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Original work done by [http://twinoid.com/user/70794 Dream], [http://twd.io/e/XriQ0w/0 original thread]
+
Original work about shaman done by [http://twinoid.com/user/70794 Dream], [http://twd.io/e/XriQ0w/0 original thread]
 +
 
 +
 
 +
[[Season 11]] Mysterious season started 1st April 2015. Next changes have been made:
 +
 
 +
== Towns ==
 +
 
 +
* Number of distant region towns are reduced from 3 to 1
 +
* Number of local or small map towns are increased from 1 to 3.
 +
* Hardcore towns - cost for attacking another citizen deacreased from 5 {{AP}} to 3 {{AP}}.
 +
** {{MetaInline|Explorable Ruins}} are closer to town and level of difficulty has been increased.
 +
* Only 35 top players are used for calculating rankings.
 +
 
 +
== Construction site ==
 +
 
 +
* Projects added :
 +
** {{MetaInline|Hammam}}
 +
** {{MetaInline|Battlements}}, you must have this construction built before anyone can join the watch.
 +
* Projects removed :
 +
** {{MetaInline|XXL Voodoo Doll}}
 +
** {{MetaInline|Sword of Bokor}}
 +
** {{MetaInline|Spirit Mirage}}
 +
** {{MetaInline|Holy Raincloud}}
 +
* Project changes :
 +
** {{MetaInline|Architect's Study}} can now only be upgraded to level 3.
 +
 
 +
== Watchmen ==
 +
 
 +
* {{MetaInline|Watchmen}} points provided changed for some weapons, mostly decreased.
  
  
 
[[File:shaman_rp1.png|thumb|an example RP text for randomly chosen shaman]] [[File:shaman_rp2.png|thumb|another example RP text for randomly chosen shaman]]
 
[[File:shaman_rp1.png|thumb|an example RP text for randomly chosen shaman]] [[File:shaman_rp2.png|thumb|another example RP text for randomly chosen shaman]]
 
  
 
== Shamans in Season 11 ==
 
== Shamans in Season 11 ==
Line 9: Line 36:
 
In previous seasons, Shaman was a class that only paid accounts could choose. Now the new modified abilities is conferred upon a random member of the town, resident or hero. The shaman has hero like abilities in regards to collecting and seeing souls on the map, healing afflictions and making it rain.
 
In previous seasons, Shaman was a class that only paid accounts could choose. Now the new modified abilities is conferred upon a random member of the town, resident or hero. The shaman has hero like abilities in regards to collecting and seeing souls on the map, healing afflictions and making it rain.
  
== How does the shaman get selected? ==
+
== How does the Shaman get selected? ==
  
 
Each town can only have one shaman at a time that gets randomly selected  on day two. If the current shaman dies, a new shaman will be randomly selected after the attack on the next day.
 
Each town can only have one shaman at a time that gets randomly selected  on day two. If the current shaman dies, a new shaman will be randomly selected after the attack on the next day.
Line 15: Line 42:
 
It appears to be a random selection for now, We have attempted to find any kind of link to who may get selected according to  activity, first player to log on the previous day or election day, activity level or account status of hero/resident. None of these factors seems to have any effect on the selection process.
 
It appears to be a random selection for now, We have attempted to find any kind of link to who may get selected according to  activity, first player to log on the previous day or election day, activity level or account status of hero/resident. None of these factors seems to have any effect on the selection process.
  
== Types of Souls ==
+
== Souls ==
 
 
  
 
When a citizen or hero dies, a soul gets generated BUT the location and the type of death decides the type of soul. There appears to be no class of "powerful" souls this season.
 
When a citizen or hero dies, a soul gets generated BUT the location and the type of death decides the type of soul. There appears to be no class of "powerful" souls this season.
Line 22: Line 48:
 
A death inside the town as a watchman, dehydration, withdrawal or eaten by zeds generates a "blue" or Lost Soul that is "broken" in the desert next day. If someone dies outside or fails at camping, a dangerous and attack increasing "Red" or Tortured Soul, will be generated in the desert next day. A repaired blue lost soul (broken) can become a Lost Soul that can be purified to longer attract additional zombies in the attack.
 
