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Difference between revisions of "Spikes"
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{{MetaInfobox}} | {{MetaInfobox}} | ||
| − | + | Remember how in some movies people nail spikes into the ground, and immobilising enemy after enemy because they have a hole in their foot? Now is a good time to test how well it really works. | |
| + | |||
| + | ==Use== | ||
| + | *Building it gives 25 {{temp}}{{DP}} to the town. | ||
| + | **As this is a temporary building, this structure will only last one night and be demolished during the attack. | ||
| + | |||
==Notes== | ==Notes== | ||
| − | In [[Season 3]] | + | *In [[Season 3]]: |
| + | **Spike Trap was renamed Spikes | ||
| + | **The image changed from [[Image:item_wood_plate.gif]] to [[Image:small_trap.gif]] | ||
| + | **The {{DP}} provided fell from 25 to 15 | ||
| + | *In [[Season 6]]: | ||
| + | **The {{DP}} provided was increased from 15 to 25. | ||
| + | **The blueprint rarity reduced from {{MetaInline|Construction Blueprint (common)}} to not requiring a blueprint to unlock. It is free to build right from the town start. | ||
{{Construction Sites}} | {{Construction Sites}} | ||
Latest revision as of 00:55, 13 November 2012
| Spikes |
|
| Installing spiked poles around the town gives some extra defences at minimal cost, but they might just make the difference some nights... | |
| Category | Buildings |
| Sub Category | Watchtower |
Remember how in some movies people nail spikes into the ground, and immobilising enemy after enemy because they have a hole in their foot? Now is a good time to test how well it really works.
Use
- Building it gives 25

to the town.
- As this is a temporary building, this structure will only last one night and be demolished during the attack.
Notes
- In Season 3:
- In Season 6:
- The
provided was increased from 15 to 25. - The blueprint rarity reduced from
Construction Blueprint (common) to not requiring a blueprint to unlock. It is free to build right from the town start.
- The