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Difference between revisions of "World Beyond"

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(Got tired of seeing the red text, made a post. :) But now more red text! :()
 
(→‎Trapped: Info merged to trapped page)
 
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''The nights are freezing cold in the desert... A thick dust cloud engulfs everything and you can hear mournful groaning all around you. Occasionally you make out an indistinct figure moving in the shadows. let's hope that it's just your imagination...''
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[[file:world_beyond_ground_texture.jpg|thumb|300px|World Beyond as seen in the game. (Shrinked 50%.)]]
 +
So, you have finally decided to take a step out of {{MetaInline|Town}} and wander around a bit, looking for whatever scrap that can still be used to survive that one extra day from [[zombies]]. Better pray you don't run into any danger...
  
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== Shifting Sands ==
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==In-game Zone Descriptions==
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The World Beyond is pretty much desert, desert, and more desert. As it is, you'd expect to become [[Thirsty]] while exploring. Save your [[Water Ration|water]] for towards the end of the day after you've walked around the desert, because sleeping [[Thirsty]] means you'll wake up [[Dehydrated]].
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{{main|Trivia#World Beyond text}}
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The title of the browser and the text at the top of screen varies with time and location. Below is an example.
  
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== Map ==
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*''The nights are freezing cold in the desert... A thick dust cloud engulfs everything and you can hear mournful groaning all around you. Occasionally you make out an indistinct figure moving in the shadows. let's hope that it's just your imagination...''
−
The map is your friend. While it doesn't display the people on each square like the one in town does, it does show rough estimates of zombie numbers in zones explored by your fellow townspeople (by color), special locations (a solid small square within the square), as well as expeditions planned by your townspeople. Also, it shows you how to get home.
 
  
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== Exploring and Scavenging ==
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==Shifting Sands, Thirst and Dehydration==
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Taking one step in the World Beyond costs 1 [[Action Points|Action Point]]. When you're out of [[Action Points|AP]], you will be unable to move.
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The {{MetaInline|World Beyond}} is pretty much desert, desert, and more desert. As it is, you'd expect to become {{MetaInline|Thirsty}} while exploring. Save your {{MetaInline|Water Ration}} for towards the end of the day after you've walked around the desert, because sleeping {{MetaInline|Thirsty}} without having {{MetaInline|Refreshed}} yourself at some point in that day means you'll wake up tomorrow {{MetaInline|Dehydrated!}}
  
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At every sector, even depleted ones, you can search the area for materials (free [[Action Points|AP]] action). Doing this will put you into autoscavenge mode, where you will be able to search for an item every two hours. Even in a non-depleted zone, some searches will turn up nothing. You can only search a sector once a day. Consequently, you can only be on autoscavenge mode while you are in the sector and haven't moved. Losing [[Control Points|control]] of the area to zombies also disrupts autoscavenge.
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Every 11 zones through which you travel downgrades your level of hydration, from normal to {{MetaInline|Thirsty}} and from {{MetaInline|Thirsty}} to {{MetaInline|Dehydrated!}}  Travelling another 11 zones while {{MetaInline|Dehydrated!}} will result in [[death]].
  
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== Trapped ==
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The "zones travelled" counter is reset to 0 overnight, and also when you drink a {{MetaInline|Water Ration}}. Because of this, people may restrict their exploration to a round-trip of 10 zones or less; this way, they do not increase their thirst through travel. Longer expeditions will plan their order of [[food]], [[drug]], and [[water]] consumption to account for this, as well.
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* If you're out of AP, you're trapped and cannot move. You can still scavenge the area and proceed to autoscavenge.
 
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* If there are more zombies than human control points (each [[Resident]] generates two control points; the heroic [[Guardian]] generates four), you cannot move. You cannot scavenge or autoscavenge the area.
 
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e.g. There are 3 zombies in your sector, and you are the only human there. You generate 2 control points, the zombies generate 1 each. 3 zombie control points > 2 human control points, you are trapped.
 
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* If you are in the World Beyond when the zombie horde descends upon the town at 23:00 game time, you will automatically die.
 
  
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== Special Locations ==
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==Map==
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Certain locations will allow a second free action aside from searching the area; you will be allowed to search a special structure or building. However, like areas get depleted, buildings will get emptied out. Unlike depleted areas, which still give the chance of a low-quality material being found, emptied structures may yield nothing.
+
The {{MetaInline|Map}} is your friend. While it doesn't display the people on each square if you are out of town, it does still show rough estimates of zombie numbers in zones explored by your fellow townspeople ([[Map colors|by color]]), special locations (a solid small square within the square), as well as markers laid and expeditions planned by your townspeople. Also, it shows you how to get home.
  
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Some structures will be hidden by undergrowth or debris and require clearing before they can be explored. This can be done using [[Action Points] (10? AP needed) or [[Ness-Quick Weedkiller]]. The latter is naturally preferable.
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==Exploring and Scavenging==
 +
Walking to an adjacent zone in the World Beyond costs 1 {{AP}}. When you're out of {{AP}}, you will be unable to move; however, you can still [[Scavenging|Search]] and perform other {{AP}}-free actions -- such as consuming food or water to replenish your {{AP}}... or posting on the forums to ask another resident to bring you the food or water you forgot to pack!
  
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* [[Burnt School]]
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At every sector, even {{MetaInline|Depleted Zones}}, you can search the area for materials (an {{AP}}-free action). Doing this will put you into autoscavenge mode, where you will be able to search for an item every two hours (or 1.5 hours if you're a {{MetaInline|Scavenger}}). Even in a non-depleted zone, some searches will yield nothing. You can only search a given sector once a day. Consequently, you can only be on autoscavenge mode while you are in the sector and haven't moved. Logging out will not interrupt autoscavenging; every two hours when you would normally get another search, a pending search will accrue, and all pending searches will be resolved when you next log in.
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* [[Cave]]
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* [[Citizen's Home]]
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*Losing [[Control Points|control]] of the area to zombies also immediately disrupts autoscavenge - which means you can't search the zone again for the rest of the day.
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* [[Construction Site Shelter]]
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* [[Cosmetics Lab]]
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If your search is unsuccessful:
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* [[Derelict Villa]]
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:''After exhaustive searching, the only thing you have discovered is the emptiness of wasted time...''
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* [[Destroyed Pharmacy]]
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:A line will also appear is the zone's log that ''[Resident] found nothing during their last search...''
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* [[Disused Car Park]]
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* [[Disused Warehouse]]
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If your search is successful:
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* [[Equipped Trench]]
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:''After extensive scavenging, you manage to find the {{MetaInline}} on the ground...''
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* [[Fairground Stall]]
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If the zone is depleted after you find something (regardless of its state before):
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* [[Family Tomb]]
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:''This zone is depleted, all that remains to be found here are poor-quality resources...''
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* [[Fast Food Restaurant]]
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If your rucksack is already full, or you've found a {{MetaInline|Heavy object}} while already carrying something Heavy:
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* [[Fraser D's Kibib Ish]]
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:''You cannot carry this object for the time being, so you have left it '''lying on the ground'''.''
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* [[Home Depot]]
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If your page is not refreshed after anyone takes an item, and you click to take the same one:
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* [[Indian Burial Ground]]
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:''In the time it took you to make your mind up, someone else has taken the object first!''
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* [[Mac's Atomic Cafe]]
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* [[Old Bicycle Hire Shop]]
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==Trapped==
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* [[Old Hydraulic Pump]]
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{{main|Trapped}}
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* [[Old Water Processing Plant]]
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If there are more zombies than human [[Control Points]] (CP) (each [[Resident]] generates two CP; each {{MetaInline|Guardian}} generates four) you cannot move. You cannot scavenge or autoscavenge the area.
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* [[Plane Crash Site]]
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* [[Small House]]
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When trapped, you have several options:
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* [[Smuggler's Cache]]
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* You can [[Fighting | attack the zombies]] with your bare hands -- this costs 1{{AP}} and has a very small chance of successfully killing a zombie.
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* [[Wrecked Transporter]]
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* You can [[Fighting | attack the zombies]] with a {{MetaInline|Armoury|displayname=weapon}} (if you have one in your rucksack) - this costs no AP. The effect of it depends on the weapon itself. Some may cost ammunition. Some have risks of breakage or disappearance.
 +
* You can Flee from the zombies -- you automatically become {{MetaInline|Wounded}} and can then move to an adjacent zone as normal.
 +
**You cannot flee from zombies if you are already {{MetaInline|Wounded}}.
 +
* You may decide to take the risk of [[camping]] (hiding yourself) in the zone for the night, hoping that you can hide yourself from the horde attacking the town and the zombies in the World Beyond.
 +
** If you are not [[camping]] when the zombie hordes attack the town at 23:00 game time, you will definitely die.
 +
 
 +
==Ruins==
 +
{{main|Ruins}}
 +
Certain locations will allow a second free action aside from searching the area: you will be allowed to search a special structure or building once every building per day. However, like how areas get depleted, buildings will get emptied out. Unlike depleted areas, which still give the chance of a low-quality material being found, emptied structures yield nothing, and the option to explore will still be available but pointless. Camping overnight in a special zone will reward you with a {{MetaInline|Blueprints|displayname=Blueprint}} if you are the first to camp there; a {{MetaInline|Construction Blueprint (uncommon)}} is received if the structure is within 9 km to {{MetaInline|Town}}, and {{MetaInline|Construction Blueprint (rare)}} if 10 km  away or further.
 +
 
 +
[[Buried building|Some structures]] will be hidden by undergrowth or debris and require clearing before they can be explored. This can be done using {{AP}} or {{MetaInline|Ness-Quick Weedkiller}}; the latter is naturally preferable.  The amount of clearing required is indicated by the number of [[File:small_dig_cpt.gif]], and can vary from roughly 5 to 20.
 +
 
 +
==Explorable Ruins==
 +
{{Main|Explorable Ruins}}
 +
There are also large ruins that are so large you must spend 1 {{AP}} to enter, and then take the risk of encountering zombies or getting lost within the structure in the mini-game with a limited time. If you do not exit by the time you run out of oxygen, you will scamper out of the ruins with an {{MetaInline|Wounded|displayname=Injury}}. The bad air in these ruins makes you only able to explore the ruin once per day.
 +
 
 +
==External links==
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{{Help|the_world_beyond}}
 +
 
 +
[[Category:World Beyond| ]]

Latest revision as of 18:32, 21 December 2013

World Beyond as seen in the game. (Shrinked 50%.)

So, you have finally decided to take a step out of Small falsecity.gifSmall falsecity.gifTown Town and wander around a bit, looking for whatever scrap that can still be used to survive that one extra day from zombies. Better pray you don't run into any danger...

In-game Zone Descriptions

The title of the browser and the text at the top of screen varies with time and location. Below is an example.

  • The nights are freezing cold in the desert... A thick dust cloud engulfs everything and you can hear mournful groaning all around you. Occasionally you make out an indistinct figure moving in the shadows. let's hope that it's just your imagination...

Shifting Sands, Thirst and Dehydration

The Small world.gifSmall world.gifWorld Beyond World Beyond is pretty much desert, desert, and more desert. As it is, you'd expect to become Status thirst.gifStatus thirst.gifThirsty Thirsty while exploring. Save your Item water.gifItem water.gifWater Ration Water Ration for towards the end of the day after you've walked around the desert, because sleeping Status thirst.gifStatus thirst.gifThirsty Thirsty without having Status hasDrunk.gifStatus hasDrunk.gifRefreshed Refreshed yourself at some point in that day means you'll wake up tomorrow Status dehyd.gifStatus dehyd.gifDehydrated! Dehydrated!

Every 11 zones through which you travel downgrades your level of hydration, from normal to Status thirst.gifStatus thirst.gifThirsty Thirsty and from Status thirst.gifStatus thirst.gifThirsty Thirsty to Status dehyd.gifStatus dehyd.gifDehydrated! Dehydrated! Travelling another 11 zones while Status dehyd.gifStatus dehyd.gifDehydrated! Dehydrated! will result in death.

The "zones travelled" counter is reset to 0 overnight, and also when you drink a Item water.gifItem water.gifWater Ration Water Ration. Because of this, people may restrict their exploration to a round-trip of 10 zones or less; this way, they do not increase their thirst through travel. Longer expeditions will plan their order of food, drug, and water consumption to account for this, as well.

Map

The Item map.gifItem map.gifMap Map is your friend. While it doesn't display the people on each square if you are out of town, it does still show rough estimates of zombie numbers in zones explored by your fellow townspeople (by color), special locations (a solid small square within the square), as well as markers laid and expeditions planned by your townspeople. Also, it shows you how to get home.

