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Difference between revisions of "Defence"

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(Permanent Defense: updated a lot of defences for season 3, made a category of defences that don't have season 3 data yet)
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Permanent defense provides the town with defense throughout every attack without being destroyed.
 
Permanent defense provides the town with defense throughout every attack without being destroyed.
 
Buildings that provide permanent defense include:
 
Buildings that provide permanent defense include:
*[[File:Item_plate.gif]] [[Screaming Saws]] +40
+
*[[File:Small_saw.gif]] [[Screaming Saws]] +45
*[[File:Small_dig.gif]] [[Cannon Mounds]] +10
+
*[[File:Small_dig.gif]] [[Cannon Mounds]] +15
 +
*[[File:Item_plate.gif]] [[Rock Cannon]] +25
 +
*[[File:Item_plate.gif]] [[War Mill]] +10
 +
*[[File:Small_door_closed.gif]] [[Automatic Piston Lock]] +15
 +
*[[File:Item_plate.gif]] [[Reinforced Gates]] +5
 +
*[[File:Small_falsecity.gif]] [[False Town]] +245
 +
*[[File:Item_tagger.gif]] [[Watchtower]] +5
 +
*[[File:Status_terror.gif]] [[Emergency Supplies]] +10
 +
*[[File:Small_wallimprove.gif]] [[Wall Upgrade v1]] +10
 +
*[[File:Small_barbed.gif]] [[Barbed Wire]] +5
 +
*[[File:Small_fence.gif]] [[Wooden Fencing]] +20
 +
*[[File:Small_gather.gif]] [[Great Pit]] +10 ([[Town Upgrades]] provides more defense)
 +
*[[File:Item_plate.gif]] [[Spiked Pit]] +25
 +
*[[File:Small_grater.gif]] [[Zombie Grater]] +65
 +
*[[File:Small_gather.gif]] [[Old School Traps]] +25
 +
 
 +
'''Not Updated To Season 3'''
 
*[[File:Item_plate.gif]] [[Plate Gun]] +50
 
*[[File:Item_plate.gif]] [[Plate Gun]] +50
 
*[[File:Item_plate.gif]] [[Perforator]] +45
 
*[[File:Item_plate.gif]] [[Perforator]] +45
*[[File:Item_plate.gif]] [[Stone Cannon]] +60
 
*[[File:Item_plate.gif]] [[Breaker]] +12
 
*[[File:Small_door_closed.gif]] [[Portal Lock]] +2
 
*[[File:Small_door_closed.gif]] [[Piston Lock]] +15
 
*[[File:Item_plate.gif]] [[Armour Plating]] +12
 
*[[File:Small_home.gif]] [[False Town]] +210
 
 
*[[File:Item_plate.gif]] [[The Big Rebuild]] +180
 
*[[File:Item_plate.gif]] [[The Big Rebuild]] +180
 
*[[File:Item_tube.gif]] [[Water Turrets]] +60 ([[Town Upgrades]] provides more defense if there is enough water in the [[Well]])
 
*[[File:Item_tube.gif]] [[Water Turrets]] +60 ([[Town Upgrades]] provides more defense if there is enough water in the [[Well]])
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*[[File:Item_plate.gif]] [[Saniflo Macerator]] +45
 
*[[File:Item_plate.gif]] [[Saniflo Macerator]] +45
 
*[[File:Item_plate.gif]] [[Pressure Washer]] +50
 
*[[File:Item_plate.gif]] [[Pressure Washer]] +50
*[[File:Item_tagger.gif]] [[Watchtower]] +3
 
*[[File:Status_terror.gif]] [[Emergency Supplies]] +5
 
*[[File:Item_plate.gif]] [[Great Wall Strengthening]] +7
 
*[[File:Item_plate.gif]] [[Barbs]] +9
 
*[[File:Item_plate.gif]] [[Barricades]] +25
 
*[[File:Small_gather.gif]] [[Great Pit]] +20 ([[Town Upgrades]] provides more defense)
 
*[[File:Item_plate.gif]] [[Spiked Pit]] +50
 
 
*[[File:Item_plate.gif]] [[Moat]] +45
 
*[[File:Item_plate.gif]] [[Moat]] +45
*[[File:Item_plate.gif]] [[Zombie Grater]] +75
 
*[[File:Small_gather.gif]] [[Old School Traps]] +30
 
 
*[[File:Item_plate.gif]] [[Razor Wall]] +40
 
*[[File:Item_plate.gif]] [[Razor Wall]] +40
 
*[[File:Item_meca_parts.gif‎]] [[Ramparts]] +5
 
*[[File:Item_meca_parts.gif‎]] [[Ramparts]] +5
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*[[File:Item_home_def.gif]] [[Upgradable Wall]] +15 ([[Town Upgrades]] provides more defense)
 
*[[File:Item_home_def.gif]] [[Upgradable Wall]] +15 ([[Town Upgrades]] provides more defense)
 
*[[File:Item_plate.gif]] [[Spiked Wall]] +50
 
*[[File:Item_plate.gif]] [[Spiked Wall]] +50
 +
 +
  
 
Some defensive objects provide permanent defense for the town, as long as they are in the bank. Their defense value is from 2-8, depending on whether the {{MetaInline|Defensive Focus}} was built or upgraded. These include:
 
Some defensive objects provide permanent defense for the town, as long as they are in the bank. Their defense value is from 2-8, depending on whether the {{MetaInline|Defensive Focus}} was built or upgraded. These include:

Revision as of 21:54, 26 July 2011

Defense. It's what keeps us alive. It's what keeps those horrible flesh-eating zombies out of our town. You can never have too much defense.


What It Does

Defense is needed to keep the town protected from the masses of zombies from wiping out your town. Defense is calculated very basically. 1 defense prevents 1 zombie from entering the town (so if the town has 140 defense and 150 zombies attack that night, then 10 zombies will make it into town). Note: If the town gates are left open during the attack the towns defense means nothing, and all of the zombies will descend upon the town!

Defensive Buildings

There are lots of things to build in your desolate town, each with its own perks and problems. Most of these include providing the town with defense every night. There are two kinds of defense: permanent and temporary.

Permanent Defense

Permanent defense provides the town with defense throughout every attack without being destroyed. Buildings that provide permanent defense include:

Not Updated To Season 3


Some defensive objects provide permanent defense for the town, as long as they are in the bank. Their defense value is from 2-8, depending on whether the Item meca parts.gifItem meca parts.gifDefensive Focus Defensive Focus was built or upgraded. These include:

Having a Guardian alive and in town also boosts your town's defense by 1.

Temporary Defense

Temporary defense only lasts for one night, and is destroyed during the nights attack. You can build it again the next night if you want, but it's extremely inefficient. Buildings that provide Temporary Defense include:

Some defensive objects provide temporary defense for the town. These include: