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Difference between revisions of "Control Points"
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*The hero skill {{MetaInline|Healthy Body}} provides an extra 1 CP while {{MetaInline|Clean}}. | *The hero skill {{MetaInline|Healthy Body}} provides an extra 1 CP while {{MetaInline|Clean}}. | ||
*The hero skill {{MetaInline|Brick S**thouse}} provides an extra 1 CP. | *The hero skill {{MetaInline|Brick S**thouse}} provides an extra 1 CP. | ||
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| + | ==Loss of Control== | ||
| + | *If the zone is controlled by humans (their score is higher than that of the zombies) and control is subsequently lost (for example by a player leaving the zone), all the remaining players will be '''trapped after 30 minutes'''. | ||
==External links== | ==External links== | ||
Revision as of 01:27, 5 April 2012
Control Points are used to determine who has control over a zone in the World Beyond.
Each zombie in a zone generates 1 CP; each human in a zone generates 2. If you are
Terrorised, you generate 0 CP (even if you have 1 of the following CP boosters). If Human CPs are equal to or more than zombie CPs, humans will control the zone; otherwise, any and all humans are trapped.
There are a number of ways to increase your control points beyond 2, to a maximum of 7:
Guardians have a
Riot Shield which provides an extra 2 CP.- A
Car Door gives an extra 1 CP. - The hero skill
Healthy Body provides an extra 1 CP while
Clean. - The hero skill
Brick S**thouse provides an extra 1 CP.
Loss of Control
- If the zone is controlled by humans (their score is higher than that of the zombies) and control is subsequently lost (for example by a player leaving the zone), all the remaining players will be trapped after 30 minutes.