Exploring and Scavenging

Walking to an adjacent zone in the World Beyond costs 1 Small pa.gif. When you're out of Small pa.gif, you will be unable to move; however, you can still Search and perform other Small pa.gif-free actions -- such as consuming food or water to replenish your Small pa.gif... or posting on the forums to ask another resident to bring you the food or water you forgot to pack!

At every sector, even Small broken.gifSmall broken.gifDepleted Zones Depleted Zones, you can search the area for materials (an Small pa.gif-free action). Doing this will put you into autoscavenge mode, where you will be able to search for an item every two hours (or 1.5 hours if you're a Item pelle.gifItem pelle.gifScavenger Scavenger). Even in a non-depleted zone, some searches will yield nothing. You can only search a given sector once a day. Consequently, you can only be on autoscavenge mode while you are in the sector and haven't moved. Logging out will not interrupt autoscavenging; every two hours when you would normally get another search, a pending search will accrue, and all pending searches will be resolved when you next log in.

  • Losing control of the area to zombies also immediately disrupts autoscavenge - which means you can't search the zone again for the rest of the day.

If your search is unsuccessful:

After exhaustive searching, the only thing you have discovered is the emptiness of wasted time...
A line will also appear is the zone's log that [Resident] found nothing during their last search...

If your search is successful:

After extensive scavenging, you manage to find the Item broken.gifItem broken.gifWorld Beyond something... on the ground...

If the zone is depleted after you find something (regardless of its state before):

This zone is depleted, all that remains to be found here are poor-quality resources...

If your rucksack is already full, or you've found a Small heavy.gifSmall heavy.gifHeavy object Heavy object while already carrying something Heavy:

You cannot carry this object for the time being, so you have left it lying on the ground.

If your page is not refreshed after anyone takes an item, and you click to take the same one:

In the time it took you to make your mind up, someone else has taken the object first!

Trapped

If there are more zombies than human Control Points (CP) (each Resident generates two CP; each Item shield.gifItem shield.gifGuardian Guardian generates four) you cannot move. You cannot scavenge or autoscavenge the area.

When trapped, you have several options:

  • You can attack the zombies with your bare hands -- this costs 1Small pa.gif and has a very small chance of successfully killing a zombie.
  • You can attack the zombies with a Item cutcut.gifItem cutcut.gifArmoury weapon (if you have one in your rucksack) - this costs no AP. The effect of it depends on the weapon itself. Some may cost ammunition. Some have risks of breakage or disappearance.
  • You can Flee from the zombies -- you automatically become Status wound.gifStatus wound.gifWounded Wounded and can then move to an adjacent zone as normal.
  • You may decide to take the risk of camping (hiding yourself) in the zone for the night, hoping that you can hide yourself from the horde attacking the town and the zombies in the World Beyond.
    • If you are not camping when the zombie hordes attack the town at 23:00 game time, you will definitely die.

Ruins

Certain locations will allow a second free action aside from searching the area: you will be allowed to search a special structure or building once every building per day. However, like how areas get depleted, buildings will get emptied out. Unlike depleted areas, which still give the chance of a low-quality material being found, emptied structures yield nothing, and the option to explore will still be available but pointless. Camping overnight in a special zone will reward you with a Item bplan u.gifItem bplan u.gifBlueprints Blueprint if you are the first to camp there; a Item bplan u.gifItem bplan u.gifConstruction Blueprint (uncommon) Construction Blueprint (uncommon) is received if the structure is within 9 km to Small falsecity.gifSmall falsecity.gifTown Town, and Item bplan r.gifItem bplan r.gifConstruction Blueprint (rare) Construction Blueprint (rare) if 10 km away or further.

Some structures will be hidden by undergrowth or debris and require clearing before they can be explored. This can be done using Small pa.gif or Item digger.gifItem digger.gifNess-Quick Weedkiller Ness-Quick Weedkiller; the latter is naturally preferable. The amount of clearing required is indicated by the number of Small dig cpt.gif, and can vary from roughly 5 to 20.

Explorable Ruins

There are also large ruins that are so large you must spend 1 Small pa.gif to enter, and then take the risk of encountering zombies or getting lost within the structure in the mini-game with a limited time. If you do not exit by the time you run out of oxygen, you will scamper out of the ruins with an Status wound.gifStatus wound.gifWounded Injury. The bad air in these ruins makes you only able to explore the ruin once per day.

External links

World Beyond - Official Die2Nite.Com Help Section