This site is not maintained anymore. Please move to MHWiki.org
Difference between revisions of "Control Points"
From Die2Nite Wiki
m |
m (→Loss of Control) |
||
| Line 10: | Line 10: | ||
==Loss of Control== | ==Loss of Control== | ||
| − | *If the zone is controlled by humans (their score is higher than that of the zombies) and control is subsequently lost (for example by a player leaving the zone), all the remaining players will be | + | *If the zone is controlled by humans (their score is higher than that of the zombies) and control is subsequently lost (for example by a player leaving the zone), all the remaining players will be trapped after 30 minutes. |
==External links== | ==External links== | ||
Revision as of 01:28, 5 April 2012
Control Points are used to determine who has control over a zone in the World Beyond.
Each zombie in a zone generates 1 CP; each human in a zone generates 2. If you are
Terrorised, you generate 0 CP (even if you have 1 of the following CP boosters). If Human CPs are equal to or more than zombie CPs, humans will control the zone; otherwise, any and all humans are trapped.
There are a number of ways to increase your control points beyond 2, to a maximum of 7:
Guardians have a
Riot Shield which provides an extra 2 CP.- A
Car Door gives an extra 1 CP. - The hero skill
Healthy Body provides an extra 1 CP while
Clean. - The hero skill
Brick S**thouse provides an extra 1 CP.
Loss of Control
- If the zone is controlled by humans (their score is higher than that of the zombies) and control is subsequently lost (for example by a player leaving the zone), all the remaining players will be trapped after 30 minutes.