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Difference between revisions of "Battery Launcher Mk. II (loaded)"
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{{MetaInfobox}} | {{MetaInfobox}} | ||
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==Found== | ==Found== | ||
| − | *Loading {{MetaInline|Battery Launcher Mk.II (empty)}} with a {{MetaInline|Battery}}. | + | *Loading {{MetaInline|Battery Launcher Mk. II (empty)}} with a {{MetaInline|Battery}}. |
| − | == | + | ==Uses== |
| + | *Firing a shot gives {{MetaInline|Battery Launcher Mk. II (empty)}}. | ||
*Kills 1 zombie per shot. | *Kills 1 zombie per shot. | ||
*Uses a {{MetaInline|Battery}} as ammunition. | *Uses a {{MetaInline|Battery}} as ammunition. | ||
| − | *Batteries are only [[Crushed Battery|destroyed]] | + | *Batteries are only [[Crushed Battery|destroyed]] 28.75% of the time. Otherwise, they can be picked up and reused. |
| + | *Guard weapon - 11 attack pts. | ||
| + | |||
| + | == Notes == | ||
| + | * In [[Season 11]]: | ||
| + | ** {{MetaInline|Watchmen}} points provided decreased from 15 to 11. | ||
{{Armoury}} | {{Armoury}} | ||
Latest revision as of 18:13, 17 November 2015
| Battery Launcher Mk. II (loaded) |
|
| This upgraded version of the Battery Launcher 1-ITF features a BUTA Mark II Calibrator. By precisely regulating the firepower, this feature sometimes allows batteries which have already been fired to be recovered. | |
| Category | Items |
| Sub Category | Armoury |
The Battery Launcher Mk. II uses a single
Battery for ammunition, and kills one zombie at a time; however, it may not always yield a
Crushed Battery, averaging multiple kills with one Battery. It's a VERY good weapon.
Found
- Loading
Battery Launcher Mk. II (empty) with a
Battery.
Uses
- Firing a shot gives
Battery Launcher Mk. II (empty). - Kills 1 zombie per shot.
- Uses a
Battery as ammunition. - Batteries are only destroyed 28.75% of the time. Otherwise, they can be picked up and reused.
- Guard weapon - 11 attack pts.
Notes
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