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Action points are needed to carry out several important activities in Die2Nite.  
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Action Points (represented as {{AP}}) represent your energy in Die2Nite. Most actions you take require at least 1 {{AP}}.
  
You have a maximum of 6. Given that most food and drink replenish 6 AP, the usual practice is therefore to '''use up 6 AP''' --> (at 0) '''eat food''' --> '''use up 6 AP''' --> (at 0) '''drink water''' --> use up 6 AP --> alcohol and or drugs. Most people just eat and drink for the day, and when [[Water Ration|water levels]] are low, some may drink every other day.
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You have a normal maximum of 6. Being {{MetaInline|Wounded}} will reduce your maximum {{AP}} to 5, in addition to other hindrances. If you reach 0 {{AP}}, you'll be {{MetaInline|Exhausted}} and unable to complete most actions (including some that don't require {{AP}}, such as attacking with a weapon in the [[World Beyond]]).  
  
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== Restoring AP ==
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Each night (if you survive the [[Attack]], of course), you will be restored to your maximum {{AP}}. There are also numerous methods to gain {{AP}} beyond this.
  
== Restoring AP ==
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===Food===
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You can eat a single piece of [[Food]] each day. Doing so will give you the {{MetaInline|Fed}} status.
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* Eating basic [[Food#Food|food]] restores your {{AP}} to the maximum.
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* Eating [[Food#Premium Food|premium food]] restores your {{AP}} to the maximum, plus one. This is 7 {{AP}} for a healthy individual, or 6{{AP}} if they are {{MetaInline|Wounded}}.
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===Water===
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Unless you are {{MetaInline|Dehydrated}}, drinking from a [[Food#Water|water source]] restores your {{AP}} to the maximum and gives you the {{MetaInline|Refreshed}} status. Even when {{MetaInline|Refreshed}}, you can still drink again if you are {{MetaInline|Thirsty}} or {{MetaInline|Dehydrated}}, which will improve your status ( {{MetaInline|Dehydrated}} to {{MetaInline|Thirsty}} or {{MetaInline|Thirsty}} to normal) , but it will not yield any extra {{AP}} either.
  
AP can be restored by eating [[Food]], drinking [[Water Ration|Water]], drinking [[Food#Alcohol|Alcohol]], or taking [[Drug]]s, generally in this order. Aside from [[Drug]]s, the other three can only restore AP once a day. (And in the case of [[Food#Alcohol|Alcohol]], once every other day.)
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===Alcohol===
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Drinking [[Food#Alcohol|alcohol]] restores your {{AP}} to the maximum and gives you the {{MetaInline|Drunk}} status, preventing you from drinking any more alcohol that day. This will be replaced by the {{MetaInline|Hungover}} status the following day, preventing you from drinking that day, too.
  
Eating food may cause thirst later on, so it is generally recommended to eat (then use the AP up) before drinking.
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===Drugs===
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Some [[Drugs]] can restore {{AP}}. Using any drug will give you the {{MetaInline|Drugged}} status. This does not prevent you from using additional drugs, but doing so will give you the {{MetaInline|Hooked!}} status.
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* Taking {{MetaInline|Anabolic Steroids}} restores your {{AP}} to the maximum.
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* Taking {{MetaInline|Twinoid 500mg}} restores your {{AP}} to the maximum, plus 2. This is 8 {{AP}} for a healthy individual.
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* Taking {{MetaInline|Unlabelled Drug}} or {{MetaInline|Betapropine 5mg (expired)}} has a chance of either restoring your maximum {{AP}}, or your maximum {{AP}} plus 1.
  
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===Other Sources===
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The following methods can be attempted once per day:
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* Rolling {{MetaInline|Dice}} has a chance of restoring 1 {{AP}}.
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* Playing with the {{MetaInline|Incomplete Deck of Cards}} has a chance of restoring 1 {{AP}}.
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* Heroes can build [[House#Siesta Time™|Siesta Time]] in their house. Having a nap using this will have a chance of restoring 2 {{AP}}.
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These methods are limited by your available resources:
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* Using the {{MetaInline|EMS System}} will [[Wounded|injure]] you and restore up to 5 {{AP}} (not 6, due to the injury). It cannot be used while injured.
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* Drinking {{MetaInline|Bloody hot coffee}} restores up to 4 {{AP}}.
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* A {{MetaInline|Ghoul}} may restore {{AP}} by consuming a {{MetaInline|Citizen}}.
  
