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| − | {{Todo|Map info needs to be linked to the map/exploring pages|[[User:Mazt|Mazt]] 16:45, 4 October 2011 (PDT)}}
| + | #REDIRECT [[Zombie]] |
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| − | ''Nobody's talking when the zombies come knocking...''
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| − | Nobody knows why, or how, but something in civilization caused everyone to deteriorate and deform to the point of no return. You were one of the lucky ones, who escaped the infection and escaped to the vast desert. Now, with a handful of strangers, you have to fend of these zombies to save your life.
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| − | There are two different kinds of zombies in die2nite, and they work separately. It's important to know how to deal with each kind.
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| − | ==Midnight Zombies==
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| − | : ''See also [[Time#Midnight Attack]]''
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| − | There are zombies that attack the town at the same time every night. During {{MetaInline|The Attack}}, you can do nothing but pray that you won't be eaten alive. There is no way to kill these zombies, but they will eventually kill you. It's all you can do to build up your town in the hopes of staving them off for a few extra days.
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| − | These zombies come pounding at the {{MetaInline|Town Gates}} every night, looking for fresh flesh. By building {{MetaInline|Defence}}, the town is able to keep the attacking zombies at bay. This won’t work forever though. As the attack sizes increase, they won’t rest until every last citizen is dead.
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| − | ===Dead Citizens===
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| − | When your fellow citizens die, they turn into zombies. It can be devastating if you do not deal with them correctly.
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| − | ====Death in Town====
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| − | ''(Citizen's) corpse has not been destroyed. It's entirely possible that it'll decide to wake up and eat you alive tonight.''
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| − | Citizens who die inside the town, no matter what the cause, leave behind nasty looking [[corpses]]. It's important to remove their [[corpses]] before {{MetaInline|The Attack}} or they’ll come back with a vengeance. There are several options to remove their [[corpses]]:
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| − | * "Drag it out of Town" - at the cost of two {{AP}}. Apart from costing {{AP}}, it has no other disadvantages. Gives the {{MetaInline|Cadaver Collector}} distinction.
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| − | * "Water the Corpse" - at the cost of one {{MetaInline|Water Ration}}, destroying it completely. It is usually not recommended due to the scarcity of {{MetaInline|Water Ration|displayname=Water Rations}}. Gives the {{MetaInline|Sprinkler}} distinction.
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| − | * "Cook the Body" - at no cost if the town has built the {{MetaInline|Cremato-Cue}}. This will provide you with 4 rations of {{MetaInline|Human Flesh}}. Gives the {{MetaInline|Extreme BBQ Chef}} distinction.
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| − | ** ''The way (citizen) got rid of the lifeless body of (citizen) was pretty disgusting...''
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| − | If their corpses are simply left behind, the consequences are particularly devastating. When these citizens come back to life as zombies, each of them will do either one of the following:
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| − | * Kills one random citizen. Home defense is completely ignored.
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| − | ** '' † (Citizen) dragged their huger-driven corpse to (citizen)'s house, smashed their door in rage, grabbed their head and smashed it against the wall in a bloody display of cerebral fireworks. Never forget to recycle dead citizens. Never!!''
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| − | * Go to {{MetaInline|The Well}} and destroy about 20 {{MetaInline|Water Ration|displayname=Water Rations}}. Note: Water in the bank cannot be destroyed.
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| − | ====Death Outside====
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| − | ''By dying outside the town, (citizen) has not left their fellow citizens in peace... yet.''
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| − | Citizens who die outside in the {{MetaInline|World Beyond}}, no matter what the cause, drop a {{MetaInline|Meaty Bone}} in the zone they died in, as well as anything they were carrying in their inventory.
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| − | Citizens who die outside, or were dragged out of the town, will come back as zombies that night and attack the town. However, weird as it may sound, they '''do NOT''' actually increase the size of the hordes, even though the entry in the Gazette seems to indicate otherwise. For example if the size of the hordes is 200, former dead citizens is 10. The size remained 200, not 210.
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| − | If gate is closed, it is always the former dead citizens who will get blocked. If gate is left open, the former dead citizens will get through and they will toss a stone in [[the well]] and splash out about 20 {{MetaInline|Water Ration|displayname=Water Rations}}. This can be disastrous.
