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Difference between revisions of "Updates"
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The following is a list of all game updates and changes. | The following is a list of all game updates and changes. | ||
| − | ==Season 4== | + | ==Season 4 (3.1) - Going Underground== |
===March, 2011=== | ===March, 2011=== | ||
| − | *[[Construction Sites]] changes | + | *[[Construction Sites]] changes |
| − | ** Numerous changes in [[Defence]] values | + | ** Numerous changes in [[Defence]] values |
***{{MetaInline|Wooden Fencing}} {{DP}} dropped from 15 to 10. | ***{{MetaInline|Wooden Fencing}} {{DP}} dropped from 15 to 10. | ||
| + | ***... | ||
| + | ** Icon changes | ||
| + | ***{{MetaInline|Abbatoir}} | ||
| + | ***{{MetaInline|Acid Spray}} | ||
| + | ***{{MetaInline|Air Strike}} | ||
| + | ***{{MetaInline|All or Nothing}} | ||
| + | ***{{MetaInline|Animal Dump}} | ||
| + | ***{{MetaInline|Apple Tree}} | ||
| + | ***{{MetaInline|Automatic Sprinklers}} | ||
| + | ***{{MetaInline|Bait}} | ||
| + | ***{{MetaInline|Barbed Wire}} | ||
| + | ***{{MetaInline|Boiling Fog}} | ||
| + | ***{{MetaInline|Bomb Factory}} | ||
| + | ***{{MetaInline|Brutal Cannon}} / [[Plate Gun]] / [[Railgun]] / [[Rock Cannon]] | ||
| + | ***{{MetaInline|Builders' Merchant}} / [[Community Involvement]] | ||
| + | ***{{MetaInline|Central Cafeteria}} / [[Small Café]] | ||
| + | ***{{MetaInline|Cinema}} | ||
| + | ***{{MetaInline|Coffin Catapult}} | ||
| + | ***{{MetaInline|Concrete Reinforcement}} / [[Slip 'n' Slide]] / [[Wall Upgrade v1]] / [[Wall Upgrade v2]] | ||
| + | ***{{MetaInline|Crow Statue}} | ||
| + | ***{{MetaInline|Decon Shower}} / [[Shower]] / [[Sluice]] | ||
| + | ***{{MetaInline|Divining Rocket}} | ||
| + | ***{{MetaInline|Divining Rods}} | ||
| + | ***{{MetaInline|Eden Project}} | ||
| + | ***{{MetaInline|Factory}} | ||
| + | ***{{MetaInline|Faucet}} | ||
| + | ***{{MetaInline|Firework Foray}} | ||
| + | ***{{MetaInline|Frat House}} | ||
| + | ***{{MetaInline|Free Dump}} | ||
| + | ***{{MetaInline|Gas Gun}} | ||
| + | ***{{MetaInline|Giant Sandcastle}} | ||
| + | ***{{MetaInline|Guerilla Traps}} / [[Pits]] / [[Spikes]] | ||
| + | ***{{MetaInline|Henhouse}} | ||
| + | ***{{MetaInline|Hot Air Balloon}} | ||
| + | ***{{MetaInline|Infirmary}} | ||
| + | ***{{MetaInline|Lighthouse}} | ||
| + | ***{{MetaInline|Ministry of Slavery}} | ||
| + | ***{{MetaInline|People's Court}} | ||
| + | ***{{MetaInline|Saniflow Macerator}} | ||
| + | ***{{MetaInline|Scarecrows}} | ||
| + | ***{{MetaInline|Screaming Saws}} | ||
| + | ***{{MetaInline|Spiked Pit}} | ||
| + | ***{{MetaInline|The Big Rebuild}} | ||
| + | ***{{MetaInline|Ventilation System}} | ||
| + | ***{{MetaInline|Zombie Grater}} | ||
*[[Distinction]] icon changes: | *[[Distinction]] icon changes: | ||
| − | ** | + | **{{MetaInline|Wonder: Fearfulness Wheel}} |
| − | ** | + | **{{MetaInline|Wonder: Giant BRD}} |
| − | * | + | **{{MetaInline|Wonder: Sandcastle}} |
| + | **{{MetaInline|Wonder: Statue of the Crow}} | ||
| + | *New map tag | ||
| + | **[[File:tag_12.gif|top|link=]] Lost soul | ||
| + | *New forum emoticon | ||
| + | **[[File:h_socks.gif|top|link=]] :chaussette: | ||
===16th March, 2011=== | ===16th March, 2011=== | ||
| Line 31: | Line 81: | ||
:101. {{MetaInline|Abandoned Hotel}} | :101. {{MetaInline|Abandoned Hotel}} | ||
:102. {{MetaInline|Abandoned Hospital}} | :102. {{MetaInline|Abandoned Hospital}} | ||
| + | *New map tags | ||
| + | **[[File:tag_11.gif|top|link=]] A ruin to explore | ||
*New hero jobs | *New hero jobs | ||
**{{MetaInline|Technician}} | **{{MetaInline|Technician}} | ||
| Line 91: | Line 143: | ||
**{{MetaInline|Pocket Vibrator (charged)}}, has a chance to not use up a battery. | **{{MetaInline|Pocket Vibrator (charged)}}, has a chance to not use up a battery. | ||
**{{MetaInline|Devastator (loaded)}} is improved. | **{{MetaInline|Devastator (loaded)}} is improved. | ||
| + | *New emoticons | ||
| + | **[[File:h_iloveu.gif|top|link=]] :iloveu: | ||
==Season 3 (2.0) - A Chemical Necromancy== | ==Season 3 (2.0) - A Chemical Necromancy== | ||
Revision as of 09:38, 1 April 2012
The following is a list of all game updates and changes.
