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Difference between revisions of "Data:Spikes"
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| Line 7: | Line 7: | ||
blurb=Installing spiked poles around the town gives some extra defences at minimal cost, but they might just make the difference some nights...| | blurb=Installing spiked poles around the town gives some extra defences at minimal cost, but they might just make the difference some nights...| | ||
temporary=true| | temporary=true| | ||
| − | blueprint= | + | blueprint=false| |
parent=Emergency Supplies| | parent=Emergency Supplies| | ||
| − | defence= | + | defence=25| |
ap=12| | ap=12| | ||
resources=1| | resources=1| | ||
Latest revision as of 00:56, 13 November 2012
This page contains the following metadata:
- ID (id) - 1013
- Name (name) - Spikes
- Image (image) -
(small_trap.gif) - Category (category) - Buildings
- Subcategory (subcategory) - Watchtower
- Blurb (blurb) - Installing spiked poles around the town gives some extra defences at minimal cost, but they might just make the difference some nights...
Building specific data
- Temporary (temporary) - true
- Upgradable (upgradable) - false
- Blueprint (blueprint) - false
- Parent building (parent) - Emergency Supplies
- Defence (defence) - 25
- AP cost (ap) - 12
- Number of resources (resources) - 1
- First resource (res1) - Twisted Plank, Quantity (resQ1) - 6
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