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Difference between revisions of "Map"

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{{todo|This page is currently just a section on the initial map, need more general info about the map|[[User:Discordance|Discordance]] 07:39, 30 August 2011 (PDT)}}
 
[[File:25map.gif|thumb|306px|An example of a large map.]]
 
[[File:25map.gif|thumb|306px|An example of a large map.]]
  
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The following is known about the Initial Map Setup in Die2Nite:
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Maps are square. Your initial town can be placed somehow "off-centre", i.e. not in the center of the map.
  
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* Maps are square. Regular towns range in size from 10x10 to up to 14x14 distant towns range from 12x12 up to 14x14, and larger (around 25x25) maps are available (sizes listed here are confirmed - if you are in a town outside of this range please update the numbers).
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== Towns ==
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* All town maps (even regular ones) have 10 special zones on them (Large map buildings unconfirmed so far).
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Different types of [[towns]] have different maps.
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* Initial zombie distribution centres around special zones - special zones will start with 4+ zombies in them, zones 1-2{{AP}} from special zones will have fewer.
 
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* Town can be placed "off-centre" - a centred 12x12 town would have five rows to the left of it and six to the right (or vice versa) and the same top/bottom. An off-centre 12x12 town would have 4 rows/columns on one side and 7 on the other. An off-centre 13x13 town would have 5 rows/columns on one side and 7 on the other (or 4 and 8). As of 19 Feb, 2011, the largest reported off-set was 2 columns: a 14x14 town with the x-axis ranging from -9 to +4. There is so far no conclusive data on bigger maps.
 
  
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Please visit the talk page to aid us in our research on bigger maps.
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For local towns, the map is small - 12x12, and always has 10 {{MetaInline|Ruins}} and 1 {{MetaInline|Explorable Ruins|displayname=Explorable Ruin}}.
  
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For distant/hardcore towns, the map is much larger - 23x23 to 27x27 - and has 20 {{MetaInline|Ruins}} and 2 {{MetaInline|Explorable Ruins|displayname=Explorable Ruins}}.
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== Zombie numbers ==
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Each zone of the square has a color. Different color indicate a specific estimated amount of zombies.
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* Dark green: No zombies
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* Light green: 1-3 zombies (when hovered over, display the text "Isolated zombies")
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* Brown: 2-5 zombies (when hovered over, display the text "pack of zombies")
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* Deep red: 4+ zombies (when hovered over, display the text "horde of zombies")
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Zombies respawn every day. Don't expect the zones always stay the same.
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{{MetaInline|Ruins}} will start with 4+ zombies, but in zones within 1-2{{AP}} from the town will have fewer zombies.
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== Trivia ==
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*See [[Trivia#Map messages]] for the map messages.
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==Testing==
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Please visit the [[Talk:Initial Map|talk page]] to aid us in our research on bigger maps.
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==External links==
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{{Help|map}}
  
 
[[Category:World Beyond]]
 
[[Category:World Beyond]]

Latest revision as of 23:25, 10 March 2018

Item todo.gif This page has automatically been added to the to do category for the following reason: This page is currently just a section on the initial map, need more general info about the map. The page was tagged by: Discordance 07:39, 30 August 2011 (PDT)
An example of a large map.

Maps are square. Your initial town can be placed somehow "off-centre", i.e. not in the center of the map.

Towns

Different types of towns have different maps.

For local towns, the map is small - 12x12, and always has 10 R ruine.gifR ruine.gifRuins Ruins and 1 Small enter.gifSmall enter.gifExplorable Ruins Explorable Ruin.

For distant/hardcore towns, the map is much larger - 23x23 to 27x27 - and has 20 R ruine.gifR ruine.gifRuins Ruins and 2 Small enter.gifSmall enter.gifExplorable Ruins Explorable Ruins.

Zombie numbers

Each zone of the square has a color. Different color indicate a specific estimated amount of zombies.

  • Dark green: No zombies
  • Light green: 1-3 zombies (when hovered over, display the text "Isolated zombies")
  • Brown: 2-5 zombies (when hovered over, display the text "pack of zombies")
  • Deep red: 4+ zombies (when hovered over, display the text "horde of zombies")

Zombies respawn every day. Don't expect the zones always stay the same.

R ruine.gifR ruine.gifRuins Ruins will start with 4+ zombies, but in zones within 1-2Small pa.gif from the town will have fewer zombies.

Trivia

Testing

Please visit the talk page to aid us in our research on bigger maps.

External links

Map - Official Die2Nite.Com Help Section