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Difference between revisions of "Control Points"

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(Added "Temporary Control")
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{{MetaInline|Control Points}} are used to determine who, {{MetaInline|Citizen|displayname=Citizens}} or zombies, have control over a zone in the {{MetaInline|World Beyond}}.
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They say that if you can't beat them you should join them. But do you really want to join a group of rotten maniacs that want to rip you apart alive and eat your entrails? What can you do instead? Outnumber them. If you use numbers to your advantage you will be safe.
  
Each zombie in a zone generates 1 CP; each human in a zone generates 2. If you are {{MetaInline|Terrified}}, you generate 0 CP (even if you have any of the following CP boosters). If Human CPs are equal to or more than zombie CPs, humans will control the zone; otherwise, any and all humans are [[World Beyond#Trapped|trapped]].
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{{MetaInline|Control Points}} represent the balance of strength between the living and the dead, and are used to determine who, {{MetaInline|Citizen|displayname=Citizens}} or zombies, have control over a specific zone in the {{MetaInline|World Beyond}}.
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Each zombie in a zone generates 1 CP, while each citizen in a zone generates 2. Citizens with the {{MetaInline|Terrified}} status, will have their CP multiplied by zero, which means that any CP boosters will be useless. If Human CPs are equal to or more than zombie CPs in a determined zone, humans will control the zone, being able to freely move, scavenge and explore any {{MetaInline|Building}} in the zone. However, if the zombies' CP is greater, any and all humans in the zone will be considered [[World Beyond#Trapped|Trapped]], being unable to move and scavenge until the CPs in the zone reach the needed balance.
  
 
There are a number of ways to increase your control points beyond 2, to a maximum of 7:
 
There are a number of ways to increase your control points beyond 2, to a maximum of 7:
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==Loss of Control==
 
==Loss of Control==
*If the zone is controlled by humans (their score is higher than that of the zombies) and control is subsequently lost (for example by a player leaving the zone), all the remaining players will be trapped after 30 minutes.
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When a zone controlled by humans, that is, when their CP is equal or higher than that of the zombies, and control is subsequently lost (for example, by a player leaving the zone), a 30 minutes timer will start. Any remaining citizens in the zone when the time expires will be considered trapped.  
  
 
==Temporary Control==
 
==Temporary Control==
Temporary control of a zone allows {{MetaInline|Citizen|displayname=Citizens}} to perform actions for a short duration of time, such as leaving the zone without becoming {{MetaInline|Wounded}}, and can be achieved in several ways:
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Temporary control of a zone means that zombies have control of the zone, and a citizen has found a method to break the deadlock for a limited quantity of time, or that the control has been lost and the 30 minutes timer is still active. The quantity of time left depends on the method used. While the zone is in temporary control it allows {{MetaInline|Citizen|displayname=Citizens}} to perform actions for a short duration of time, such as leaving the zone without becoming {{MetaInline|Wounded}}. Once the timer ends, the zone will remain in control by zombies until the balance is changed again. Temporary Control and can be achieved in several ways:
 
*Using a {{MetaInline|Grisly Bomb}} will grant control of the zone for 40 seconds
 
*Using a {{MetaInline|Grisly Bomb}} will grant control of the zone for 40 seconds
 
*Using a {{MetaInline|Flash Grenade}} will grant control of the zone for 5 minutes
 
*Using a {{MetaInline|Flash Grenade}} will grant control of the zone for 5 minutes

Revision as of 06:02, 28 August 2012

They say that if you can't beat them you should join them. But do you really want to join a group of rotten maniacs that want to rip you apart alive and eat your entrails? What can you do instead? Outnumber them. If you use numbers to your advantage you will be safe.

Small dom equal.gifSmall dom equal.gifControl Points Control Points represent the balance of strength between the living and the dead, and are used to determine who, Small human.gifSmall human.gifCitizen Citizens or zombies, have control over a specific zone in the Small world.gifSmall world.gifWorld Beyond World Beyond.

Each zombie in a zone generates 1 CP, while each citizen in a zone generates 2. Citizens with the Status terror.gifStatus terror.gifTerrified Terrorised status, will have their CP multiplied by zero, which means that any CP boosters will be useless. If Human CPs are equal to or more than zombie CPs in a determined zone, humans will control the zone, being able to freely move, scavenge and explore any Item rp book2.gifItem rp book2.gifBuilding Construction Diary in the zone. However, if the zombies' CP is greater, any and all humans in the zone will be considered Trapped, being unable to move and scavenge until the CPs in the zone reach the needed balance.

There are a number of ways to increase your control points beyond 2, to a maximum of 7:


Loss of Control

When a zone controlled by humans, that is, when their CP is equal or higher than that of the zombies, and control is subsequently lost (for example, by a player leaving the zone), a 30 minutes timer will start. Any remaining citizens in the zone when the time expires will be considered trapped.

Temporary Control

Temporary control of a zone means that zombies have control of the zone, and a citizen has found a method to break the deadlock for a limited quantity of time, or that the control has been lost and the 30 minutes timer is still active. The quantity of time left depends on the method used. While the zone is in temporary control it allows Small human.gifSmall human.gifCitizen Citizens to perform actions for a short duration of time, such as leaving the zone without becoming Status wound.gifStatus wound.gifWounded Wounded. Once the timer ends, the zone will remain in control by zombies until the balance is changed again. Temporary Control and can be achieved in several ways:

Notes

  • As of Season 4, there was a bug that allowed to generate as many CPs in a zone as necessary to gain control. It involved a pairing of a Item bag.gifItem bag.gifManbag Manbag and a Item car door.gifItem car door.gifCar Door Car Door. If both were carried, clicking on the manbag dropped all the contents of the citizen's rucksack while still not subtracting 1 bonus CP the car door provides. Picking the door back up increased the CP value by one. As you can see, such trick could be repeated a desired amount of times.

External links