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Difference between revisions of "Thirsty"

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{{ Status Effect
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{{MetaInfobox}}
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| image=status_thirst.gif
 
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| category=Hydration
 
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| cause=Not Drinking, Over-Exertion
 
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| cure=[[Water Ration]], [[Hydratone 100mg]]
 
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| benefit=N/A
 
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| hindrance=N/A
 
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| ends=[[Midnight]] or [[Death]]
 
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}}
 
  
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== Not a Drop to Drink ==
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Thirst is a reality of life in a zombie-infested desert. Whether through over-exertion or the simple lack of resources, eventually a citizen will become {{MetaInline|Thirsty}}. Failing to treat this will cause them to become {{MetaInline|Dehydrated!}}, which in turn leads to [[Death]].
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Thirst is a reality of life in a zombie-infested desert. Whether through over-exertion or the simple lack of resources, eventually a citizen will become Thirsty. Thirst leads to [[Dehydrated|Dehydration]], which in turn leads to [[Death]].
 
  
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== Causes ==
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==Cause==
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Thirst is encountered as a result of two main causes:
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* If a citizen does not drink a {{MetaInline|Water Ration}} / {{MetaInline|Purified Stagnant Water}} to gain the {{MetaInline|Refreshed}} effect, the next day they will become Thirsty.
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* If a citizen does not drink a [[Water Ration]] to gain the [[Refreshed]] effect, the next day they will be Thirsty.
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* If a citizen walks 11 squares in the desert without using a {{MetaInline|Water Ration}} / {{MetaInline|Purified Stagnant Water}}, they will immediately become Thirsty. See the [http://annetteannette.net/die2nite/almanac/dehydration.html Zombie Survival Almanac] for more information on how to avoid this.
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* If a citizen travels ten(?) [[Square|Squares]] in the desert without using a [[Water Ration]], they will immediately become Thirsty.
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** The counter does not reset even if you return town and go out again. For example, if you walk 6 squares and return town. Walking 5 squares more will immediately "downgrade" your status.
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* Taking certain drugs can result in the thirty status
 
  
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== Solutions ==
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==Effect==
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* Taking [[Hydratone 100mg]] (Drug) will relieve thirst with no AP restoration
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If a citizen goes to sleep {{MetaInline|Thirsty}} '''and''' also not {{MetaInline|Refreshed}}, they will awaken the next day {{MetaInline|Dehydrated!}}
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* Drinking a [[Water Ration]] will remove [[Thirsty]] and recover 6 AP.
 
  
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== Effects ==
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==Removal==
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If a citizen goes to sleep Thirsty, they will awaken the next day [[Dehydrated]].
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* Taking {{MetaInline|Hydratone 100mg}} will relieve thirst, but with no AP restoration and will cause you to become {{MetaInline|Drugged}}.
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* Drinking a {{MetaInline|Water Ration}} / {{MetaInline|Purified Stagnant Water}} will slake your thirst and recover 6 {{AP}}.
  
 
{{Status Effects}}
 
{{Status Effects}}
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[[Category: Status Effects]]
 

Latest revision as of 10:29, 10 January 2014

[v · e] Thirsty Status thirst.gif
You are thirsty... This happens in the morning if you haven't drank the night before, or if you've been walking in the desert for a long time...
Category Status
Sub Category Nutrition

Thirst is a reality of life in a zombie-infested desert. Whether through over-exertion or the simple lack of resources, eventually a citizen will become Status thirst.gifStatus thirst.gifThirsty Thirsty. Failing to treat this will cause them to become Status dehyd.gifStatus dehyd.gifDehydrated! Dehydrated!, which in turn leads to Death.

Cause

Effect

If a citizen goes to sleep Status thirst.gifStatus thirst.gifThirsty Thirsty and also not Status hasDrunk.gifStatus hasDrunk.gifRefreshed Refreshed, they will awaken the next day Status dehyd.gifStatus dehyd.gifDehydrated! Dehydrated!

Removal