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Difference between revisions of "Map"

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[[File:25map.gif|thumb|306px|An example of a large map.]]
 
[[File:25map.gif|thumb|306px|An example of a large map.]]
  
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Maps are square. Your initial town can be placed "off-centre", i.e. not in the center of the map.
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Maps are square. Your initial town can be placed somehow "off-centre", i.e. not in the center of the map.
  
 
== Towns ==
 
== Towns ==
 
Different types of [[towns]] have different maps.
 
Different types of [[towns]] have different maps.
  
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For local towns, the map is small - 12x12, and always has 10 normal buildings and 1 explorable building.
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For local towns, the map is small - 12x12, and always has 10 {{MetaInline|Ruins}} and 1 {{MetaInline|Explorable Ruins|displayname=Explorable Ruin}}.
  
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For distant/hardcore towns, the map is much larger - 23x23 to 27x27.
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For distant/hardcore towns, the map is much larger - 23x23 to 27x27 - and has 20 {{MetaInline|Ruins}} and 2 {{MetaInline|Explorable Ruins|displayname=Explorable Ruins}}.
  
 
== Zombie numbers ==
 
== Zombie numbers ==
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Zombies respawn every day. Don't expect the zones always stay the same.
 
Zombies respawn every day. Don't expect the zones always stay the same.
  
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==Notes==
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{{MetaInline|Ruins}} will start with 4+ zombies, but in zones within 1-2{{AP}} from the town will have fewer zombies.
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*See [[Trivia]] for the map messages.
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== Trivia ==
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*See [[Trivia#Map messages]] for the map messages.
  
 
==Testing==
 
==Testing==
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{{outdated}}
 
 
Please visit the [[Talk:Initial Map|talk page]] to aid us in our research on bigger maps.
 
Please visit the [[Talk:Initial Map|talk page]] to aid us in our research on bigger maps.
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The following is known about the Initial Map Setup in Die2Nite:
 
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* Maps are square. Regular towns range in size from 10x10 to up to 14x14. The Season 2 update (20 April, 2011) reported that towns could be up to 25x25 in size. However, distant towns of up to 27x27 have been reported.
 
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* Regular towns have 10 special zones on them.
 
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* Distant towns have 20 {{MetaInline|Ruins|special zones}} plus an {{MetaInline|Explorable Ruins|displayname=Explorable Ruin}} on them.
 
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* Initial zombie distribution centres around special zones - special zones will start with 4+ zombies in them, zones 1-2{{AP}} from special zones will have fewer.
 
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* Town can be placed "off-centre" - a centred 12x12 town would have five rows to the left of it and six to the right (or vice versa) and the same top/bottom. An off-centre 12x12 town would have 4 rows/columns on one side and 7 on the other. An off-centre 13x13 town would have 5 rows/columns on one side and 7 on the other (or 4 and 8). As of 19 Feb, 2011, the largest reported off-set for a smaller was 2 columns: a 14x14 town with the x-axis ranging from -9 to +4. There is so far no conclusive data on bigger maps.
 
  
 
==External links==
 
==External links==

Latest revision as of 23:25, 10 March 2018

Item todo.gif This page has automatically been added to the to do category for the following reason: This page is currently just a section on the initial map, need more general info about the map. The page was tagged by: Discordance 07:39, 30 August 2011 (PDT)
An example of a large map.

Maps are square. Your initial town can be placed somehow "off-centre", i.e. not in the center of the map.

Towns

Different types of towns have different maps.

For local towns, the map is small - 12x12, and always has 10 R ruine.gifR ruine.gifRuins Ruins and 1 Small enter.gifSmall enter.gifExplorable Ruins Explorable Ruin.

For distant/hardcore towns, the map is much larger - 23x23 to 27x27 - and has 20 R ruine.gifR ruine.gifRuins Ruins and 2 Small enter.gifSmall enter.gifExplorable Ruins Explorable Ruins.

Zombie numbers

Each zone of the square has a color. Different color indicate a specific estimated amount of zombies.

  • Dark green: No zombies
  • Light green: 1-3 zombies (when hovered over, display the text "Isolated zombies")
  • Brown: 2-5 zombies (when hovered over, display the text "pack of zombies")
  • Deep red: 4+ zombies (when hovered over, display the text "horde of zombies")

Zombies respawn every day. Don't expect the zones always stay the same.

R ruine.gifR ruine.gifRuins Ruins will start with 4+ zombies, but in zones within 1-2Small pa.gif from the town will have fewer zombies.

Trivia

Testing

Please visit the talk page to aid us in our research on bigger maps.

External links

Map - Official Die2Nite.Com Help Section