Difference between revisions of "Time"
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| − | {{todo|cover all aspects of zombie time | + | {{todo|cover all aspects of zombie time, anything else that happens at maintenance, etc|[[User:Julia|Julia]] 16:10, 15 December 2011 (PST)}} |
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Day and night last for 12 hours each, changing one another at 7:00 and 19:00 server time. So far they appear to have only cosmetic effects on the game, e.g. changing environmental images around the {{MetaInline|Town}} to reflect the corresponding time of day, and changing brightness and colouration of {{MetaInline|World Beyond}}. In the latter, day time also affects the blurb, and close to day time boundaries the lighting represents a transition state of morning/evening. | Day and night last for 12 hours each, changing one another at 7:00 and 19:00 server time. So far they appear to have only cosmetic effects on the game, e.g. changing environmental images around the {{MetaInline|Town}} to reflect the corresponding time of day, and changing brightness and colouration of {{MetaInline|World Beyond}}. In the latter, day time also affects the blurb, and close to day time boundaries the lighting represents a transition state of morning/evening. | ||
| − | + | There are players from all over the world in Die2Nite, so there is no night time search penalty which occurs in the German version Hordes. Test results can be found at [[Talk:Scavenging#Search_Results]]. | |
| − | |||
| − | + | ==Midnight Attack== | |
| − | + | * "Midnight" is that dreaded time at which the zombies smash themselves upon the barricaded civilizations of the living. | |
| − | + | * "Midnight" takes place at 23:00 (11 p.m.) game time (GMT+1). It lasts for 10-11 minutes and users are unable to login or register or access to any forums at that time. | |
| − | + | * For the first day, none of these events take place if the town hasn't reached the quota of 40 citizens. It will be postponed until the day which the town gets 40 citizens. | |
| − | ==Midnight== | ||
| − | "Midnight" is that dreaded time at which the zombies smash themselves upon the barricaded civilizations of the living. "Midnight" takes place at 23:00 (11 p.m.) game time | ||
| − | |||
===Effects on the Player=== | ===Effects on the Player=== | ||
| Line 23: | Line 18: | ||
**{{MetaInline|Fed}}, {{MetaInline|Refreshed}} and {{MetaInline|Hangover}} are removed. | **{{MetaInline|Fed}}, {{MetaInline|Refreshed}} and {{MetaInline|Hangover}} are removed. | ||
*If the player is {{MetaInline|Wounded}}, they will become {{MetaInline|Infected}}. | *If the player is {{MetaInline|Wounded}}, they will become {{MetaInline|Infected}}. | ||
| − | *If the player is {{MetaInline|Infected}}, they have a 50% chance of dying. | + | *If the player is {{MetaInline|Infected}}, they have a 50% chance of dying unless they used {{MetaInline|Cheat death}}. |
| − | *If they are {{MetaInline|Dehydrated}}, then they will [[Death|die]] | + | *If they are {{MetaInline|Dehydrated}}, then they will [[Death|die]] unless they used {{MetaInline|Cheat death}}. |
| − | *If they are {{MetaInline|Hooked!}} and not {{MetaInline|Drugged}} they will [[Death|die]]. | + | *If they are {{MetaInline|Hooked!}} and not {{MetaInline|Drugged}} they will [[Death|die]] unless they used {{MetaInline|Cheat death}}. |
| − | *If they are camping in the World Beyond, they either die or receive a bonus to scavenging depending on chance. | + | *If they are [[camping]] in the World Beyond, they either die or receive a bonus to scavenging depending on chance. |
*If they are in the World Beyond and haven't set up a camp, they die. | *If they are in the World Beyond and haven't set up a camp, they die. | ||
| Line 34: | Line 29: | ||
**Temporary defenses are resolved and removed. | **Temporary defenses are resolved and removed. | ||
*The daily "Midnight Bulletin" of {{MetaInline|The News Corpse}} is published. | *The daily "Midnight Bulletin" of {{MetaInline|The News Corpse}} is published. | ||
| − | *{{MetaInline|The Well}} | + | *Players can take additional (two if there's a pump) rations from the {{MetaInline|The Well}}. |
*Bonuses provided by construction sites and buildings go into effect (i.e. {{MetaInline|Search Tower}}) | *Bonuses provided by construction sites and buildings go into effect (i.e. {{MetaInline|Search Tower}}) | ||