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| − | Also, if normal zombies get through, a random amount of zombies will go to a random citizen and attack them. At that time only your home defence will help to block the zombies (1 point of home defense = 1 zombie turned away). If the defence for their house is less than the zombies attacking, they die. If it is the same or more as the zombies attacking, they survive but usually become {{MetaInline|Terrorised}}.
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| − | For the small chance of not getting terrorised, the message from the Crow will be as follows:
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| − | ''"You were really sweating last night! You heard them groaning, banging around and yelling outside. Eventually your door gave way and you took refuge under your bed, clutching your remaining possessions, trying not to think about the situation. Then they left... Shaking with fear you eventually came out of your hiding place, grateful that you survived."''
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| − | === Lazy Zombies ===
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| − | Also known as '''lazy zeds'''. Not all zombies make it into the gate will attack citizens all the time. They can sometimes become lazy.
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| − | It is an advanced concept which expert players have to learn. If you play around with lazy zombies, you can survive even facing with tremendous number of the Hordes. The technique involved is to make sure only 10 citizens stay inside the town while the rest go out [[camping]], reducing the number of attack zombies. The 10 citizens then upgraded their home to the max. See also [[Endgame Strategy]].
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| − | When we have an overflow, the number of zeds attacking the citizen inside depends on how many people stayed inside town. The rest of the overflow zeds become lazy zeds--they wander and don't attack anyone. So if you understand how attack zeds are calculated, then just subtract that from the overflow zeds to find out the lazy zeds.
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| − | The attack zeds follow this simple formula that reflects the number of citizen inside and the day of overflow:
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| − | attack zed = (day + x) * y,
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| − | where,
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| − | day = day of overflow
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| − | x = 1 for day 6 to day 14 <br/>
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| − | x = 4 for day 15 to day 18 <br/>
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| − | x = 5 for day 19 to 23 <br/>
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| − | x = 6 for day 24 or higher <br/>
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| − | y = 10 if citizen # in town is 10 or less <br/>
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| − | y = citizen # if citizen # in town is 11 to 25. <br/>
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| − | The formula does not work if citizen # is greater than 25 and if day is 5 or less.
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| − | If the overflow zed is greater than the predicted attack zed, then the difference becomes the lazy zed seen for that day. If the overflow zed is less than the predicted attack zed, then there will be no lazy zed, ie., all overflow zed will attack.
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| − | ==Zombies in World Beyond==
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| − | When you explore the {{MetaInline|World Beyond}}, you will come across zombies in some zones. These zombies won't just go away like the Midnight Zombies after each night. Instead they will respawn after every night. If you don't kill them, they will overrun the desert soon enough. But killing them will not cause any effect on the numbers of midnight zombies though.
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| − | Don't go outside if you are [[terrorised]].
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| − | === Map ===
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| − | {{Main|Map}}
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| − | On the [[map]] in the [[world beyond]], Different color indicate a specific estimated amount of zombies.
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| − | <!-- The info is not correct
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| − | Zones with zombies in them that have been previously explored are colored differently. This is what the colors mean:
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| − | * Dark green means no zed. Dont expect it to last.
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| − | * Light green is one zombie. Avoid if [[terrorised]].
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| − | * Brown is 2-3 zombies. Risky to enter, as you may get stuck.
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| − | * Red is 4-9 zombies. Never enter unless traveling with a small group. Or carrying a bunch of water balloons.
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| − | * Blue is 10-20 zombies. Never enter. Period. Unless, of course, 5 people are carrying an inventory of weapons.
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| − | * Purple 20+ zombies. Dont enter unless you are a moron, or in a tank armed with nukes.
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| − | -->
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| − | === Being Trapped ===
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| − | {{Main|Trapped}}
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| − | Zombies in the {{MetaInline|World Beyond}} will not attack you. Instead they can cause you to become [[trapped]], i.e. you cannot be moved out of the zone.
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| − | There are various ways of {{MetaInline|Fighting}} these zombies, some better than others, but if you don't kill them somehow then they will quickly start to close in.
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| − | [[Category:Tutorials]] | |