This site is not maintained anymore. Please move to MHWiki.org

Difference between revisions of "Small Cemetary"

From Die2Nite Wiki
Jump to: navigation, search
 
Line 4: Line 4:
 
== Uses ==
 
== Uses ==
 
* For each resident that is dead, the town gains 10 permanent {{DP}}.
 
* For each resident that is dead, the town gains 10 permanent {{DP}}.
* This building will give the "Cadaver Bonus" no matter where, when or how each citizen dies. You do not have to find the corpses for players who died in the {{MetaInline|World Beyond}}. On the other hand, for players who died in {{MetaInline|Town}}, it will not affect the "Cadaver Bonus", whether their [[corpses]] are being dragged out or watered.
+
* This building will give the "Cadaver Bonus" no matter where, when or how the citizens died. You do not have to find the corpses of players who died in the {{MetaInline|World Beyond}}. On the other hand, for players who died in {{MetaInline|Town}}, it will not affect the "Cadaver Bonus", whether their [[corpses]] are being dragged out or watered.
** The bonus is retroactive: even players that died before the building was constructed will give the bonus.
+
** The bonus is retroactive: even if there were players who died before the building was constructed, their corpses will still contribute to the bonus.
  
 
== Texts ==
 
== Texts ==
* In the Detailed Defence Report, the tool-tip next to the defence gained from the "Cadaver Bonus" has the following "Help" text:
+
* In the Detailed Defence Report, the tool-tip next to the defence points gained from the "Cadaver Bonus" has the following "Help" text:
 
: ''This bonus has been obtained thanks to your old friends and the '''Small Cemetery''' building''
 
: ''This bonus has been obtained thanks to your old friends and the '''Small Cemetery''' building''
  

Latest revision as of 02:23, 6 December 2015

[v·e] 1105 Small Cemetary Small cemetery.gif
Bring out your dead! For once, they're going to be useful. Use them to summarily improve our defences. Each dead citizen brought to the cemetary gives +10 defence points to the town. Note: How and where the victim died makes no nevermind...
Category Buildings
Sub Category Workshop
Item bplan u.gifItem bplan u.gifBlueprints Blueprint Item bplan c.gifItem bplan c.gifConstruction Blueprint (common) common
Small parent.gif Parent building Small refine.gifSmall refine.gifWorkshop Workshop
Small pa.gif Action Points cost Small pa.gif 36
Tag 2.gif Resource cost Item wood2.gifItem wood2.gifTwisted Plank×10 Item meca parts.gifItem meca parts.gifHandful of nuts and bolts×1
Item lock.gif Unlocks Small parent.gif See list

This construction adds +10 Small def.gif for every resident that has died, no matter where or how. It's the thought that counts...

Uses

  • For each resident that is dead, the town gains 10 permanent Small def.gif.
  • This building will give the "Cadaver Bonus" no matter where, when or how the citizens died. You do not have to find the corpses of players who died in the Small world.gifSmall world.gifWorld Beyond World Beyond. On the other hand, for players who died in Small falsecity.gifSmall falsecity.gifTown Town, it will not affect the "Cadaver Bonus", whether their corpses are being dragged out or watered.
    • The bonus is retroactive: even if there were players who died before the building was constructed, their corpses will still contribute to the bonus.

Texts

  • In the Detailed Defence Report, the tool-tip next to the defence points gained from the "Cadaver Bonus" has the following "Help" text:
This bonus has been obtained thanks to your old friends and the Small Cemetery building

Changes