| + | *In a [[hardcore]] town: | ||
| + | **Buildings suffer damage that has to be repaired. Buildings can be destroyed if damaged too much. | ||
| + | **[[Bank#Defences|Defensive Objects]] in the bank can be destroyed. | ||
*If the town has a {{MetaInline|Reactor}} and it hasn't been repaired, the game instantly ends and all citizens are killed by the explosion (verify) | *If the town has a {{MetaInline|Reactor}} and it hasn't been repaired, the game instantly ends and all citizens are killed by the explosion (verify) | ||
| Line 56: | Line 54: | ||
==Maintenance== | ==Maintenance== | ||
| + | Maintenance occurs one hour after the attack, at 24:00/0:00 game time. The site is inaccessible during this time. At this time, any [[expedition]] paths laid out at the [[Town Gates]] will be cleared. | ||
| − | + | ==Flavor text== | |
| + | Time affects the text shown in the [[World Beyond]] and the title bar of your browser. The effects are noted in full on the [[Trivia]] page. | ||
| + | |||
| + | [[Category:Concepts]] | ||
[[Category:Gameplay]] | [[Category:Gameplay]] | ||
Latest revision as of 00:55, 6 May 2015
Day and night last for 12 hours each, changing one another at 7:00 and 19:00 server time. So far they appear to have only cosmetic effects on the game, e.g. changing environmental images around the
Town to reflect the corresponding time of day, and changing brightness and colouration of
World Beyond. In the latter, day time also affects the blurb, and close to day time boundaries the lighting represents a transition state of morning/evening.
There are players from all over the world in Die2Nite, so there is no night time search penalty which occurs in the German version Hordes. Test results can be found at Talk:Scavenging#Search_Results.
Contents
Midnight Attack
- "Midnight" is that dreaded time at which the zombies smash themselves upon the barricaded civilizations of the living.
- "Midnight" takes place at 23:00 (11 p.m.) game time (GMT+1). It lasts for 10-11 minutes and users are unable to login or register or access to any forums at that time.
- For the first day, none of these events take place if the town hasn't reached the quota of 40 citizens. It will be postponed until the day which the town gets 40 citizens.
Effects on the Player
- Action Points
are restored. - Status Effects resolve, or progress (depending on the effect):
- If the player is
Wounded, they will become
Infected. - If the player is
Infected, they have a 50% chance of dying unless they used
Cheat death. - If they are
Dehydrated!, then they will die unless they used
Cheat death. - If they are
Hooked! and not
Drugged they will die unless they used
Cheat death. - If they are camping in the World Beyond, they either die or receive a bonus to scavenging depending on chance.
- If they are in the World Beyond and haven't set up a camp, they die.
Effects on the Town
- The town's voted-upon upgrade is put into effect, immediately before the attack.
- The town is attacked by zombies, pitting defensive measures against the attacking goons.
- Temporary defenses are resolved and removed.
- The daily "Midnight Bulletin" of
The News Corpse is published. - Players can take additional (two if there's a pump) rations from the
The Well. - Bonuses provided by construction sites and buildings go into effect (i.e.
Searchtower) - In a hardcore town:
- Buildings suffer damage that has to be repaired. Buildings can be destroyed if damaged too much.
- Defensive Objects in the bank can be destroyed.
- If the town has a
Reactor and it hasn't been repaired, the game instantly ends and all citizens are killed by the explosion (verify)
Time
In real life, the "midnight" attack takes place at:
22:00 GMT (UK Western European Time)
17:00 EST (GMT -5)(NA Eastern Standard Time)
18:00 (GMT -3) (Brazilian time)
14:00 PST (GMT -8)(NA Pacific Standard Time)
08:00 AEST (GMT +10) (Australian Eastern Standard Time)
02:00 MSK (GMT +4) (Moscow Time)
05:00 WIB (GMT +7) (Indonesian Time)
Maintenance
Maintenance occurs one hour after the attack, at 24:00/0:00 game time. The site is inaccessible during this time. At this time, any expedition paths laid out at the Town Gates will be cleared.
Flavor text
Time affects the text shown in the World Beyond and the title bar of your browser. The effects are noted in full on the Trivia page.