This site is not maintained anymore. Please move to MHWiki.org

Difference between revisions of "Building upgrades"

From Die2Nite Wiki
Jump to: navigation, search
(Upgradeable Wall)
(Architect's Study: Removed upgrades 4 & 5)
 
(51 intermediate revisions by 22 users not shown)
Line 1: Line 1:
 
Once per day, certain {{MetaInline|Construction Sites}} can be upgraded free of charge (without {{AP}} or [[resources]]) : this is called the '''project of the day'''.
 
Once per day, certain {{MetaInline|Construction Sites}} can be upgraded free of charge (without {{AP}} or [[resources]]) : this is called the '''project of the day'''.
  
Just ''before'' the [[midnight]] attack, the upgrade which has received the most votes is accepted and constructed immediately.
+
Just '''before''' the [[midnight]] attack, the upgrade which has received the most votes is accepted and constructed immediately.
  
Each upgrade can be improved up to 5 times.
+
Each upgrade can be improved up to 5 times. Each upgrade brings various advantages (improved defences, increased water reserves, reduced construction costs, detection of zombies, special abilities...).
Each upgrade brings various advantages (improved defences, increased water reserves, reduced construction costs, detection of zombies, special abilities...).
 
  
Note: If 2 upgrades have the same amount of votes, there will be a selection process:
+
== Same number of votes ==
 +
If 2 upgrades have the same amount of votes, there will be a selection process:
 
*The building that is more upgraded (has a higher level) will be upgraded. For example, if at Day 2 of your town you have search tower and watch tower at 20 votes each, but have watch tower at level 1/5 while search tower is not upgraded (level 0), then watch tower will be upgraded.
 
*The building that is more upgraded (has a higher level) will be upgraded. For example, if at Day 2 of your town you have search tower and watch tower at 20 votes each, but have watch tower at level 1/5 while search tower is not upgraded (level 0), then watch tower will be upgraded.
 
*If both of them are at the same level, then the building which reached that tie-vote first will be upgraded. For example, at 10h before the attack (Day 2), watch tower has 20 votes, search tower is not built yet. (Workshop was upgraded on Day 1). Then, at 9h before the attack, search tower is built. By 5h before the attack, search tower has 20 votes. However, by the time the attack comes, watch tower will be upgraded, since it reached 20 votes first.
 
*If both of them are at the same level, then the building which reached that tie-vote first will be upgraded. For example, at 10h before the attack (Day 2), watch tower has 20 votes, search tower is not built yet. (Workshop was upgraded on Day 1). Then, at 9h before the attack, search tower is built. By 5h before the attack, search tower has 20 votes. However, by the time the attack comes, watch tower will be upgraded, since it reached 20 votes first.
  
 
== Defensive Focus ==
 
== Defensive Focus ==
''Without'' {{MetaInline|Defensive Focus}} defensive items are worth 1.0 points each.
+
 
Defensive Focus without upgrades makes defensive items worth 1.1 points each.
+
{{MetaInline|Defensive Focus}}
#Defensive items are worth 1.2 points each.
+
{|border=1
#Defensive items are worth 1.4 points each.
+
!Level
#Defensive items are worth 1.6 points each.
+
!Defensive items are worth...points each.
#Defensive items are worth 1.8 points each.
+
|-
#Defensive items are worth 2.0 points each.
+
||Without this construction||1
 +
|-
 +
||When built.||1.5
 +
|-
 +
||1||2.0
 +
|-
 +
||2||2.5
 +
|-
 +
||3||3.0
 +
|-
 +
||4||3.5
 +
|-
 +
||5||4.0
 +
|-
 +
|}
  
 
== Great Pit ==
 
== Great Pit ==
Base value: The {{MetaInline|Great Pit}} gives an additional 10 defense points.
+
 
#Increases defense of the Great Pit from 10 to 23. (+13)
+
{{MetaInline|Great Pit}}
#Increases defense of the Great Pit from 23 to ?. (historically was +21)
+
{|border=1
#Increases defense of the Great Pit from ? to ?. (historically was +32)
+
!Level
#Increases defense of the Great Pit from ? to ?. (historically was +33)
+
!Defense now
#Increases defense of the Great Pit from ? to ?. (historically was +51)
+
!Gain
 +
|-
 +
||When built.||10||10
 +
|-
 +
||1||23||13
 +
|-
 +
||2||44||21
 +
|-
 +
||3||76||32
 +
|-
 +
||4||109||33
 +
|-
 +
||5||160||51
 +
|-
 +
|}
  
 
== Pump ==
 
== Pump ==
{{MetaInline|Pump}}. Base value: 5 rations of water are added to the [[Well]] (one time only).
+
 
#20 rations of water are added to the well (Once only)
+
{{MetaInline|Pump}}
#20 more rations of water are added to the well (Once only) (needs Season 3 confirmation)
+
{|border=1
#30 more rations of water are added to the well (Once only) (needs Season 3 confirmation)
+
!Level
#30 more rations of water are added to the well (Once only) (needs Season 3 confirmation)
+
!...rations of water are added to the [[Well]] (one time only)
#40 more rations of water are added to the well (Once only) (needs Season 3 confirmation)
+
|-
 +
||When built.||5
 +
|-
 +
||1||20
 +
|-
 +
||2||20
 +
|-
 +
||3||30
 +
|-
 +
||4||30
 +
|-
 +
||5||40
 +
|-
 +
|}
  
 
== Search Tower ==
 
== Search Tower ==
The {{MetaInline|Search Tower}} originally starts with a 25% chance to undeplete an area.
 
#37% chance to undeplete an area.
 
#49% chance to undeplete an area.
 
#61% chance to undeplete an area.
 
#73% chance to undeplete an area.
 
#85% chance to undeplete an area.
 
  
== Upgradeable Wall ==
+
{{MetaInline|Search Tower}}
Base value: The {{MetaInline|Upgradable Wall}} gives an additional 15 defense points.
+
{|border=1
#Increases Defense from Upgradable Wall from 15 to 51. (+36) (needs Season 3 confirmation)
+
!Level
#Increases Defense from Upgradable Wall from 51 to 86. (+35) (needs Season 3 confirmation)
+
!... % chance to undeplete an area
#Increases Defense from Upgradable Wall from 86 to 123. (+37) (needs Season 3 confirmation)
+
|-
#Increases Defense from Upgradable Wall from 123 to 182. (+59) (needs Season 3 confirmation)
+
||When built||You know the direction of the storm by reading the [[Gazette]].<br/> The base chance isn't specified in the game but is said to be 25%.
#Increases Defense from Upgradable Wall from 182 to 243. (+61) (needs Season 3 confirmation)
+
|-
 +
||1||37 (+12%)
 +
|-
 +
||2||49 (+12%)
 +
|-
 +
||3||61 (+12%)
 +
|-
 +
||4||73 (+12%)
 +
|-
 +
||5||85 (+12%)
 +
|-
 +
|}
 +
 
 +
Note: Without search tower, you don't know the direction of the storm, but each zone in the storm direction still has a chance of getting replenishment.
 +
 
 +
== Evolutive Wall ==
 +
 
 +
{{MetaInline|Upgradable Wall}}
 +
{|border=1
 +
!Level
 +
!Defense now
 +
!Gain
 +
|-
 +
|When built.||55||55
 +
|-
 +
|1||85||30
 +
|-
 +
|2||120||35
 +
|-
 +
|3||170||50
 +
|-
 +
|4||235||65
 +
|-
 +
|5||315||80
 +
|-
 +
|}
  
 
== Water Turrets ==
 
== Water Turrets ==
{{MetaInline|Water Turrets}} provide 60 Defense by themselves. Please note that if you do not have enough rations in the well to operate the turrets, the turrets will only provide 60 Defense.
+
 
#Increases Defense from Water Turrets from 60 to 108 (+48), but consumes 2 rations of water from the well '''every day'''.
+
{{MetaInline|Water Turrets}}
#Increases Defense from Water Turrets from 108 to 156 (+48), but consumes 4 rations of water from the well '''every day'''.
+
{|border=1
#Increases Defense from Water Turrets from 156 to 204 (+48), but consumes 6 rations of water from the well '''every day'''.
+
!Level
#Increases Defense from Water Turrets from 204 to 252 (+48), but consumes 9 rations of water from the well '''every day'''.
+
!Water consumed from the well every{{MetaInline|The_Attack}}
#Increases Defense from Water Turrets from 252 to 300 (+48), but consumes 12 rations of water from the well '''every day'''.
+
!Gain
 +
!Total
 +
|-
 +
|When built.||This is also the level onto which the turrets fall back if they have been voted,
 +
and there is not enough water in the well for supporting the voted level.  
 +
||70||70
 +
|-
 +
|1||2||56||126
 +
|-
 +
|2||4||56||182
 +
|-
 +
|3||6||56||238
 +
|-
 +
|4||9||56||294
 +
|-
 +
|5||12||56||350
 +
|-
 +
|}
  
 
== Watchtower ==
 
== Watchtower ==
 +
 
{{MetaInline|Watchtower}}. The teleport function will not function with the gates closed. It will however rescue trapped citizens.
 
{{MetaInline|Watchtower}}. The teleport function will not function with the gates closed. It will however rescue trapped citizens.
 +
 
#Every morning, all the zombies within 3 km of the town are detected.
 
#Every morning, all the zombies within 3 km of the town are detected.
 
#Every morning, all the zombies within 6 km of the town are detected.
 
#Every morning, all the zombies within 6 km of the town are detected.
 
#Every morning, all the zombies within 10 km of the town are detected.
 
#Every morning, all the zombies within 10 km of the town are detected.
#Every morning, all zombies within 10 km of the town are detected + Allows citizens within 1 km of the town to return without using any APs.
+
#Every morning, all zombies within 10 km of the town are detected + Allows citizens within 1 km of the town to return without using any APs. (From the cyan squares)
#Every morning, all zombies within 10 km of the town are detected + Allows citizens within 2 km of the town to return without using any APs.
+
#Every morning, all zombies within 10 km of the town are detected + Allows citizens within 2 km of the town to return without using any APs. (From the cyan + pale green squares)
 +
 
 +
<table border=1 align=center>
 +
<tr align=center><td style="width:16px">&nbsp;</td><td bgcolor=palegreen style="width:16px">5</td><td bgcolor=palegreen style="width:16px">5</td><td bgcolor=palegreen style="width:16px">5</td><td style="width:16px">&nbsp;</td></tr>
 +
<tr align=center><td bgcolor=palegreen>5</td><td bgcolor=cyan>4</td><td bgcolor=cyan>4</td><td bgcolor=cyan>4</td><td bgcolor=palegreen>5</td></tr>
 +
<tr align=center><td bgcolor=palegreen>5</td><td bgcolor=cyan>4</td><td>T</td><td bgcolor=cyan>4</td><td bgcolor=palegreen>5</td></tr>
 +
<tr align=center><td bgcolor=palegreen>5</td><td bgcolor=cyan>4</td><td bgcolor=cyan>4</td><td bgcolor=cyan>4</td><td bgcolor=palegreen>5</td></tr>
 +
<tr align=center><td>&nbsp;</td><td bgcolor=palegreen>5</td><td bgcolor=palegreen>5</td><td bgcolor=palegreen>5</td><td>&nbsp;</td></tr>
 +
</table>
  
 
== Workshop ==
 
== Workshop ==
 +
 
{{MetaInline|Workshop}}
 
{{MetaInline|Workshop}}
#The cost (AP) of all construction projects is reduced by 5%.
+
{|border=1
#The cost (AP) of all construction projects is reduced by 10%. (needs Season 3 confirmation)
+
!Level
#The cost (AP) of all construction projects is reduced by 15%. (needs Season 3 confirmation)
+
!The building cost (AP) of all construction projects is reduced by...%
#The cost (AP) of all construction projects is reduced by 20%. (needs Season 3 confirmation)
+
|-
#The cost (AP) of all construction projects is reduced by 25%. (needs Season 3 confirmation)
+
||1||5
 +
|-
 +
||2||10
 +
|-
 +
||3||15
 +
|-
 +
||4||20
 +
|-
 +
||5||25
 +
|-
 +
|}
 +
 
 +
== Defensive Thinktank ==
 +
 
 +
{{MetaInline|Defensive Thinktank}}
 +
{|border=1
 +
!Level
 +
!The total {{DP}} of the town is permanently increased by... %
 +
|-
 +
||When built.||8{{DP}} + 10%
 +
|-
 +
||1||12%
 +
|-
 +
||2||14%
 +
|-
 +
|}
 +
 
 +
== Architect's Study ==
 +
 
 +
{{MetaInline|Architect's Study}}
 +
{|border=1
 +
!Level
 +
!Town will receive some blueprints after attack
 +
|-
 +
||When built.||Each day, Gives 1 common blueprint
 +
|-
 +
||1||Once only, the Town will receive a  4 common construction blueprints after the attack
 +
|-
 +
||2||Once only, the Town will receive 2 common construction blueprints and 2 uncommon blueprints after the attack (maybe a surprise too?'')
 +
|-
 +
||3||Once only, the Town will receive 2 uncommon construction blueprints and 2 rare blueprints after the attack (maybe a surprise too?)
 +
|-
 +
|}
 +
 
 +
==External links==
 +
*{{Help|daily_upgrades}}
  
 
[[Category:Town]]
 
[[Category:Town]]

Latest revision as of 22:20, 22 December 2015

Once per day, certain Item metal beam.gifItem metal beam.gifConstruction Sites Construction Sites can be upgraded free of charge (without Small pa.gif or resources) : this is called the project of the day.