A death inside the town as a watchman, dehydration, withdrawal or eaten by zeds generates a "blue" or Lost Soul that is "broken" in the desert next day. If someone dies outside or fails at camping, a dangerous and attack increasing "Red" or Tortured Soul, will be generated in the desert next day. A repaired blue lost soul (broken) can become a Lost Soul that can be purified to longer attract additional zombies in the attack.
  
 +
=== Lost Soul ===
 +
It is completely safe for anyone to collect {{MetaInline|Lost Soul|displayname=Lost Souls}} without any need for an immunity from potions (see below). After the soul has been brought to town and the Hannaman has been constructed, the soul can be purified.
  
[[File:broken_soul.png]] Broken soul vs Tortured Soul. [[File:Tortured soul.png]]
+
Lost souls left outside randomly turn into {{MetaInline|Tortured Soul|displayname=Tortured Souls}}.
  
== Handling Souls ==
+
=== Tortured Soul ===
 +
{{MetaInline|Tortured Soul|displayname=Tortured Souls}} will kill if you attempt to pick them up outside.
  
'''Lost, Broken souls
+
There are two ways to avoid this, either letting the towns shaman collect them as they are immune to their effect or  by drinking a  Mystic or Shamanic Potion.
'''
 
  
It is completely safe for anyone to collect or  repair  "broken" souls without any need for an immunity from potions (see below). They are a "broken" item and like any other weapon they need a kwik fix or repair-kit to remove this status. After the soul has been repaired and the Hannaman has been constructed, the soul can be purified.
+
Once the red tortured Soul is in the bank, anyone in town can touch the Red Tortured Soul from the bank WITHOUT the need for drinking a Mystic Potion.
 +
[[File:Torture soul bank.png]]
  
'''Tortured Souls'''
+
Note: Early in Season 11 this was tested with escort. An escorted player who could not safely pick up a tortured soul was killed when instructed to.
  
It is not safe to handle tortured souls! Tortured Souls will kill if you attempt to pick them up as if it was a poison.  
+
[[File:escort_tortured_soul.png|400px]]
  
There are two ways to avoid this, either letting the towns shaman collect them as they are immune to their effect or  by drinking a  Mystic or Shamanic Potion.
+
[[File:escort_tortured_soul2.png|400px]]
  
'''Potions'''
+
=== Broken Souls ===
 +
At the begining of the season there were Broken Souls. They have since disappeared. Broken souls could be repaired just like broken weapons. They affected the attack like Tortured Souls, but could be picked up like Lost Souls.
 +
[[File:broken_soul.png]]
  
 +
== Potions ==
 
Potions are  brewed by the town shaman in his home by combining a Soul Action point and a water ration. The drinker of the potion  will become immune for the entire length of that town  and allow him/her to pick any tortured Soul in that town's lifespan safely.  Please note that, Red Tortured Souls are only dangerous to pick up outside!
 
Potions are  brewed by the town shaman in his home by combining a Soul Action point and a water ration. The drinker of the potion  will become immune for the entire length of that town  and allow him/her to pick any tortured Soul in that town's lifespan safely.  Please note that, Red Tortured Souls are only dangerous to pick up outside!
 
Once the red tortured Soul is in the bank, anyone in town can touch the Red Tortured Soul from the bank WITHOUT the need for drinking a Mystic Potion.
 
