Difference between revisions of "Food"
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==Alcohol== | ==Alcohol== | ||
| − | Alcohol does not count as food nor water. It will restore your {{AP}} to maximum and give you the status {{MetaInline|Drunk}}. The next day you will receive the status {{MetaInline| | + | Alcohol does not count as food nor water. It will restore your {{AP}} to maximum and give you the status {{MetaInline|Drunk}}. The next day you will receive the status {{MetaInline|Hangover}}. Both Drunk and Hungover prevent you from drinking further alcohol. |
*{{MetaInline|'Wake The Dead'}} | *{{MetaInline|'Wake The Dead'}} | ||
Revision as of 17:56, 1 February 2011
Food items provide various means of restoring
and are essential to survival.
Contents
Water
Drinking water when not
Dehydrated! will refresh you, restoring
to maximum (usually 6), giving the
Refreshed effect, and removing the
Thirsty effect. When
Dehydrated!, drinking water will change your status to
Thirsty. The
Refreshed effect prevents you from drinking again to restore
. If you become
Thirsty or
Dehydrated! later on you may drink again to remove these effects but if you are already
Refreshed you will not gain further
.
Food
Eating food (and premium and infected foods) restores your
to maximum and gives the
Fed effect which prevents you from eating again today.
This has a truly bizarre taste, it's difficult to define. It does the job though: fills your stomach. On the other hand, it doesn't give you any extra energy...
Chinese Noodles
Dodgy Homemade Dish
Dried Chewing Gum
Half-eaten Chicken Wings
Handful of Sweets
Mouldy Ham Sandwich
Mouldy Neapolitan
Open Can
Out-of-Date Biscuits
Packet of Soft Crisps
Rancid Jaffa Cakes
Stale Tart
Suspicious-looking Vegetable
Unspecified Meat
Premium Food
Premium Food gives a bonus
taking your total beyond its maximum (usually to 7).
Just this once does no harm, you enjoy devouring the
something... . It makes a change from the usual disgusting slop... it perks you right up.
You get a bonus of 1 AP !
Infected Food
Infected food has a chance of getting you
Infected.
Bad news, you maybe shouldn't have swallowed that... you have been infected !
Unprepared Food
Unprepared food must have some action performed to make it edible.
Can - must be opened with a
Can Opener,
Screwdriver, or
Hacksaw, or in the
Workshop costing
. Becomes an
Open Can
Dried Marshmallows - needs cooking over a
Torch and becomes
Burnt Marshmallows.
Suspicious looking plum juice - can be eaten for no effect or cooked by a hero in a
Kitchen.
Containers
Containers must be opened in some manner and give random food items.
Doggy Bag - can be opened without cost or tools to give 1 item.
Food Parcel - requires tools or workshop? to open and gives 1-2 items.
Alcohol
Alcohol does not count as food nor water. It will restore your
to maximum and give you the status
Drunk. The next day you will receive the status
Hungover. Both Drunk and Hungover prevent you from drinking further alcohol.
Coffee
Coffee may be drunk an unlimited number of times for no negative effect and each cup restores 4
toward your maximum. However brewing coffee requires a
Cafetière which is expensive to repair, and each cup is expensive to brew.