Difference between revisions of "Control Points"
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| − | + | They say that if you can't beat them you should join them. But do you really want to join a group of rotten maniacs that want to rip you apart alive and eat your entrails? What can you do instead? Outnumber them. If you use numbers to your advantage you will be safe. | |
| − | Each zombie in a zone generates 1 CP | + | {{MetaInline|Control Points}} represent the balance of strength between the living and the dead, and are used to determine who, {{MetaInline|Citizen|displayname=Citizens}} or zombies, have control over a specific zone in the {{MetaInline|World Beyond}}. |
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| + | Each zombie in a zone generates 1 CP, while each citizen in a zone generates 2. Citizens with the {{MetaInline|Terrified}} status, will have their CP multiplied by zero, which means that any CP boosters will be useless. If Human CPs are equal to or more than zombie CPs in a determined zone, humans will control the zone, being able to freely move, scavenge and explore any {{MetaInline|Building}} in the zone. However, if the zombies' CP is greater, any and all humans in the zone will be considered [[World Beyond#Trapped|Trapped]], being unable to move and scavenge until the CPs in the zone reach the needed balance. | ||
There are a number of ways to increase your control points beyond 2, to a maximum of 7: | There are a number of ways to increase your control points beyond 2, to a maximum of 7: | ||
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==Loss of Control== | ==Loss of Control== | ||
| − | + | When a zone controlled by humans, that is, when their CP is equal or higher than that of the zombies, and control is subsequently lost (for example, by a player leaving the zone), a 30 minutes timer will start. Any remaining citizens in the zone when the time expires will be considered trapped. | |
==Temporary Control== | ==Temporary Control== | ||
| − | Temporary control of a zone allows {{MetaInline|Citizen|displayname=Citizens}} to perform actions for a short duration of time, such as leaving the zone without becoming {{MetaInline|Wounded}}, and can be achieved in several ways: | + | Temporary control of a zone means that zombies have control of the zone, and a citizen has found a method to break the deadlock for a limited quantity of time, or that the control has been lost and the 30 minutes timer is still active. The quantity of time left depends on the method used. While the zone is in temporary control it allows {{MetaInline|Citizen|displayname=Citizens}} to perform actions for a short duration of time, such as leaving the zone without becoming {{MetaInline|Wounded}}. Once the timer ends, the zone will remain in control by zombies until the balance is changed again. Temporary Control and can be achieved in several ways: |
*Using a {{MetaInline|Grisly Bomb}} will grant control of the zone for 40 seconds | *Using a {{MetaInline|Grisly Bomb}} will grant control of the zone for 40 seconds | ||
*Using a {{MetaInline|Flash Grenade}} will grant control of the zone for 5 minutes | *Using a {{MetaInline|Flash Grenade}} will grant control of the zone for 5 minutes | ||
Revision as of 06:02, 28 August 2012
They say that if you can't beat them you should join them. But do you really want to join a group of rotten maniacs that want to rip you apart alive and eat your entrails? What can you do instead? Outnumber them. If you use numbers to your advantage you will be safe.
Control Points represent the balance of strength between the living and the dead, and are used to determine who,
Citizens or zombies, have control over a specific zone in the
World Beyond.
Each zombie in a zone generates 1 CP, while each citizen in a zone generates 2. Citizens with the
Terrorised status, will have their CP multiplied by zero, which means that any CP boosters will be useless. If Human CPs are equal to or more than zombie CPs in a determined zone, humans will control the zone, being able to freely move, scavenge and explore any
Construction Diary in the zone. However, if the zombies' CP is greater, any and all humans in the zone will be considered Trapped, being unable to move and scavenge until the CPs in the zone reach the needed balance.
There are a number of ways to increase your control points beyond 2, to a maximum of 7:
- The hero profession
Guardian provides a
Riot Shield which provides an extra 2 CP. - The hero skill
Healthy Body provides an extra 1 CP while
Clean. - The hero skill
Brick S**thouse provides an extra 1 CP. - A
Car Door gives an extra 1 CP if carried.
Loss of Control
When a zone controlled by humans, that is, when their CP is equal or higher than that of the zombies, and control is subsequently lost (for example, by a player leaving the zone), a 30 minutes timer will start. Any remaining citizens in the zone when the time expires will be considered trapped.
Temporary Control
Temporary control of a zone means that zombies have control of the zone, and a citizen has found a method to break the deadlock for a limited quantity of time, or that the control has been lost and the 30 minutes timer is still active. The quantity of time left depends on the method used. While the zone is in temporary control it allows
Citizens to perform actions for a short duration of time, such as leaving the zone without becoming
Wounded. Once the timer ends, the zone will remain in control by zombies until the balance is changed again. Temporary Control and can be achieved in several ways:
- Using a
Grisly Bomb will grant control of the zone for 40 seconds - Using a
Flash Grenade will grant control of the zone for 5 minutes - Successfully using the
Pre-war Camera will grant control of the zone for 2 minutes/1 minute/30 seconds respectively - Successfully using the
Break Through ability will grant control of the zone for 10 minutes
Notes
- As of Season 4, there was a bug that allowed to generate as many CPs in a zone as necessary to gain control. It involved a pairing of a
Manbag and a
Car Door. If both were carried, clicking on the manbag dropped all the contents of the citizen's rucksack while still not subtracting 1 bonus CP the car door provides. Picking the door back up increased the CP value by one. As you can see, such trick could be repeated a desired amount of times.
- Use of this exploit during the
Clash of the Titans is believed to have forced MotionTwin to fix the problem.
- Use of this exploit during the