  
 
[[File:Brew potion.png]]  
 
[[File:Brew potion.png]]  
 
  
 
[[File:Drink mystic potion.png]]
 
[[File:Drink mystic potion.png]]
 
  
 
[[File:picking tortured soul.png]]
 
[[File:picking tortured soul.png]]
  
  
[[File:Torture soul bank.png]]
+
== What does a Shaman do? ==
 
 
== Why does each town get a shaman and what can this Skill/class Do and why it is one of the most important Job in each town? ==
 
 
 
 
 
A Shaman can see all souls regardless of their current FORM at all times even after they have been picked up and dropped again . they will be hovering in a square of 4 zones, and the Soul will always be in the lower right zone of that square. the shaman can see the souls under unvisited zones so it is no longer needed to open the entire map by walking through all zones as it was the case in previous seasons.
 
shaman can see the souls under un-visited zones
 
 
 
[[File:Shaman visibility.png]]
 
 
 
 
 
once the shaman gets selected on day 2 he/she will have daily 5 Soul Action Points and here is what the shaman can do with them:
 
  
 +
A Shaman in season 11 can see souls on the map, can use 5 {{MP}} (Mystic points) and can transport multiple souls including normally deadly tortured souls.
  
[[File:Shaman points.png]]
+
'''Soul visibility:'''
 +
The shaman can see the souls anywhere on the map, regardless of whether the zones have been explored. Souls will appear to be "hovering" in a square of 4 zones, however the Soul will always be in the lower right zone of those four zones. Shaman can see all souls regardless of their current status of being carried, moved or dropped. The map does not show what current form the soul is in. (i.e lost or tortured )
  
Making it Rain to either kill zeds or if used at the towns Gates it has a % chance to add about 5 water to the well. and this action costs 3 Soul action points which means it can be done only once daily.
+
===Mystic points===
 +
Once the shaman gets selected on day 2 he/she will have daily 5 Mystic Points or {{MP}}. These can be used to make it rain, brew a shamanic potion or conduct healing.
  
[[File:Make it rain.png]]
+
'''Making it Rain:''' Costs 3 {{MP}} and can either kill zeds in zones external of the town or at the towns gates the rain has a chance to add 5 water to the well.  
 
      
 
      
[[File:Brew potion.png]]Brew a Shamanic Potion
+
'''Brew a Shamanic Potion:''' Uses a single {{MP}} and a water ration.  Can be used five times daily. A shamanic potion is drunk as a replacement for daily water. It had the additional benefit apart from relieving thirst and six action points (AP), it enables a non-shaman to pick up tortured souls and avoid immediate death. A single potion grants immunity for the entire length of that town.
 
 
1 Soul Action Point and 1 water and it can be done up to 5 times daily. as explained before this potion must be drank as a replacement for daily water when a non-shaman needs to pick up and collect a red tortured Soul to avoid immediate death and become immune for the entire length of that town (not just 1 day). and a reminder if you drink this Mystic Potion you will regain 6 normal AP and refreshed status , BUT at the cost of no longer being able to drink water again to regain another 6 AP. so its a simple exact replacment for water except giving the bonus immunity against tortured Souls.
 
 
 
A shaman can pick up tortured Souls without any risk for death or the need for drink a mystic Potion and they are the only person in each town that can carry several souls of any form at once in their rucksacks. a shaman carrying 2 souls at once in rucksack
 
[[File:Shaman carry souls.png]]
 
 
 
As you can see one of the souls is tortured and the other one is broken lost soul. And here you can see that Non-shaman classes still as before can not carry 2 souls at once.
 
 
 
[[File:Non shaman carry souls.png]]
 
 
 
[[File:Shaman healing.png]]
 
 
 
Healing Illness and other statuses , it can fail or succeed and sometimes the Illness gets transformed to the shaman. not very interesting for testing...
 
  
== Effects of leaving a tortured soul outside in the desert over night? ==
+
'''Healing:''' A shaman can attempt to cure some status effects for 2 {{MP}}, but not wounded, dehydrated or hooked! it can fail or succeed and sometimes the illness can get transferred to the shaman.
  
 +
== Tortured Souls and the Attack ==
  
Leaving one or several Red Tortured Souls outside as long as (each one is in a different zone)  WILL increase the size of the attack. This factor is confirmed to be increasing the size of the attack by 15%. This factor stacks.
+
Leaving one or several Red Tortured Souls outside as long as (each one is in a different zone)  '''will''' increase the size of the attack. This factor is confirmed to be increasing the size of the attack by 15%. This factor stacks.
  
