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Difference between revisions of "Animals"

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Animals can be found in the [[World Beyond]], and have several uses.
 
Animals can be found in the [[World Beyond]], and have several uses.
  
They can be used as [[Armoury|weapons]] against zombies in the [[World Beyond|desert]]. Most animals have a 100% chance of killing one zombie, and disappear after use. However, the {{MetaInline|Fat Cat}} and the {{MetaInline|Guard Dog}} have low chances of remaining in your rucksack after each use, so they may sometimes make more than one kill. The cost effectiveness of using any animal as a weapon is extremely poor and
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They can be used as [[Armoury|weapons]] against zombies in the [[World Beyond|desert]]. Most animals have a 100% chance of killing one zombie, and disappear after use. However, the {{MetaInline|Fat Cat}} and the {{MetaInline|Guard Dog}} have low chances of remaining in your rucksack after each use, so they may sometimes make more than one kill. The cost effectiveness of using any animal as a weapon is extremely poor.
  
 
Successfully killing a zombie:
 
Successfully killing a zombie:
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The {{MetaInline|Guard Dog}} may also be used as a defensive item, if placed in the bank or in a citizen's house. If the {{MetaInline|Guard Dog}} is used at the {{MetaInline|Butcher}} or fails to return after being used as a weapon, the defense from that item is permanently lost.
 
The {{MetaInline|Guard Dog}} may also be used as a defensive item, if placed in the bank or in a citizen's house. If the {{MetaInline|Guard Dog}} is used at the {{MetaInline|Butcher}} or fails to return after being used as a weapon, the defense from that item is permanently lost.
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==Pets==
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*{{MetaInline|Three-legged Labradoodle}}
  
 
==Light Animals==
 
==Light Animals==
 
 
These animals do not count as [[Heavy object|heavy objects]].
 
These animals do not count as [[Heavy object|heavy objects]].
  
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* {{MetaInline|Fat Cat}}
 
* {{MetaInline|Fat Cat}}
** Produces 2x {{MetaInline|Tasty-looking Steak}} at the {{MetaInline|Butcher}}. If used as a weapon, it will kill 1 zombie, and it has an ?% chance of returning.
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** Produces 2x {{MetaInline|Tasty-looking Steak}} at the {{MetaInline|Butcher}}. If used as a weapon, it will kill 1 zombie, and it has an 80% chance of returning.
  
 
* {{MetaInline|Giant Rat}}
 
* {{MetaInline|Giant Rat}}
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==Heavy Animals==
 
==Heavy Animals==
 
 
These animals count as [[Heavy object|heavy objects]].  
 
These animals count as [[Heavy object|heavy objects]].  
  
 
* {{MetaInline|Guard Dog}}
 
* {{MetaInline|Guard Dog}}
** Produces 2x {{MetaInline|Tasty-looking Steak}} at the {{MetaInline|Butcher}}. If used as a weapon, it will kill 1 zombie, and it has a 20% chance of returning. If placed in the town bank, it provides 2-8 defense to the town. If placed in a house, it provides 1 defense to that citizen and protects their chest against theft.
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** Produces 2x {{MetaInline|Tasty-looking Steak}} at the {{MetaInline|Butcher}}. If used as a weapon, it will kill 1 zombie, and it has a 80% chance of returning. If placed in the town bank, it is considered as a defensive object. If placed in a house, it provides 1 defense to that citizen and protects their chest against theft.
  
 
* {{MetaInline|Huge Snake (Ophiophagus trouser)}}
 
* {{MetaInline|Huge Snake (Ophiophagus trouser)}}
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** Produces 4x {{MetaInline|Unspecified Meat}} at the {{MetaInline|Butcher}}. If used as a weapon, it will kill 1 zombie, and not return.
 
** Produces 4x {{MetaInline|Unspecified Meat}} at the {{MetaInline|Butcher}}. If used as a weapon, it will kill 1 zombie, and not return.
  
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{{Animals}}
 
[[Category:Items| Animals]]
 
[[Category:Items| Animals]]
[[Category:Animals]]
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[[Category:Animals| ]]

Latest revision as of 21:15, 10 January 2013

Animals can be found in the World Beyond, and have several uses.

They can be used as weapons against zombies in the desert. Most animals have a 100% chance of killing one zombie, and disappear after use. However, the Item pet cat.gifItem pet cat.gifFat Cat Fat Cat and the Item pet dog.gifItem pet dog.gifGuard Dog Guard Dog have low chances of remaining in your rucksack after each use, so they may sometimes make more than one kill. The cost effectiveness of using any animal as a weapon is extremely poor.

Successfully killing a zombie:

  • Your animal leapt at the zombie's throat, and managed to turn itself into a zombie-cork! Well done!

If the building Item meat.gifItem meat.gifButcher Butcher has been built in town, animals can also be used to there to gain food for the town.

To butcher an animal, it must be in your rucksack or chest. Then, you may choose to "use" the animal of your choice. Upon confirmation, the animal will disappear, to be replaced with the appropriate amount of food.

  • Each type of animal yields a different type and amount of food.

The Item pet dog.gifItem pet dog.gifGuard Dog Guard Dog may also be used as a defensive item, if placed in the bank or in a citizen's house. If the Item pet dog.gifItem pet dog.gifGuard Dog Guard Dog is used at the Item meat.gifItem meat.gifButcher Butcher or fails to return after being used as a weapon, the defense from that item is permanently lost.

Pets

Light Animals

These animals do not count as heavy objects.

Heavy Animals

These animals count as heavy objects.