Difference between revisions of "Coalition"
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Any player can create a coalition on their {{MetaInline|Soul}} page. Once created, invitations can be sent to friends and other players, who have the choice whether to accept or reject the request. | Any player can create a coalition on their {{MetaInline|Soul}} page. Once created, invitations can be sent to friends and other players, who have the choice whether to accept or reject the request. | ||
| − | Players in a coalition can chat the coalition's shoutbox, which is found under the coalition tab on their soul page. This is a feature that can be accessed only by players of the same coalition and can be accessed at any time, even if players are incarnated in different towns or have not incarnated at all. | + | Players in a coalition can chat in the coalition's shoutbox, which is found under the coalition tab on their soul page. This is a feature that can be accessed only by players of the same coalition and can be accessed at any time, even if players are incarnated in different towns or have not incarnated at all. |
It is also possible to leave a coalition at any point. The creator of the coalition can also dissolve the coalition entirely, simply by removing themselves from the coalition. The coalition leader can also remove other members individually by clicking the small fire icon [[File:small_fight.gif]] next to their name. | It is also possible to leave a coalition at any point. The creator of the coalition can also dissolve the coalition entirely, simply by removing themselves from the coalition. The coalition leader can also remove other members individually by clicking the small fire icon [[File:small_fight.gif]] next to their name. | ||
Revision as of 19:20, 26 November 2011
The Coalitions system is the basic way in Die2Night for group play. It allows for up to five players to easily find each other, organize and play as a group, although the option of individual play remains. Coalitions have one leader and up to four members, and can be dissolved or abandoned at any time. Obviously, players can only belong to a single coalition at any time, or don't belong to any.
Contents
Creating a coalition
Any player can create a coalition on their
Soul page. Once created, invitations can be sent to friends and other players, who have the choice whether to accept or reject the request.
Players in a coalition can chat in the coalition's shoutbox, which is found under the coalition tab on their soul page. This is a feature that can be accessed only by players of the same coalition and can be accessed at any time, even if players are incarnated in different towns or have not incarnated at all.
It is also possible to leave a coalition at any point. The creator of the coalition can also dissolve the coalition entirely, simply by removing themselves from the coalition. The coalition leader can also remove other members individually by clicking the small fire icon
next to their name.
In order to stop multiple account abuse players cannot join a coalition with more than one character. Also, people accessing from the same computer should avoid joining the same coalition to avoid any penalties.
Coalitions are permanent and can only disappear if the leader decides to dissolve it. Coalitions will remain if members are inactive, dead or in separate towns at any moment.
Advantages of coalitions
Coalitions enable groups of players to coordinate upgrade and construction projects, expeditions, plan punishment for other citizens and privately talk about other players. Coalitions are normally formed when groups with similar backgrounds or friends join the game. Other factions expand as they recruit survivors who are competent or share similar playing styles.
Another advantage to coalitions is the ability of players with more than 100 Soul Points can "drag" fellow coalition players that normally wouldn't be able to enter into distant towns.
Coalition Anonymity
Coalitions are entirely private. Unless you disclose their membership to others, there is no way other players can confirm you are in a coalition. That can be used for the Coalition's advantage, since coalition members can privately make plans away from the interference of other citizens.
Coalition Options
Apart from deciding whether if a player wishes to leave a coalition, the other option is the availability.
Availability status marks if whether a player is ready to go into a new town with other coalition members. It can be set to ready or unavailable.
Ready
If another member of the coalition joins a town, the player will automatically follow them and start in the same town.
The player will not automatically join a town when another member of the coalition joins a town.
Players will automatically be marked as Unavailable if:
- They are incarnated in another town.
- They have not validated their death in a previous town.