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Difference between revisions of "Updates"

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(→‎Season 2 (1.2) - Rise of the Labradoodle)
(new buildings)
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**[[Special Zones#Collapsed Mineshaft|Collapsed Mineshaft]]
 
**[[Special Zones#Collapsed Mineshaft|Collapsed Mineshaft]]
 
**[[Special Zones#Dilapidated Building|Dilapidated Building]]
 
**[[Special Zones#Dilapidated Building|Dilapidated Building]]
 +
**[[Special Zones#Duke's Villa|Duke's Villa]]
 
**[[Special Zones#Nuclear Bunker|Nuclear Bunker]] (might be an older unreported building from season 1)
 
**[[Special Zones#Nuclear Bunker|Nuclear Bunker]] (might be an older unreported building from season 1)
 
**[[Special Zones#Motel 666� Dusk|Motel 666� Dusk]]
 
**[[Special Zones#Motel 666� Dusk|Motel 666� Dusk]]
 +
**[[Special Zones#Old Aerodome|Old Aerodome]]
 
**[[Special Zones#Once-Inhabited Cave|Once-Inhabited Cave]]
 
**[[Special Zones#Once-Inhabited Cave|Once-Inhabited Cave]]
−
**[[Special_Zones#Warehouse|Warehouse]]?
+
**[[Special Zones#Warehouse|Warehouse]]?
  
 
==Season 1 (1.1) - Hang 'em high!==
 
==Season 1 (1.1) - Hang 'em high!==

Revision as of 00:44, 3 June 2011

Die2nite is split up into Seasons, periods of time lasting around 3 months. Towns in that season compete to rank in the top 15 for distinctions and bragging rights.

Season 2 (1.2) - Rise of the Labradoodle

14:00?, 27th April, 2011

14:00, 20th April, 2011

Season 1 (1.1) - Hang 'em high!

17th January, 2011

Season 0 (1.0) - Let's get it on! (Old towns)

Christmas!

25th December, 2010 The following updates were added only to towns alive on christmas day and remained for the life of that town.

1st December, 2010

Beta phase

1st November, 2010

  • No changes (first version of the game!)