 
So,  X = 15% for each red tortured Soul left outside over night.  
 
So,  X = 15% for each red tortured Soul left outside over night.  
  
it will start with an increased change of all attack estimations from 30% to 100% and increase both with the X factor of the size of the actual attack which we usually have as if no souls were outside:
+
It will start with an increased change of all attack estimations from 30% to 100% and increase both with the X factor of the size of the actual attack which we usually have as if no souls were outside:
 
      
 
      
 
An example: if you have an attack size of 100 zombies (best estimation here, not maximum estimation) and you leave one red tortured Soul outside on the ground over night then your attack size will automatically become '''115''' which is 100 (estimated) + 15% = 115
 
An example: if you have an attack size of 100 zombies (best estimation here, not maximum estimation) and you leave one red tortured Soul outside on the ground over night then your attack size will automatically become '''115''' which is 100 (estimated) + 15% = 115
Line 103: Line 111:
 
If 10 red souls left outside the attack will increase to 150%. to go from 100 to 250.
 
If 10 red souls left outside the attack will increase to 150%. to go from 100 to 250.
  
== What are the effects of Blue Lost Soul (Broken) stored INSIDE the town (in a Rucksack, Chest or  bank) over night? ==
+
== Powerful Souls? ==
 
 
[[File:Shaman lost soul.png]]
 
 
 
If you leave one or several BROKEN Blue Lost Soul  inside the town in the 3 places mentioned above the same affect will happen as if one or several red tortured Soul will be left outside the town over night.
 
 
 
 
 
The attack size will increase by X = 15% of the actual attack size for each Blue broken lost soul. To avoid this all you need to do is simply repair this Blue Lost Soul with a repair Kit.it will then become a Lost Soul
 
 
 
[[File:Repair lost soul.png]] [[File:Lost soul.png]]
 
  
It's no longer broken or marked with a red box like all broken weapons. Anyone can repair this broken soul and it will immediately become harmless. After being repaired, you'll  have the option at home to purify the soul. You'll be rewarded by pointless message.
+
There is no such thing as [[Powerful Soul|Powerful Souls]] anymore.
[[File:Purify soul.png]]
 
  
this used to give towns 10 ranking points per soul in previous seasons, but now the text does not say that at all so who knows, we will know once my town is dead)
+
All 3 types of souls CAN NOT be converted to any other known forms from previous seasons (introduced in Season 5).
 +
In workshop here all 3 souls are in bank and no one not even the shaman has the option to convert them to powerful Souls
  
== Can the shaman convert Souls into the old form "powerful" Souls known from previous seasons using the workshop? ==
 
 
 
NO, all 3 types of souls CAN NOT be converted to any other known forms from previous seasons in workshop here all 3 souls are in bank and no one not even the shaman has the option to convert them to powerful Souls
 
 
[[File:Powerful soul.png]]
 
[[File:Powerful soul.png]]
  
== What happens to the Souls we leave outside while they are in a specific current form? ==
 
 
 
    leaving a Blue Lost Soul (repaired) outside will turn it to a Blue Lost Soul (Broken) Confirmed
 
[[File:Broken soul.png]]
 
    leaving outside an "already touched or picked up" Blue Lost Soul (broken) will change its Form to an "Untouched or not picked up" Blue Lost Soul (broken)
 
    leaving an "Untouched or not picked up" Blue Lost Soul (broken) outside will have 2 Outcomes related to RNG Luck:
 
        X % to change its Form into a Red Tortured Soul OR
 
        Y % to remain a Blue lost soul (broken)
 
  
== What happens when making someone pick a red tortured soul while in escort without that person drinking a mystic potion? ==
 
