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Difference between revisions of "Control Points"

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Control Points are used to determine who has control over a zone in the [[World Beyond]].
 
Control Points are used to determine who has control over a zone in the [[World Beyond]].
  
Each zombie in a zone generates 1 CP; each human in a zone generates 2. If you are {{MetaInline|Terrified}}, you generate 0 CP (even if you have 1 of the following CP boosters). If Human CPs are equal to or more than zombie CPs, humans will control the zone; otherwise, any and all humans are [[World Beyond#Trapped|trapped]]. There are a number of ways to increase your control points, to  maximum of 7 (Guardian holding a Car Door, with Healthy Body and Brick S**thouse perks):
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Each zombie in a zone generates 1 CP; each human in a zone generates 2. If you are {{MetaInline|Terrified}}, you generate 0 CP (even if you have 1 of the following CP boosters). If Human CPs are equal to or more than zombie CPs, humans will control the zone; otherwise, any and all humans are [[World Beyond#Trapped|trapped]].
  
==Be a Guardian==
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There are a number of ways to increase your control points beyond 2, to a maximum of 7:
 
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*{{MetaInline|Guardian}}s have a {{MetaInline|Riot Shield}} which provides an extra 2 CP.
Guardians have an extra 2 CP because of their {{MetaInline|Riot Shield}}.
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*A {{MetaInline|Car Door}} gives an extra 1 CP.
 
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*The hero skill {{MetaInline|Healthy Body}} provides an extra 1 CP while {{MetaInline|Clean}}.
==Hold a Car Door==
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*The hero skill {{MetaInline|Brick S**thouse}} provides an extra 1 CP.
 
 
{{MetaInline|Car Door}} give and extra 1 CP.
 
 
 
==Have Healthy Body or Glass Armour==
 
 
 
They are both [[Hero]] loyalty bonuses. Note that Glass Armour is unconfirmed, but exists in the French version of die2nite. Healthy Body requires the {{MetaInline|Clean}} [[Status Effects|Status]].
 
  
 
[[Category:World Beyond| ]]
 
[[Category:World Beyond| ]]

Revision as of 02:07, 27 September 2011

Control Points are used to determine who has control over a zone in the World Beyond.

Each zombie in a zone generates 1 CP; each human in a zone generates 2. If you are Status terror.gifStatus terror.gifTerrified Terrorised, you generate 0 CP (even if you have 1 of the following CP boosters). If Human CPs are equal to or more than zombie CPs, humans will control the zone; otherwise, any and all humans are trapped.

There are a number of ways to increase your control points beyond 2, to a maximum of 7: