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Difference between revisions of "Defence"

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(Permanent Defense: updated defence value for guardian and defensive objects)
(defence not defense (game is british english so is the page name!!))
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Defense. It's what keeps us alive. It's what keeps those horrible flesh-eating zombies out of our town. You can never have too much defense.
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Defence. It's what keeps us alive. It's what keeps those horrible flesh-eating zombies out of our town. You can never have too much defence.
  
  
 
== What It Does ==
 
== What It Does ==
Defense is needed to keep the town protected from the masses of zombies from wiping out your town. Defense is calculated very basically. 1 defense prevents 1 zombie from entering the town (so if the town has 140 defense and 150 zombies attack that night, then 10 zombies will make it into town). ''Note: If the town gates are left open during the attack the towns defense means nothing, and all of the zombies will descend upon the town!''
+
Defence is needed to keep the town protected from the masses of zombies from wiping out your town. Defence is calculated very basically. 1 defence prevents 1 zombie from entering the town (so if the town has 140 defence and 150 zombies attack that night, then 10 zombies will make it into town). ''Note: If the town gates are left open during the attack the towns defence means nothing, and all of the zombies will descend upon the town!''
  
 
== Defensive Buildings ==
 
== Defensive Buildings ==
There are lots of things to build in your desolate town, each with its own perks and problems. Most of these include providing the town with defense every night. There are two kinds of defense: permanent and temporary.
+
There are lots of things to build in your desolate town, each with its own perks and problems. Most of these include providing the town with defence every night. There are two kinds of defence: permanent and temporary.
  
=== Permanent Defense ===
+
=== Permanent Defence ===
Permanent defense provides the town with defense throughout every attack without being destroyed.
+
Permanent defence provides the town with defence throughout every attack without being destroyed.
Buildings that provide permanent defense include:
+
Buildings that provide permanent defence include:
 
*[[File:Small_saw.gif]] [[Screaming Saws]] +45
 
*[[File:Small_saw.gif]] [[Screaming Saws]] +45
 
*[[File:Small_dig.gif]] [[Cannon Mounds]] +15
 
*[[File:Small_dig.gif]] [[Cannon Mounds]] +15
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*[[File:Small_barbed.gif]] [[Barbed Wire]] +5
 
*[[File:Small_barbed.gif]] [[Barbed Wire]] +5
 
*[[File:Small_fence.gif]] [[Wooden Fencing]] +20
 
*[[File:Small_fence.gif]] [[Wooden Fencing]] +20
*[[File:Small_gather.gif]] [[Great Pit]] +10 ([[Town Upgrades]] provides more defense)
+
*[[File:Small_gather.gif]] [[Great Pit]] +10 ([[Town Upgrades]] provides more defence)
 
*[[File:Item_plate.gif]] [[Spiked Pit]] +25
 
*[[File:Item_plate.gif]] [[Spiked Pit]] +25
 
*[[File:Small_grater.gif]] [[Zombie Grater]] +65
 
*[[File:Small_grater.gif]] [[Zombie Grater]] +65
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*[[File:Item_plate.gif]] [[Perforator]] +45
 
*[[File:Item_plate.gif]] [[Perforator]] +45
 
*[[File:Item_plate.gif]] [[The Big Rebuild]] +180
 
*[[File:Item_plate.gif]] [[The Big Rebuild]] +180
*[[File:Item_tube.gif]] [[Water Turrets]] +60 ([[Town Upgrades]] provides more defense if there is enough water in the [[Well]])
+
*[[File:Item_tube.gif]] [[Water Turrets]] +60 ([[Town Upgrades]] provides more defence if there is enough water in the [[Well]])
 
*[[File:Item_plate.gif]] [[Automatic Sprinklers]] +95
 
*[[File:Item_plate.gif]] [[Automatic Sprinklers]] +95
 
*[[File:Item_plate.gif]] [[Saniflo Macerator]] +45
 
*[[File:Item_plate.gif]] [[Saniflo Macerator]] +45
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*[[File:Item_plate.gif]] [[Reinforcing Beams]] +25
 
*[[File:Item_plate.gif]] [[Reinforcing Beams]] +25
 
*[[File:Item_plate.gif]] [[Interior Wall]] +70
 
*[[File:Item_plate.gif]] [[Interior Wall]] +70
*[[File:Item_home_def.gif]] [[Upgradable Wall]] +15 ([[Town Upgrades]] provides more defense)
+
*[[File:Item_home_def.gif]] [[Upgradable Wall]] +15 ([[Town Upgrades]] provides more defence)
 
*[[File:Item_plate.gif]] [[Spiked Wall]] +50
 
*[[File:Item_plate.gif]] [[Spiked Wall]] +50
  
  
  
Some defensive objects provide permanent defense for the town, as long as they are in the bank. Their defense value is from 1-2, depending on whether the {{MetaInline|Defensive Focus}} was built or upgraded. These include:
+
Some defensive objects provide permanent defence for the town, as long as they are in the bank. Their defence value is from 1-2, depending on whether the {{MetaInline|Defensive Focus}} was built or upgraded. These include:
 
*[[File:Item_bed.gif]] [[Mattress]]  
 
*[[File:Item_bed.gif]] [[Mattress]]  
 
*[[File:Item_trestle.gif]] [[Trestle]]  
 
*[[File:Item_trestle.gif]] [[Trestle]]  
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*[[File:Item_pet_dog.gif]] [[Guard Dog]]
 
*[[File:Item_pet_dog.gif]] [[Guard Dog]]
  
Having a [[Guardian]] alive and in town also boosts your town's defense by 5.
+
Having a [[Guardian]] alive and in town also boosts your town's defence by 5.
  
=== Temporary Defense ===
+
=== Temporary Defence ===
Temporary defense only lasts for one night, and is destroyed during the nights attack. You can build it again the next night if you want, but it's extremely inefficient.
+
Temporary defence only lasts for one night, and is destroyed during the nights attack. You can build it again the next night if you want, but it's extremely inefficient.
Buildings that provide Temporary Defense include:
+
Buildings that provide Temporary Defence include:
 
*[[File:Item_plate.gif]] [[Waterminefield]] +75
 
*[[File:Item_plate.gif]] [[Waterminefield]] +75
 
*[[File:Item_plate.gif]] [[Explodage]] +35
 
*[[File:Item_plate.gif]] [[Explodage]] +35
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*[[File:Item_wood_plate.gif]] [[Guerilla Tactics]] +45
 
*[[File:Item_wood_plate.gif]] [[Guerilla Tactics]] +45
 
*[[File:Item_hmeat.gif]] [[Baited Trap]] +45
 
*[[File:Item_hmeat.gif]] [[Baited Trap]] +45
*[[File:Item_wood_plate.gif]] [[Emergency Defenses]] +40
+
*[[File:Item_wood_plate.gif]] [[Emergency Defences]] +40
 
*[[File:Item_wood_plate.gif]] [[Spike Trap]] +25
 
*[[File:Item_wood_plate.gif]] [[Spike Trap]] +25
 
*[[File:Item_plate.gif]] [[Lure]] +10
 
*[[File:Item_plate.gif]] [[Lure]] +10
  
Some defensive objects provide temporary defense for the town. These include:
+
Some defensive objects provide temporary defence for the town. These include:
 
*[[File:Item_torch.gif]] [[Torch]]
 
*[[File:Item_torch.gif]] [[Torch]]
  
 
[[Category:Town]]
 
[[Category:Town]]

Revision as of 23:18, 26 July 2011

Defence. It's what keeps us alive. It's what keeps those horrible flesh-eating zombies out of our town. You can never have too much defence.


What It Does

Defence is needed to keep the town protected from the masses of zombies from wiping out your town. Defence is calculated very basically. 1 defence prevents 1 zombie from entering the town (so if the town has 140 defence and 150 zombies attack that night, then 10 zombies will make it into town). Note: If the town gates are left open during the attack the towns defence means nothing, and all of the zombies will descend upon the town!

Defensive Buildings

There are lots of things to build in your desolate town, each with its own perks and problems. Most of these include providing the town with defence every night. There are two kinds of defence: permanent and temporary.

Permanent Defence

Permanent defence provides the town with defence throughout every attack without being destroyed. Buildings that provide permanent defence include:

Not Updated To Season 3


Some defensive objects provide permanent defence for the town, as long as they are in the bank. Their defence value is from 1-2, depending on whether the Item meca parts.gifItem meca parts.gifDefensive Focus Defensive Focus was built or upgraded. These include:

Having a Guardian alive and in town also boosts your town's defence by 5.

Temporary Defence

Temporary defence only lasts for one night, and is destroyed during the nights attack. You can build it again the next night if you want, but it's extremely inefficient. Buildings that provide Temporary Defence include:

Some defensive objects provide temporary defence for the town. These include: