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Difference between revisions of "Animals"

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(80%? casual testing suggests something extremely low with a few lucky streaks convincing people its a good weapon when its not)
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Animals can be found in the [[World Beyond]], and have several uses.
 
Animals can be found in the [[World Beyond]], and have several uses.
  
They can be used as [[Armoury|weapons]] against zombies in the [[World Beyond|desert]]. Most animals have a 100% chance of killing one zombie, and disappear after use. However, the {{MetaInline|Fat Cat}} and the {{MetaInline|Guard Dog}} have reasonable chances of remaining in your rucksack after each use, so they may be used for multiple kills.
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They can be used as [[Armoury|weapons]] against zombies in the [[World Beyond|desert]]. Most animals have a 100% chance of killing one zombie, and disappear after use. However, the {{MetaInline|Fat Cat}} and the {{MetaInline|Guard Dog}} have low chances of remaining in your rucksack after each use, so they may sometimes make more than one kill. The cost effectiveness of using any animal as a weapon is extremely poor and
  
 
Successfully killing a zombie:
 
Successfully killing a zombie:
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* {{MetaInline|Fat Cat}}
 
* {{MetaInline|Fat Cat}}
** Produces 2x {{MetaInline|Tasty-looking Steak}} at the {{MetaInline|Butcher}}. If used as a weapon, it will kill 1 zombie, and it has an 80% chance of returning.
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** Produces 2x {{MetaInline|Tasty-looking Steak}} at the {{MetaInline|Butcher}}. If used as a weapon, it will kill 1 zombie, and it has an ?% chance of returning.
  
 
* {{MetaInline|Giant Rat}}
 
* {{MetaInline|Giant Rat}}

Revision as of 23:52, 24 April 2011

Animals can be found in the World Beyond, and have several uses.

They can be used as weapons against zombies in the desert. Most animals have a 100% chance of killing one zombie, and disappear after use. However, the Item pet cat.gifItem pet cat.gifFat Cat Fat Cat and the Item pet dog.gifItem pet dog.gifGuard Dog Guard Dog have low chances of remaining in your rucksack after each use, so they may sometimes make more than one kill. The cost effectiveness of using any animal as a weapon is extremely poor and

Successfully killing a zombie:

  • Your animal leapt at the zombie's throat, and managed to turn itself into a zombie-cork! Well done!

If the building Item meat.gifItem meat.gifButcher Butcher has been built in town, animals can also be used to there to gain food for the town.

To butcher an animal, it must be in your rucksack or chest. Then, you may choose to "use" the animal of your choice. Upon confirmation, the animal will disappear, to be replaced with the appropriate amount of food.

  • Each type of animal yields a different type and amount of food.

The Item pet dog.gifItem pet dog.gifGuard Dog Guard Dog may also be used as a defensive item, if placed in the bank or in a citizen's house. If the Item pet dog.gifItem pet dog.gifGuard Dog Guard Dog is used at the Item meat.gifItem meat.gifButcher Butcher or fails to return after being used as a weapon, the defense from that item is permanently lost.

Light Animals

These animals do not count as heavy objects.

Heavy Animals

These animals count as heavy objects.