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Difference between revisions of "Battery Launcher 1-ITF (empty)"
From Die2Nite Wiki
| Line 1: | Line 1: | ||
{{MetaInfobox}} | {{MetaInfobox}} | ||
| − | The battery launcher uses {{MetaInline|Battery}} for ammunition | + | The battery launcher uses {{MetaInline|Battery}} for ammunition. Each battery kills one zombie (although it has a small chance of missing). After the battery is shot, it becomes a {{MetaInline|Crushed Battery}}. |
==Found== | ==Found== | ||
| − | *Undepleted zones | + | * Undepleted zones |
| − | *[[Special Zones]] | + | * [[Special Zones]] |
| − | **Guns 'n Zombies Armoury | + | ** [[Special Zones|Guns 'n' Zombies Armoury|Guns 'n' Zombies Armoury]] |
| − | *Dismantling a {{MetaInline|Broken Electronic Device}} at the {{MetaInline|Workshop}}. | + | * Dismantling a {{MetaInline|Broken Electronic Device}} at the {{MetaInline|Workshop}}. |
==Uses== | ==Uses== | ||
| − | *Weapon (uses 1 {{MetaInline|Battery}} per shot) | + | * Weapon (uses 1 {{MetaInline|Battery}} per shot) |
| − | **1 kill per shot, sometimes misses | + | ** 1 kill per shot, sometimes misses |
| − | * | + | * Building {{MetaInline|Battery Launcher Mk. II}} |
==Notes== | ==Notes== | ||
Revision as of 13:55, 1 July 2011
| Battery Launcher 1-ITF (empty) |
|
| A little creative recycling of the resources at hand enables the Battery Launcher 1-ITF to use batteries as piercing projectiles. | |
| Category | Items |
| Sub Category | Armoury |
| When used | |
The battery launcher uses
Battery for ammunition. Each battery kills one zombie (although it has a small chance of missing). After the battery is shot, it becomes a
Crushed Battery.
Found
- Undepleted zones
- Special Zones
- Dismantling a
Broken Electronic Device at the
Workshop.
Uses
- Weapon (uses 1
Battery per shot)
- 1 kill per shot, sometimes misses
- Building
Battery Launcher Mk. II (empty)
Notes
- Previously named "Battery-Launcher 1-PDTG" in game.
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