 
== Uses for AP ==
 
== Uses for AP ==
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Any action that uses AP will indicate its cost beforehand.
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* Upgrading your [[House|home]]. The initial cost (to build a {{MetaInline|Tent}}) is 2 {{AP}}.
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* Construction. Each player can contribute as much {{AP}} as desired to the construction of [[Construction Sites|buildings]].
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* Moving around in The [[World Beyond]]. It costs 1 {{AP}} to move from zone to zone.
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* Opening and closing the town gates. It costs 1 {{AP}} to open or close them.
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* Using a {{MetaInline|Repair Kit}} or {{MetaInline|Kwik-Fix}}. This costs 1 {{AP}}.
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* Attempting to open a {{MetaInline|Safe}} or {{MetaInline|Sealed Architect's Chest}}. Costs 1 {{AP}} per try.
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* Clearing debris from a buried [[Special Zones|building]]. It costs 1 {{AP}} to clear one piece of debris from the building.
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* Fighting zombies barehanded in the [[World Beyond]]. It costs 1 {{AP}} per attempt.
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* Dragging the corpse of a dead citizen out of town. This costs 2 {{AP}}.
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* Converting materials in the {{MetaInline|Workshop}}. This costs 3 {{AP}} normally, 2 {{AP}} with either the {{MetaInline|Factory}} or the {{MetaInline|Hacksaw}}, and 1 {{AP}} with both the {{MetaInline|Factory}} and {{MetaInline|Hacksaw}}.
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* Attacking other citizens, in 100+ SP towns. This costs 5 {{AP}}.
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* Using the {{MetaInline|Primitive_Catapult}} uses 4 {{AP}}. Building the {{MetaInline|Calibrated Catapult}} reduces the cost to 2 {{AP}}.
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* Improving your [[House|home]] as a [[Hero]]. Costs vary depending on the improvement and its level.
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* Improving a [[Camping|campsite]] in the [[World Beyond]] costs 1 {{AP}}.
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* Searching the refuse (for {{MetaInline|Shunned}} {{MetaInline|Citizen|displayname=Citizens}}, or anybody if the {{MetaInline|Town}} is in [[Chaos|Chaos Mode]]). This costs 1 {{AP}} each time.
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* Entering a {{MetaInline|Explorable Ruins}}, this costs 1 {{AP}}.
  
* Upgrading your home to a [[tent]] uses up '''2 AP'''. This adds to the town's defense at no resource cost, and is performed by most villagers on day one. Upgrading further to hovel in the first few days is generally '''frowned upon''' by villagers.
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== Free Actions ==
* Players may contribute to [[Buildings|construction]] by investing AP into projects to be built. '''Keep an eye on the forums''' to understand what your village needs built. High-priority [[buildings]] are usually the [[Workshop]] and [[Watchtower]].
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None of these actions require {{AP}} to accomplish.
* Moving around in The [[World Beyond]] takes '''1 AP''' per step.
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* Collecting your daily [[Water Ration]] from the town's [[Well]]. If you are able to take an extra ration, this also will not require {{AP}} to do so.
* It takes '''1 AP''' to open or close the town gates. It's pretty important to close them at the end of the day (before 11pm game time) to give the zombies some pause.
 
* It costs '''1 AP''' to use a [[Repair Kit]].
 
* Clearing debris from an area to uncover a structure takes '''1 AP''' per attempt. (~10 attempts may be needed, which will be displayed in a bar in the sector.) -- use [[Ness-Quick Weedkiller]] if possible!
 
* Fighting zombies barehanded requires '''1 AP''' per attempt. This is '''NOT''' a recommended action when cornered, and has only a 10% chance of working out. If you're stuck, try asking on the forums for more people to arrive and control the area instead.
 
* Dragging the corpse of a player who died in town out of the town requires '''2 AP'''.
 
* The [[Workshop]] allows material transformation for '''3 AP''' per transformation. (Can be reduced through [[Upgrades]])
 
 
 
== Free actions not requiring AP ==
 
* Getting your daily [[Water Ration]] from the town's [[Well]].
 
 
* Estimating the night's zombie attack at the [[Watchtower]].
 
* Estimating the night's zombie attack at the [[Watchtower]].
 
* Eating/drinking (including alcohol)/taking drugs.
 