Contents
Season 4 (3.1) - Going Underground
March, 2011
- Construction Sites changes
- Numerous changes in Defence values
Wooden Fencing
dropped from 15 to 10.- ...
- Icon changes
Abbatoir
Acid Spray
Air Strike
All or Nothing
Animal Dump
Apple Tree
Automatic Sprinkler
Bait
Barbed Wire
Boiling Fog
Bomb Factory
Brutal Cannon / Plate Gun / Railgun / Rock Cannon
Builders' Merchant / Community Involvement
Central Cafeteria / Small Café
Cinema
Coffin Catapult
Concrete Reinforcement / Slip 'n' Slide / Wall Upgrade v1 / Wall Upgrade v2
Crow Statue
Decon Shower / Shower / Sluice
Divining Rocket
Divining Rods
Eden Project
Factory
Faucet
Firework Foray
Frat House
Free Dump
Gas Gun
Giant Sandcastle
Guerilla Traps / Pits / Spikes
Henhouse
Hot Air Balloon
Infirmary
Lighthouse
Ministry of Slavery
People's Court
Saniflow Macerator
Scarecrows
Screaming Saws
Spiked Pit
The Big Rebuild
Ventilation System
Zombie Grater
- Numerous changes in Defence values
- Distinction icon changes:
- New map tag
Lost soul
- New forum emoticon
:chaussette:
16th March, 2011
New items for the Saint Patrick's Day:
- 338:
Green Imp Suit - 339:
Winness - 340:
Hurling stick
New distinctions:
- [[Image:#REDIRECT Data:The leprechaun got you good|top|link=The Leprechaun Got Your Good]] The leprechaun got you good
16:00 (ZT), 1st December, 2011
16:00 (ZT), 15th November, 2011
- 100.
Abandoned Bunker - 101.
Abandoned Hotel - 102.
Abandoned Hospital
- New map tags
A ruin to explore
- New hero jobs
- New distinctions for the new content
- New items
Handyman's Toolbelt
Survival Guide
Toxin- Multiple redundant copies of the blueprints, possibly each with different constructions available? Better blueprints to be found in the abandoned buildings?
- 126.
Spy Rocket - 270.
Bloody Dressing - 277.
Cursed Cuddly Toy - 321.
Magnetic Key - 322.
Bump Key - 323.
Bottle Opener - 324.
Magnetic Key Blank - 325.
Bump Key Blank - 326.
Bottle Opener Blank
Scavenger upgrade, extra oxygen in abandoned buildings.- Construction site balancing
Water Purifier, resource cost of nuts and bolts was lowered from
×5 to
×1.
Water Filter, material cost was changed from
×10
×2
×1 to
×15
×3
×2
×1.
Mines, the
rose from 110 to 115,
cost rose from 25 to 50.
Cinema, the blueprint changed from rare to very rare! (confirm).
Labyrinth, the number of planks required fell from
×40 to
×20.
Lighthouse, the blueprint changed from rare to uncommon (confirm). The number of ECs required fell from
×3 to
×2.
Water Catcher, the amount of iron required fell from
×2 to
×1.
No Holes Barred,
×2 is no longer part of the resource cost (confirm).
False Town, the
cost dropped from 600 to 300, the
dropped from 245 to 200, and the resource cost changed from
×30
×25
×10 to
×20
×10
×6.
Faucet, resource cost of nuts and bolts was lowered from
×4 to
×2.
