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Difference between revisions of "Battery Launcher 1-ITF (empty)"
From Die2Nite Wiki
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*Dismantling a {{MetaInline|Broken Electronic Device}} at the {{MetaInline|Workshop}}. | *Dismantling a {{MetaInline|Broken Electronic Device}} at the {{MetaInline|Workshop}}. | ||
| − | == Uses == | + | ==Uses== |
| − | * Weapon (1 kill per | + | *Weapon (uses 1 {{MetaInline|Battery}} per shot) |
| − | + | **1 kill per shot, sometimes misses | |
| − | + | * Used in {{MetaInline|Battery Launcher Mk. II}} (Weapon) | |
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{{Armoury}} | {{Armoury}} | ||
Revision as of 18:22, 2 April 2011
| Battery Launcher 1-ITF (empty) |
|
| A little creative recycling of the resources at hand enables the Battery Launcher 1-ITF to use batteries as piercing projectiles. | |
| Category | Items |
| Sub Category | Armoury |
| When used | |
The battery launcher uses
Battery for ammunition, and kills one zombie at a time, yielding a
Crushed Battery. (One battery kills one zombie, has a small chance of missing)
Found
- Undepleted zones.
- Special Zones
- Guns 'n Zombies Armoury
- Dismantling a
Broken Electronic Device at the
Workshop.
Uses
- Weapon (uses 1
Battery per shot)
- 1 kill per shot, sometimes misses
- Used in
Battery Launcher Mk. II (empty) (Weapon)
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