, when | + | *Brings 20 {{MetaInline|Defence}} bonus, along with a 100% survival chance, when a {{MetaInline|Ghoul}} works as a {{MetaInline|Watchman}}. |
| − | + | ||
==Risks== | ==Risks== | ||
| − | * | + | *The {{MetaInline|Ghoul}} must consume a "human flesh related item" (or an entire human) periodically, otherwise they will die of hunger. |
*Extremely antisocial behavior (killing of citizens) will usually result in detest and violence, and possibly a trip to the {{MetaInline|Gallows}} if caught. | *Extremely antisocial behavior (killing of citizens) will usually result in detest and violence, and possibly a trip to the {{MetaInline|Gallows}} if caught. | ||
| − | *Cannot consume water, which is a source of {{AP}} | + | *Cannot consume water, which is a source of {{AP}}. |
| − | * | + | *Upon eating a live {{MetaInline|Citizen}}, any statuses like {{MetaInline|Hooked!}}, {{MetaInline|Drugged}}, {{MetaInline|Drunk}}, and {{MetaInline|Hungover}} will be passed over from the victim to the {{MetaInline|Ghoul}}. |
| − | *An attack from any {{MetaInline|Citizen}} is '''guaranteed''' to kill | + | *An attack from any {{MetaInline|Citizen}} is '''guaranteed''' to kill a {{MetaInline|Ghoul}}. |
==Hunger== | ==Hunger== | ||
All Ghouls experience hunger that cannot be satisfied by Conventional [[Food]]. To properly fill their stomach (for a while), Ghouls must consume something rich in protein, like human flesh. | All Ghouls experience hunger that cannot be satisfied by Conventional [[Food]]. To properly fill their stomach (for a while), Ghouls must consume something rich in protein, like human flesh. | ||
| − | * | + | *Every {{MetaInline|Ghoul}} has a hunger meter informing them of the time they have left before they die of hunger. |
| − | *The following items can be consumed to | + | *Every day after {{MetaInline|The Attack}}, the {{MetaInline|Ghoul}} will become approximately 25% more hungry. Once the meter reaches 100% the {{MetaInline|Ghoul}} will die of hunger. This gives approximately 4 or 5 days before the hunger meter fills up completely. |
| + | **A {{MetaInline|Hero}} {{MetaInline|Ghoul}} can use the {{MetaInline|Cheat Death}} hero ability to survive an extra day at over 100% hunger. | ||
| + | *The following items can be consumed to deplete their increasing hunger meter, but with different effectiveness: | ||
**{{MetaInline|Citizen}} (yes, your neighbor next door) | **{{MetaInline|Citizen}} (yes, your neighbor next door) | ||
| + | ***Completely empties the hunger meter | ||
***Gives 6 {{AP}} for a {{MetaInline|Citizen}} | ***Gives 6 {{AP}} for a {{MetaInline|Citizen}} | ||
***Gives 7 {{AP}} for a {{MetaInline|Hero}} | ***Gives 7 {{AP}} for a {{MetaInline|Hero}} | ||
| Line 42: | Line 48: | ||
***Does not replenish {{AP}} | ***Does not replenish {{AP}} | ||
***Only 1 corpse per day | ***Only 1 corpse per day | ||
| − | |||
==Text== | ==Text== | ||
| Line 79: | Line 84: | ||
''You cannot attack this citizen... They seem to smell different like others. Just a minute... '''They're a Ghoul, just like you!''''' | ''You cannot attack this citizen... They seem to smell different like others. Just a minute... '''They're a Ghoul, just like you!''''' | ||
| − | |||
==Notes== | ==Notes== | ||
| Line 85: | Line 89: | ||
**According to Epoq, ''"Ghouls are coming on a trial basis. As we have never had ghouls here before, we'll try it out and if you guys don't like them, we'll try to get them to leave again. They are pretty stubborn, but we'll get there!"'' | **According to Epoq, ''"Ghouls are coming on a trial basis. As we have never had ghouls here before, we'll try it out and if you guys don't like them, we'll try to get them to leave again. They are pretty stubborn, but we'll get there!"'' | ||
*Consuming a {{MetaInline|Paracetoid 7g}} as a {{MetaInline|Ghoul}} has no effects. | *Consuming a {{MetaInline|Paracetoid 7g}} as a {{MetaInline|Ghoul}} has no effects. | ||
| + | *More than one {{MetaInline|Ghoul}} can exist in a town at the same time. The existence of one does not stop another one appearing. | ||
Revision as of 08:22, 22 November 2012
| Ghoul |
|
| Now you can finally kiss your mother-in-law goodbye!. | |
| Category | Status |
| Sub Category | Intoxication |
Through the course of time, people change. In an apocalypse, over time, some people rise up to with incredible powers and protect others, while some become sick of the routine hide and seek with zombies and become antisocial. Some, however, have become monstrous...literally. Rumor has it that some citizens, by accident or on purpose, become partially infected; they have managed to survive, but with a new goal in life...devouring other humans.
Causes
- Consuming
Intestine Melon,
Human Flesh,
Mouldy Ham Sandwich,
Suspicious-looking Vegetable,
Dodgy Homemade Dish,
Meaty Bone,
Unspecified Meat or
Fleshroom Puree all give an unknown (estimated to be relatively low) chance of becoming a Ghoul. (see Ghoul Discussion page) - Consuming
Traveller's corpse which has a much higher chance to transform into a
Ghoul.
Abilities
- Consume a
Citizen:
- You can only eat a
Citizen once a day. - Any kill (
Resident and
Hero alike) grants the
Ghoul 1
Hero day. - Eating a
Resident grants 6
(or 5 if
Wounded), while a tastier
Hero grants 7
(maximum + 1). - The hunger meter of the
Ghoul is set back to zero hunger upon a kill. - A
Ghoul can still consume
Citizens inside
Town, but at the risk of getting caught and being recorded on
The Great Register:
An abominable crime has been committed: [Ghoul] was seen devouring [Citizen] in their house!
- You can only eat a
- The choice to enter and leave the
Town Gates without being recorded on
The Great Register. - No risk of death from
Dehydration or
Infected. - Cannot become
Thirsty or
Infected. - Brings 20
Defence bonus, along with a 100% survival chance, when a
Ghoul works as a
Watchman.
Risks
- The
Ghoul must consume a "human flesh related item" (or an entire human) periodically, otherwise they will die of hunger. - Extremely antisocial behavior (killing of citizens) will usually result in detest and violence, and possibly a trip to the
Gallows if caught. - Cannot consume water, which is a source of
. - Upon eating a live
Citizen, any statuses like
Hooked!,
Drugged,
Drunk, and
Hungover will be passed over from the victim to the
Ghoul. - An attack from any
Citizen is guaranteed to kill a
Ghoul.
Hunger
All Ghouls experience hunger that cannot be satisfied by Conventional Food. To properly fill their stomach (for a while), Ghouls must consume something rich in protein, like human flesh.
- Every
Ghoul has a hunger meter informing them of the time they have left before they die of hunger. - Every day after
The Attack, the
Ghoul will become approximately 25% more hungry. Once the meter reaches 100% the
Ghoul will die of hunger. This gives approximately 4 or 5 days before the hunger meter fills up completely.
- A
Hero
Ghoul can use the
Cheat death hero ability to survive an extra day at over 100% hunger.
- A
- The following items can be consumed to deplete their increasing hunger meter, but with different effectiveness:
Citizen (yes, your neighbor next door)
- Completely empties the hunger meter
- Gives 6
for a
Citizen - Gives 7
for a
Hero - Text:
Without a moment's hesitation you throw yourself at [citizen], teeth bared! Leaving them no time to react, your barrage of blows quickly cause them to lose consciousness.
When you are finally sure that your victim isn't getting up, you finish the job by eating them.
There you have it, it's done. - If any
Status was transferred over:
You have inherited certain health traits from your victim! - If the crime was detected (inside Town):
You were spotted! The citizens have been warned!
Human Flesh
Meaty Bone- Corpse (check a house before the body is disposed of)
Text
Upon becoming a ghoul:
You have been transformed into a Ghoul!
The appearance of small brownish marks on your body should have given you cause for concern, but you naively supposed you had some kind of benign infection from being out in the sun all the time. Any remaining doubt has been erased by the uncontrollable hunger for human flesh which now grips you... A terrifying need which you must satisfy QUICKLY. Or die.
You are now a ghoul. A new horizon is open to you : your neighbours and former allies have become your prey.
Some survival tips :
don't tell anyone about it! You will be killed,
keep an eye on your Hunger gauge, which can be seen alongside your health status,
devour a fellow citizen (preferably outside the town) to decrease your Hunger,
eat human flesh to reduce your Hunger slightly.
The Ghoul game guide is now available for consultation!
It contains all the essential information for your survival, and yeah, why not, your victory over humanity...
Upon killing a ghoul:
You violently attacked [citizen]! The fight degenerated rapidly and resulted in you seriously wounding the other citizen!
Unexpectedly, [citizen] collapsed with a ungodly gurgle, their eyes rolling back in their head... Their body is literally decomposing in places and the smell of death fills the air! The horrible truth slaps you in the face: [citizen] was a ghoul! !
The citizens have all been told...
Upon attempting to eat another ghoul as a ghoul:
You cannot attack this citizen... They seem to smell different like others. Just a minute... They're a Ghoul, just like you!
Notes
- In Season 6, Ghouls were added as a test.
- According to Epoq, "Ghouls are coming on a trial basis. As we have never had ghouls here before, we'll try it out and if you guys don't like them, we'll try to get them to leave again. They are pretty stubborn, but we'll get there!"
- Consuming a
Paracetoid 7g as a
Ghoul has no effects. - More than one
Ghoul can exist in a town at the same time. The existence of one does not stop another one appearing.