Hydraulic Network, the resource cost of nuts and bolts dropped from
×5 to
×3
Saniflow Macerator,
decreased from 55 to 50.
Central Laboratory, the resource cost of Pharmaceutical Products dropped from
×10 to
×5.
Central Cafeteria, the resource cost was lowered from
×5
×1
×2
×2 to
×5
×1
×1
×1.
Infirmary, the materials changed from
×5 to
×5.
Factory, had its name changed from Small Factory, and it is now a provided blueprint in all towns. It no longer costs
×3 and uses
×1 instead.
Wooden Fencing, resource cost of nuts and bolts was lowered from
×5 to
×2 and the
dropped from 20 to 15.
Water Turrets,
cost increased from 60 to 80, Water Ration cost dropped from
×60 to
×40.
Searchtower, material cost increased to include
×1.
Eden Project, the semtex requirement dropped from
×5 to
×2.
Zombie Grater, the nuts and bolts cost dropped from
×5 to
×3.
Hot Air Balloon, the materials cost lowered from
×5
×5
×6
×4 to
×5
×5
×4
×2.
Defensive Focus, the nuts and bolts cost decreased from
×6 to
×3.- Home Laboratory success rates were lowered for levels 1-3.
- Bug fixes
- Bug in the Garbage Dump.
- Problem with the Wall Upgrade construction projects.
- Bug allowing the town to survive only using personal defences.
- Display bug affecting the location on SOS message posts.
- Display bug involving Heroic Actions at the Town Gates.
- Hero day gift bug.
- Water Turret descriptions updated.
- And more...
- Item changes
Pocket Vibrator (charged), has a chance to not use up a battery.
Devastator (loaded) is improved.
- New emoticons
:iloveu:
Season 3 (2.0) - A Chemical Necromancy
17th August, 2011
- The
Pre-war Camera is fixed to properly unlock in someones soul if their total purchased (not used) hero time is 6 months or greater.
16:00 (ZT), 21st July, 2011
New features
- New construction interface
- Construction Blueprints
Architect's Chest - contains rare blueprints
Sealed Architect's Chest - contains very rare blueprints. has to be unlocked like the safe.
Worn Leather Bag - contains a random type of blueprint (common-very rare).
Construction Blueprint (common)
Construction Blueprint (uncommon)
Construction Blueprint (rare)
Construction Blueprint (very rare!)
- New buildings
Concrete Reinforcement
Small Fence
Slip 'n' Slide
Vaporiser
Acid Spray
Armour Plating
Armour Plating v2
Armour Plating v3
Plywood
Extrawall
Water Filter
Grapeboom
Shower
Water Catcher
Mist Spray
Sluice
Decon Shower
Apple Tree
Divining Rocket
Divining Rods
Defensive Thinktank
Brutal Cannon
Architect's Study
Abbatoir
Central Cafeteria
Small Café
Small Cemetary
Henhouse
Infirmary
Community Involvement
Abject Panic
Frat House
Guard Tower
Crows' Nest
Scarecrows
Garbage Dump
Dump Upgrade
Weapons Dump
Wood Dump
Metal Dump
Food Dump
Animal Dump
Free Dump
People's Court
Lighthouse
Bonfire
Labyrinth
Meat Locker
Fortifications
Reactor
No Holes Barred
Crow Statue
Giant Sandcastle
All or Nothing
Ministry of Slavery
Altar
Giant BRD
Cinema
Ventilation System
Last-minute Lock
Fertilizer
- New Items
Exploding Grapefruit - from
Grapeboom
Encyclopedia - a new roleplaying item
Pre-war Camera - for purchasing 6 months of hero mode
Apple - from the
Apple Tree
Egg - from the
Henhouse
SawdustSteak - from the
Small Café
- New hero powers
- Mayor - allows you to host a private town (assumed but private towns do not function at this time)
- Architect - you start with one common blueprint in your house
- New distinctions
Community Awards
Building Repairs
Lab Rat - for mixing drugs in a hero laboratory
Wonder Constructions
Wonder: Sandcastle
Wonder: ??Crow Statue?? (confirm name)
Wonder: Fearfulness Wheel
Wonder: Giant BRD
Atomic deaths
- New Punishments
Changes
- Attack algorithm changed. Fewer zombies than before up to day 15, more after. Open gates less devastating.
- Heroic Return range decreased from 15km to 11km.
- Defence objects now only contribute 1 defence to the town instead of 2, Defensive focus upgrades add .2 defence to Defence objects instead of .7 or 1.2.
- Guardians in town for the attack now add 5 defence instead of 1, certain buildings improve this.
- Scouts can tell what building is located in uncleared zones.
- Local towns start with a few buildings already built and receive automatic building suggestions.
- Dictator allows heroes to make building recommendations.
- Distant towns are now limited to 20 coalition members or heroes - other 20 members must be filled in by random solo players (regular, non-distant towns have a limit of 30). This was known as the "Meta Cap".
- After 5 days without logging in, players are automatically made unavailable in their coalition.
- Camping success rates are reduced when not camping in a building, but successfully camping in a special zone automatically grants a blueprint (what blueprint depends on the distance of the building - farther buildings grant better blueprints), only the first successful camping at a building will generate a blueprint.
- Defence icon changed from
to
. - Renamed some of the cooking titles.
- Item changes
- Housing upgrades have changed cost, they previously used 2
and some resources. Houses provide 40%
to the town now down from 50%
- Hovel is 6
and no longer uses a plank - Shack is 4
, uses 1 plank instead of 2, and it provides 6
up from 4 
- House is 6
, uses 1 iron instead of 2, no longer uses a plank, and it provides 10
up from 6 
- Fort renamed to Air-Raid Shelter, is 6
, uses 3 planks instead of 2, requires construction of the Builders' Merchant, no longer uses an old door, and it provides 14
up from 8 
- Stronghold is 7
, and provides 20
up from 12 
- Nuclear Bunker is 7
, uses 3 handful of nuts and bolts instead of 5, uses 1 sheet metal parts instead of 2 - Level 3 lab can only create 1 drug per day, level 4 lab can create 4 drugs per day
- Level 4 lab now requires an engine instead of vodka
- Hovel is 6
- Many buildings must now be unlocked with blueprints and have changed cost
- Construction of the
Workshop no longer uses a
×1, Workshop upgrade changed from 7% cost reduction to 5% cost reduction per level - Pump now only provides 5 water instead of 10 when built, pump upgrades also provide half the previous amounts (needs confirmation - Pump upgrade 1 still says it adds 20 rations to the well)
- Great pit
dropped from 20 to 10 and the description changed slightly - Great Wall Strengthening was renamed to Wall Upgrade v1. The defence provided was increased from 7 to 10. The icon changed from the generic
to
. - The Construction Diary was renamed Building Registry
- Screaming Saws image changed from
to
, and the defence value increased from 40 to 45. - Barricades were renamed to Wooden Fencing, the image changed from
to
, and the
dropped from 25 to 20 - Plumbing was renamed to Faucet, the image changed from
to 
- Barbs were renamed to Barbed Wire, the image changed from
to
, and the defence dropped from 9 to 5. The description changed slightly - Stone Cannon was renamed the Rock Cannon, the image changed from
to
, and
fell from 60 to 25. - Breaker was renamed to War Mill and
fell from 12 to 10 - False town image changed from
to
, the
rose from 210 to 245 and the resources required changed from
×25
×20
×20
×10 to
×30
×25
×10 - Armour Plating was renamed Reinforced Gates, and
dropped from 12 to 5 - Cost of the predictor dropped from
×2 to
×1 and the scanner is not required anymore - Moat was renamed the Great Moat, the image changed from
to
.
increased from 45 to 65 (confirm). - Spiked Pit image changed from
to
,
reduced from 50 to 25, the description was altered slightly. - Sturdy Gallows were retired and replaced by Gallows, bringing back the original resource cost and a slight
cost raise from 12
to 13
. The Gallows retain the description of the Sturdy Gallows and still remain after use. - Water Purifier was changed from giving 5-9 Water rations per jerrycan, to 1-3 Water rations per jerrycan. The
cost rose from 50 to 75, and the resource cost rose from
×5
×8
×1 to
×5
×6
×5
×3. - Mega Pump was renamed to Mechanical Pump, the image
was replaced with
, required resources dropped from
×15
×15
×4
×3 to
×10
×15,
was reduced from 170 to 70, and water provided dropped from 150 to 50 rations. - Razor Wall was renamed Grater
- Ramparts was renamed to Wall Upgrade v2, the image
was replaced with
and
increased from 5 to 20. - Portal Lock no longer provides 2

- Cannon Mounds
raised from 10 to 15. - Emergency Supplies
rose from 5 to 10. - Zombie Grater image changed from
to
, and
decreased from 75 to 65. - Old School Traps
fell from 30 to 25. - Vegetable Plot no longer depends upon the water purifier.
