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Difference between revisions of "Dehydrated!"
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Dehydration is a dangerous status when in the desert. When [[Thirsty|thirst]] is left untreated for too long, a [[Citizen|citizen]] will become {{MetaInline|Dehydrated!}}, which puts them on [[Death|Death's Door]]. | Dehydration is a dangerous status when in the desert. When [[Thirsty|thirst]] is left untreated for too long, a [[Citizen|citizen]] will become {{MetaInline|Dehydrated!}}, which puts them on [[Death|Death's Door]]. | ||
| − | ==Cause== | + | == Cause == |
* Dehydration is encountered any time a [[Citizen]] goes to sleep {{MetaInline|Thirsty}} '''and''' also not {{MetaInline|Refreshed}}. | * Dehydration is encountered any time a [[Citizen]] goes to sleep {{MetaInline|Thirsty}} '''and''' also not {{MetaInline|Refreshed}}. | ||
* Walking 11 squares in the desert while {{MetaInline|Thirsty}} will make you dehydrated immediately. See the [http://annetteannette.net/die2nite/almanac/dehydration.html Zombie Survival Almanac] for more information on how to avoid this. | * Walking 11 squares in the desert while {{MetaInline|Thirsty}} will make you dehydrated immediately. See the [http://annetteannette.net/die2nite/almanac/dehydration.html Zombie Survival Almanac] for more information on how to avoid this. | ||
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== Effect == | == Effect == | ||
| − | * If a citizen goes to sleep {{MetaInline|Dehydrated!}}, they will [[Death|die]] that night. | + | * If a citizen goes to sleep {{MetaInline|Dehydrated!}}, no matter whether they are {{MetaInline|Refreshed}}, they will [[Death|die]] that night. |
* Continue to walk 11 squares more while {{MetaInline|Dehydrated!}} will result in immediate [[death]]. | * Continue to walk 11 squares more while {{MetaInline|Dehydrated!}} will result in immediate [[death]]. | ||
| − | ** The counter does not reset even if you return town and go out again. | + | ** The counter does not reset even if you return town and go out again. |
| + | **If death by dehydration occurs outside of town, no {{MetaInline|Meaty_Bone}} will be left behind. | ||
== Removal == | == Removal == | ||
Latest revision as of 23:08, 22 March 2016
| Dehydrated! |
|
| Your thirst has become critical! Drink something quickly or you risk dying! | |
| Category | Status |
| Sub Category | Nutrition |
Dehydration is a dangerous status when in the desert. When thirst is left untreated for too long, a citizen will become
Dehydrated!, which puts them on Death's Door.
Cause
- Dehydration is encountered any time a Citizen goes to sleep
Thirsty and also not
Refreshed. - Walking 11 squares in the desert while
Thirsty will make you dehydrated immediately. See the Zombie Survival Almanac for more information on how to avoid this.
- The counter does not reset even if you return town and go out again. For example, if you walk 6 squares and return town. Walking 5 squares more will immediately "downgrade" your status.
Effect
- If a citizen goes to sleep
Dehydrated!, no matter whether they are
Refreshed, they will die that night. - Continue to walk 11 squares more while
Dehydrated! will result in immediate death.
- The counter does not reset even if you return town and go out again.
- If death by dehydration occurs outside of town, no
Meaty Bone will be left behind.
Removal
- Taking
Hydratone 100mg will upgrade it to
Thirsty status, and also adds the
Drugged status. It will not recover any
. - Drinking a
Water Ration /
Purified Stagnant Water will upgrade it to
Thirsty status but will not recover any
.
- You greedily gulp down your ration of water, without tasting it in the least... Your throat still burns as much, but at least you aren't dehydrated anymore...
Notes
- The 'My Daily Tasks' list on the Overview of the Town page will list "drink (or die tonight)" as the top action to do that day.
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