Just before the midnight attack, the upgrade which has received the most votes is accepted and constructed immediately.

Each upgrade can be improved up to 5 times. Each upgrade brings various advantages (improved defences, increased water reserves, reduced construction costs, detection of zombies, special abilities...).

Same number of votes

If 2 upgrades have the same amount of votes, there will be a selection process:

  • The building that is more upgraded (has a higher level) will be upgraded. For example, if at Day 2 of your town you have search tower and watch tower at 20 votes each, but have watch tower at level 1/5 while search tower is not upgraded (level 0), then watch tower will be upgraded.
  • If both of them are at the same level, then the building which reached that tie-vote first will be upgraded. For example, at 10h before the attack (Day 2), watch tower has 20 votes, search tower is not built yet. (Workshop was upgraded on Day 1). Then, at 9h before the attack, search tower is built. By 5h before the attack, search tower has 20 votes. However, by the time the attack comes, watch tower will be upgraded, since it reached 20 votes first.

Defensive Focus

Item meca parts.gifItem meca parts.gifDefensive Focus Defensive Focus

Level Defensive items are worth...points each.
Without this construction 1
When built. 1.5
1 2.0
2 2.5
3 3.0
4 3.5
5 4.0

Great Pit

Small gather.gifSmall gather.gifGreat Pit Great Pit

Level Defense now Gain
When built. 10 10
1 23 13
2 44 21
3 76 32
4 109 33
5 160 51

Pump

Small water.gifSmall water.gifPump Pump

Level ...rations of water are added to the Well (one time only)
When built. 5
1 20
2 20
3 30
4 30
5 40

Search Tower

Small gather.gifSmall gather.gifSearch Tower Searchtower

Level ... % chance to undeplete an area
When built You know the direction of the storm by reading the Gazette.
The base chance isn't specified in the game but is said to be 25%.
1 37 (+12%)
2 49 (+12%)
3 61 (+12%)
4 73 (+12%)
5 85 (+12%)

Note: Without search tower, you don't know the direction of the storm, but each zone in the storm direction still has a chance of getting replenishment.

Evolutive Wall

Item home def.gifItem home def.gifUpgradable Wall Evolutive Wall

Level Defense now Gain
When built. 55 55
1 85 30
2 120 35
3 170 50
4 235 65
5 315 80

Water Turrets

Item tube.gifItem tube.gifWater Turrets Water Turrets

Level Water consumed from the well everySmall fight.gifSmall fight.gifThe_Attack The Attack Gain Total
When built. This is also the level onto which the turrets fall back if they have been voted,

and there is not enough water in the well for supporting the voted level.

70 70
1 2 56 126
2 4 56 182
3 6 56 238
4 9 56 294
5 12 56 350

Watchtower

Item tagger.gifItem tagger.gifWatchtower Watchtower. The teleport function will not function with the gates closed. It will however rescue trapped citizens.

  1. Every morning, all the zombies within 3 km of the town are detected.
  2. Every morning, all the zombies within 6 km of the town are detected.
  3. Every morning, all the zombies within 10 km of the town are detected.
  4. Every morning, all zombies within 10 km of the town are detected + Allows citizens within 1 km of the town to return without using any APs. (From the cyan squares)
  5. Every morning, all zombies within 10 km of the town are detected + Allows citizens within 2 km of the town to return without using any APs. (From the cyan + pale green squares)
 555 
54445
54T45
54445
 555 

Workshop

Small refine.gifSmall refine.gifWorkshop Workshop

Level The building cost (AP) of all construction projects is reduced by...%
1 5
2 10
3 15
4 20
5 25

Defensive Thinktank

Item shield.gifItem shield.gifDefensive Thinktank Defensive Thinktank

Level The total Small def.gif of the town is permanently increased by... %
When built. 8Small def.gif + 10%
1 12%
2 14%

Architect's Study

Small refine.gifSmall refine.gifArchitect's Study Architect's Study

Level Town will receive some blueprints after attack
When built. Each day, Gives 1 common blueprint
1 Once only, the Town will receive a 4 common construction blueprints after the attack
2 Once only, the Town will receive 2 common construction blueprints and 2 uncommon blueprints after the attack (maybe a surprise too?)
3 Once only, the Town will receive 2 uncommon construction blueprints and 2 rare blueprints after the attack (maybe a surprise too?)

External links