- Automatic Sprinklers image
was replaced with
,
rose from 95 to 135. - Rubbish Heap was renamed to Garbage Heap and
fell from 10 to 5. - Perforator was renamed Railgun, the image changed from
to
.
increased from 45 to 55. - Upgradable Wall was renamed to Evolutive Wall. Blurb was changed slightly.
- Foundations resource cost changed from
×8,
×5 and
×2 to
×10,
×8. - Waterminefield was renamed Mines, the image changed from
to
, the
increased from 75 to 110, and the water use dropped from
×20 to
×10. - Uberwall
rose from 70 to 80. - Hydraulic Network was renamed Workshop, and the image
was replaced with 
- Saniflo Macerator was renamed Saniflow Macerator, the image changed from
to
,
increased from 45 to 50. - Explodage was renamed Bomb Factory, the image changed from
to
, and the description changed slightly - Well Drilling Rig was renamed Drilling Rig.
- Piston-Lock was renamed Automatic Piston Lock.
- Lure was renamed Bait, the resource cost increased from
×1 to
×3, and the
increased from 10 to 50. The image changed from
to
. - Primitive Catapult were renamed to Catapult. The description changed slightly
- Plate Gun image changed from
to
and
increased from 50 to 60. - Mount Killaman-jaro
increased from 50 to 60 - Emergency Defences was renamed Wood Plating, and
fell from 40 to 10 - Pressure Washer was renamed Boiling Fog, the image changed from
to
,
fell from 50 to 35. - Baited Trap was renamed Pits, the image changed from
to
,
fell from 45 to 20. - Spike Trap was renamed Spikes, the image changed from
to
,
fell from 25 to 15. - Guerilla Tactics was renamed Guerilla Traps, the image changed from
to
,
fell from 45 to 35.
- Construction of the
Season 2 (1.2) - Rise of the Labradoodle
16:00? (ZT), 27th April, 2011
Gallows were replaced by
Sturdy Gallows which are not destroyed after use.
16:00 (ZT), 20th April, 2011
- New items
- Bigger maps (27 x 27) available
- With a distinction for exploring the far reaches:
Expert Expeditions
- With a distinction for exploring the far reaches:
- Camping in the desert
- New Items that can be used to improve your camp-site and increase your chance of survival.
- Some defence objects can now be installed in zones for a camping bonus (improving the site, consumes defensive object). This could be done in season one, but did not improve the site due to the fact players could not camp (this still consumed the defensive object).
- You can now attack a citizen outside for 3
as you could indoors previously.
Daredevil Camper distinction for camping
Zen Camper distinction for camping after the town is devastated
Learned Camper status effect granted after camping that increases scavenging rate
- New profession - Tamer
- Shunned gain new abilities
- Hide objects
Banned Citizen's Note leading to their stash
- Search the towns rubbish to find new items and earn
Emancipation of the Shunned distinction and titles. You can search the waste 4 times per day to find the following new common items:
- As well as the following rare items:
- Mix the items found in the waste to create:
- Hide objects
- Ranked town rewards
- For being in the top 1-15 towns:
Ranked Towns distinction with titles
- For being in the number 1 town:
Legendary Towns! distinction with titles- A special forum background
- A
Screaming Alarm Clock (ready) which gives 1 extra AP daily (doesn't take a backsack/chest spot, and must be set daily to work)
- For being in the top 1-15 towns:
- New Special Zones
- 10. Nuclear Bunker (Probably an older unreported building from season 1)
- 25. Duke's Villa (Probably an older unreported building from season 1)
- 47. Warehouse
- 48. Old Aerodrome
- 49. Dilapidated Building
- 50. Citizen's Tent
- 51. Motel 666 Dusk
- 52. Collapsed Mineshaft
- 53. Already in the game before season 2
- 54. Old Field Hospital
- 55. Army Outpost
- 56. The 'Mayor-Mobile'
- 57. Once-inhabited Cave
- 58. Broken-down Tank
- 59. Strange Circular Device
- 60. Abandonned Well (in-game spelling error)
- 61. Already in the game before season 2
Season 1 (1.1) - Hang 'em high!
17th January, 2011
- New rankings
-
Gallows implemented -
Rusty Chain now an 'important' item (taken from the posession of a citizen when they are shunned)
Season 0 (1.0) - Let's get it on! (Old towns)
Christmas!
25th December, 2010 The following updates were added only to towns alive on christmas day and remained for the life of that town.
Sand balls could be found outside to throw at other residents.
Sand balls! distinction
- A
Christmas Present was delivered to everyone's house containing:
1st December, 2010
- Hero mode now purchasable
- Sponsorship system implemented
Beta phase
1st November, 2010
- No changes (first version of the game!)