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Difference between revisions of "Battery Launcher 1-ITF (empty)"
From Die2Nite Wiki
| Line 6: | Line 6: | ||
* Undepleted zones | * Undepleted zones | ||
* [[Special Zones]] | * [[Special Zones]] | ||
| − | ** [[Special Zones | + | ** [[Special Zones#Guns 'n' Zombies Armoury|Guns 'n' Zombies Armoury]] |
* Dismantling a {{MetaInline|Broken Electronic Device}} at the {{MetaInline|Workshop}}. | * Dismantling a {{MetaInline|Broken Electronic Device}} at the {{MetaInline|Workshop}}. | ||
Revision as of 19:57, 14 August 2011
| Battery Launcher 1-ITF (empty) |
|
| A little creative recycling of the resources at hand enables the Battery Launcher 1-ITF to use batteries as piercing projectiles. | |
| Category | Items |
| Sub Category | Armoury |
| When used | |
The battery launcher uses
Battery for ammunition. Each battery kills one zombie (although it has a small chance of missing). After the battery is shot, it becomes a
Crushed Battery.
Found
- Undepleted zones
- Special Zones
- Dismantling a
Broken Electronic Device at the
Workshop.
Uses
- Weapon (uses 1
Battery per shot)
- 1 kill per shot, sometimes misses
- Building
Battery Launcher Mk. II (empty)
Notes
- Previously named "Battery-Launcher 1-PDTG" in game.
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