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Difference between revisions of "Day 1 Scouting"

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== Choosing Professions ==
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== Choosing a Profession ==
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Selecting the best profession depends largely on the size of your map. With a small map, 12x12-14x14, it's probably that you won't need any permanent scouts. However, if your town is disorganized, it may be a good idea so that frequent special missions can be executed. In large maps, 24x24-25x25, it might be a good idea to have some permanent scouts. Camping and long expeditions will greatly benefit from the knowledge the watchtower cannot provide.
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Selecting the best profession depends largely on the size of your map. With a small map, 12x12-14x14, it's probably that you won't need any permanent scouts. However, if your town is disorganized, it may be a good idea so that frequent special missions can be executed. In large maps, 24x24-25x25, it might be a good idea to have some permanent scouts. Camping and long expeditions will greatly benefit from the knowledge the watchtower cannot provide. In [[megacoalitions]], such as [http://www.wonderfulfailure.com Wonderful Failure], it is sometimes preferred to have zero permanent scouts, and on day 1 to use [[Hero|Brothers in Arms]] to create a number of temporary scouts.
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== Maximize Coverage ==
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A scout can record the zombie count on his current zone as well as adjacent zones. On the first day, it's important to locate as many buildings as possible. If there is a zombie on the map, it is almost certainly near a [[Special_Zones|special zone]]. Usually, a special zone will host a high number of zombies, and adjacent zones will have a few zombies. If a scout is on a zone with 0 zombies, and he detects an adjacent zone also has only 0 zombies, it's safe to hypothesize that the zone one further is not a special zone.
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[[File:Scout_paths.png‎]] [[File:Scout_report.png‎ ]]
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[[Category:Tutorials]]

Latest revision as of 02:38, 21 April 2011

Choosing a Profession

Selecting the best profession depends largely on the size of your map. With a small map, 12x12-14x14, it's probably that you won't need any permanent scouts. However, if your town is disorganized, it may be a good idea so that frequent special missions can be executed. In large maps, 24x24-25x25, it might be a good idea to have some permanent scouts. Camping and long expeditions will greatly benefit from the knowledge the watchtower cannot provide. In megacoalitions, such as Wonderful Failure, it is sometimes preferred to have zero permanent scouts, and on day 1 to use Brothers in Arms to create a number of temporary scouts.

Maximize Coverage

A scout can record the zombie count on his current zone as well as adjacent zones. On the first day, it's important to locate as many buildings as possible. If there is a zombie on the map, it is almost certainly near a special zone. Usually, a special zone will host a high number of zombies, and adjacent zones will have a few zombies. If a scout is on a zone with 0 zombies, and he detects an adjacent zone also has only 0 zombies, it's safe to hypothesize that the zone one further is not a special zone.


Scout paths.png Scout report.png