This site is not maintained anymore. Please move to MHWiki.org

Difference between revisions of "Building upgrades"

From Die2Nite Wiki
Jump to: navigation, search
(Great Pit: 3rd upgrade value)
Line 23: Line 23:
 
#Increases defense of the Great Pit from 10 to 23. (+13)
 
#Increases defense of the Great Pit from 10 to 23. (+13)
 
#Increases defense of the Great Pit from 23 to 44. (+21) (historically was +21)
 
#Increases defense of the Great Pit from 23 to 44. (+21) (historically was +21)
#Increases defense of the Great Pit from 44 to ?. (historically was +32)
+
#Increases defense of the Great Pit from 44 to 76. (+32) (historically was +32)
#Increases defense of the Great Pit from ? to ?. (historically was +33)
+
#Increases defense of the Great Pit from 76 to ?. (historically was +33)
 
#Increases defense of the Great Pit from ? to ?. (historically was +51)
 
#Increases defense of the Great Pit from ? to ?. (historically was +51)
  

Revision as of 02:29, 29 July 2011

Once per day, certain Item metal beam.gifItem metal beam.gifConstruction Sites Construction Sites can be upgraded free of charge (without Small pa.gif or resources) : this is called the project of the day.

Just before the midnight attack, the upgrade which has received the most votes is accepted and constructed immediately.

Each upgrade can be improved up to 5 times. Each upgrade brings various advantages (improved defences, increased water reserves, reduced construction costs, detection of zombies, special abilities...).

Note: If 2 upgrades have the same amount of votes, there will be a selection process:

  • The building that is more upgraded (has a higher level) will be upgraded. For example, if at Day 2 of your town you have search tower and watch tower at 20 votes each, but have watch tower at level 1/5 while search tower is not upgraded (level 0), then watch tower will be upgraded.
  • If both of them are at the same level, then the building which reached that tie-vote first will be upgraded. For example, at 10h before the attack (Day 2), watch tower has 20 votes, search tower is not built yet. (Workshop was upgraded on Day 1). Then, at 9h before the attack, search tower is built. By 5h before the attack, search tower has 20 votes. However, by the time the attack comes, watch tower will be upgraded, since it reached 20 votes first.

Defensive Focus

Without Item meca parts.gifItem meca parts.gifDefensive Focus Defensive Focus defensive items are worth 1.0 points each. Defensive Focus without upgrades makes defensive items worth 1.1 points each.

  1. Defensive items are worth 1.2 points each.
  2. Defensive items are worth 1.4 points each.
  3. Defensive items are worth 1.6 points each.
  4. Defensive items are worth 1.8 points each.
  5. Defensive items are worth 2.0 points each.

Great Pit

Base value: The Small gather.gifSmall gather.gifGreat Pit Great Pit gives an additional 10 defense points.

  1. Increases defense of the Great Pit from 10 to 23. (+13)
  2. Increases defense of the Great Pit from 23 to 44. (+21) (historically was +21)
  3. Increases defense of the Great Pit from 44 to 76. (+32) (historically was +32)
  4. Increases defense of the Great Pit from 76 to ?. (historically was +33)
  5. Increases defense of the Great Pit from ? to ?. (historically was +51)

Pump

Small water.gifSmall water.gifPump Pump. Base value: 5 rations of water are added to the Well (one time only).

  1. 20 rations of water are added to the well (Once only)
  2. 20 more rations of water are added to the well (Once only)
  3. 30 more rations of water are added to the well (Once only)
  4. 30 more rations of water are added to the well (Once only) (needs Season 3 confirmation)
  5. 40 more rations of water are added to the well (Once only) (needs Season 3 confirmation)

Search Tower

The Small gather.gifSmall gather.gifSearch Tower Searchtower originally starts with a 25% chance to undeplete an area.

  1. 37% chance to undeplete an area.
  2. 49% chance to undeplete an area.
  3. 61% chance to undeplete an area.
  4. 73% chance to undeplete an area.
  5. 85% chance to undeplete an area.

Upgradeable Wall

Base value: The Item home def.gifItem home def.gifUpgradable Wall Evolutive Wall gives an additional 15 defense points.

  1. Increases Defense from Upgradable Wall from 15 to 51. (+36) (needs Season 3 confirmation)
  2. Increases Defense from Upgradable Wall from 51 to 86. (+35) (needs Season 3 confirmation)
  3. Increases Defense from Upgradable Wall from 86 to 123. (+37) (needs Season 3 confirmation)
  4. Increases Defense from Upgradable Wall from 123 to 182. (+59) (needs Season 3 confirmation)
  5. Increases Defense from Upgradable Wall from 182 to 243. (+61) (needs Season 3 confirmation)

Water Turrets

Item tube.gifItem tube.gifWater Turrets Water Turrets provide 60 Defense by themselves. Please note that if you do not have enough rations in the well to operate the turrets, the turrets will only provide 60 Defense.

  1. Increases Defense from Water Turrets from 60 to 108 (+48), but consumes 2 rations of water from the well every day.
  2. Increases Defense from Water Turrets from 108 to 156 (+48), but consumes 4 rations of water from the well every day.
  3. Increases Defense from Water Turrets from 156 to 204 (+48), but consumes 6 rations of water from the well every day.
  4. Increases Defense from Water Turrets from 204 to 252 (+48), but consumes 9 rations of water from the well every day.
  5. Increases Defense from Water Turrets from 252 to 300 (+48), but consumes 12 rations of water from the well every day.

Watchtower

Item tagger.gifItem tagger.gifWatchtower Watchtower. The teleport function will not function with the gates closed. It will however rescue trapped citizens.

  1. Every morning, all the zombies within 3 km of the town are detected.
  2. Every morning, all the zombies within 6 km of the town are detected.
  3. Every morning, all the zombies within 10 km of the town are detected.
  4. Every morning, all zombies within 10 km of the town are detected + Allows citizens within 1 km of the town to return without using any APs.
  5. Every morning, all zombies within 10 km of the town are detected + Allows citizens within 2 km of the town to return without using any APs.

Workshop

Small refine.gifSmall refine.gifWorkshop Workshop

  1. The cost (AP) of all construction projects is reduced by 5%.
  2. The cost (AP) of all construction projects is reduced by 10%. (needs Season 3 confirmation)
  3. The cost (AP) of all construction projects is reduced by 15%. (needs Season 3 confirmation)
  4. The cost (AP) of all construction projects is reduced by 20%. (needs Season 3 confirmation)
  5. The cost (AP) of all construction projects is reduced by 25%. (needs Season 3 confirmation)