* Eating/drinking (including alcohol)/taking drugs.
* Combining items (e.g. [[Can]]+[[Screwdriver]]=[[Open Can]])
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* Combining items in your home (e.g. {{MetaInline|Can}} + {{MetaInline|Screwdriver}}= {{MetaInline|Open Can}})
 
* Tidying your house and cleaning your clothes.
 
* Tidying your house and cleaning your clothes.
* Using most weapons.
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* Using weapons in the [[World Beyond]].
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* Searching an area or building for items, and subsequently autosearching the zone every two hours.
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* [[Theft|Stealing]] from fellow citizens.
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* Picking up or dropping items.
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* Cooking food in a [[Kitchen]].
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* Taking items from the Town [[Bank]].
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==External links==
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{{Help|getting_around}}
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[[Category:Citizens]]
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[[Category:Gameplay]]

Latest revision as of 15:13, 26 March 2015

Action Points (represented as Small pa.gif) represent your energy in Die2Nite. Most actions you take require at least 1 Small pa.gif.

You have a normal maximum of 6. Being Status wound.gifStatus wound.gifWounded Wounded will reduce your maximum Small pa.gif to 5, in addition to other hindrances. If you reach 0 Small pa.gif, you'll be Status tired.gifStatus tired.gifExhausted Exhausted and unable to complete most actions (including some that don't require Small pa.gif, such as attacking with a weapon in the World Beyond).

Restoring AP

Each night (if you survive the Attack, of course), you will be restored to your maximum Small pa.gif. There are also numerous methods to gain Small pa.gif beyond this.

Food

You can eat a single piece of Food each day. Doing so will give you the Status hasEaten.gifStatus hasEaten.gifFed Fed status.

  • Eating basic food restores your Small pa.gif to the maximum.
  • Eating premium food restores your Small pa.gif to the maximum, plus one. This is 7 Small pa.gif for a healthy individual, or 6Small pa.gif if they are Status wound.gifStatus wound.gifWounded Wounded.

Water

Unless you are Status dehyd.gifStatus dehyd.gifDehydrated Dehydrated!, drinking from a water source restores your Small pa.gif to the maximum and gives you the Status hasDrunk.gifStatus hasDrunk.gifRefreshed Refreshed status. Even when Status hasDrunk.gifStatus hasDrunk.gifRefreshed Refreshed, you can still drink again if you are Status thirst.gifStatus thirst.gifThirsty Thirsty or Status dehyd.gifStatus dehyd.gifDehydrated Dehydrated!, which will improve your status ( Status dehyd.gifStatus dehyd.gifDehydrated Dehydrated! to Status thirst.gifStatus thirst.gifThirsty Thirsty or Status thirst.gifStatus thirst.gifThirsty Thirsty to normal) , but it will not yield any extra Small pa.gif either.

Alcohol

Drinking alcohol restores your Small pa.gif to the maximum and gives you the Status drunk.gifStatus drunk.gifDrunk Drunk status, preventing you from drinking any more alcohol that day. This will be replaced by the Status hung over.gifStatus hung over.gifHungover Hungover status the following day, preventing you from drinking that day, too.

Drugs

Some Drugs can restore Small pa.gif. Using any drug will give you the Status drugged.gifStatus drugged.gifDrugged Drugged status. This does not prevent you from using additional drugs, but doing so will give you the Status addict.gifStatus addict.gifHooked! Hooked! status.

Other Sources

The following methods can be attempted once per day:

These methods are limited by your available resources:

Uses for AP

Any action that uses AP will indicate its cost beforehand.

Free Actions

None of these actions require Small pa.gif to accomplish.

  • Collecting your daily Water Ration from the town's Well. If you are able to take an extra ration, this also will not require Small pa.gif to do so.
  • Estimating the night's zombie attack at the Watchtower.
  • Eating/drinking (including alcohol)/taking drugs.
  • Combining items in your home (e.g. Item can.gifItem can.gifCan Can + Item screw.gifItem screw.gifScrewdriver Screwdriver= Item can open.gifItem can open.gifOpen Can Open Can)
  • Tidying your house and cleaning your clothes.
  • Using weapons in the World Beyond.
  • Searching an area or building for items, and subsequently autosearching the zone every two hours.
  • Stealing from fellow citizens.
  • Picking up or dropping items.
  • Cooking food in a Kitchen.
  • Taking items from the Town Bank.

External links

Action Points - Official Die2Nite.Com Help Section