  
 +
== Distinctions ==
  
    While on escort It will will kill that person here the red soul will immediately disappear and it WILL NOT generate a new soul next day!
+
* Bunch of new distinctions were added to the game:
[[File:escort_tortured_soul.png|400px]][[File:escort_tortured_soul2.png|400px]]
+
** Extreme Projects:
 +
*** 250× = I can recite pi to infinity!
 +
*** 300× = Three rivers dam... That's adorable.
 +
*** 350× = And on the 7th day, he did not rest!  
 +
** Daredevil Camper:
 +
*** 200× = I'm allergic to something in town.
 +
*** 250× = So I guess we're not waiting for Bob?
 +
*** 300× = Bear Grylls
 +
*** 350× = Without a roof or a tooth.
 +
** Distant Discoveries:
 +
*** 250× = I've been round the world... Twice!
 +
*** 300× = Internet Explorer
 +
*** 350× = I've even dug through a public toilet!
 +
*** 400× = Are we there yet?
 +
** Constructions:
 +
*** 4000× = Cement & Garfunkle
 +
*** 5000× = The human ant
 +
*** 6000× = The Great Wall of what?
 +
*** 8000× = Pyramid shmyramid
 +
*** 10000× = I'm working on the Sagrada
 +
** Last line of defence:
 +
*** 5× = Eternally second
 +
*** 10× = The guard may perish, but he never gives up!
 +
*** 20× = The second last of the Mohicans
 +
*** 30× = Allllllmooooooost, ah nope, damn it!
 +
*** 40× = All the way to the end and a bit further
 +
*** 60× = Close ranks and hold on!
 +
** Alcohol:
 +
*** 30× = Just one finger!
 +
*** 60× = Pilager of the liquor store.
 +
*** 150× = Hennessy Highwayman
 +
*** 300× = Barney Gumble of the world beyond
 +
*** 400× = Absinthe from drinking next time eh?!

Latest revision as of 16:08, 17 November 2015

Original work about shaman done by Dream, original thread


Season 11 Mysterious season started 1st April 2015. Next changes have been made:

Towns

  • Number of distant region towns are reduced from 3 to 1
  • Number of local or small map towns are increased from 1 to 3.
  • Hardcore towns - cost for attacking another citizen deacreased from 5 Small pa.gif to 3 Small pa.gif.
  • Only 35 top players are used for calculating rankings.

Construction site

Watchmen


an example RP text for randomly chosen shaman
another example RP text for randomly chosen shaman

Shamans in Season 11

In previous seasons, Shaman was a class that only paid accounts could choose. Now the new modified abilities is conferred upon a random member of the town, resident or hero. The shaman has hero like abilities in regards to collecting and seeing souls on the map, healing afflictions and making it rain.

How does the Shaman get selected?

Each town can only have one shaman at a time that gets randomly selected on day two. If the current shaman dies, a new shaman will be randomly selected after the attack on the next day.

It appears to be a random selection for now, We have attempted to find any kind of link to who may get selected according to activity, first player to log on the previous day or election day, activity level or account status of hero/resident. None of these factors seems to have any effect on the selection process.

Souls

When a citizen or hero dies, a soul gets generated BUT the location and the type of death decides the type of soul. There appears to be no class of "powerful" souls this season.

A death inside the town as a watchman, dehydration, withdrawal or eaten by zeds generates a "blue" or Lost Soul that is "broken" in the desert next day. If someone dies outside or fails at camping, a dangerous and attack increasing "Red" or Tortured Soul, will be generated in the desert next day. A repaired blue lost soul (broken) can become a Lost Soul that can be purified to longer attract additional zombies in the attack.

Lost Soul

It is completely safe for anyone to collect Item soul blue.gifItem soul blue.gifLost Soul Lost Souls without any need for an immunity from potions (see below). After the soul has been brought to town and the Hannaman has been constructed, the soul can be purified.

Lost souls left outside randomly turn into Item soul red.gifItem soul red.gifTortured Soul Tortured Souls.

Tortured Soul

Item soul red.gifItem soul red.gifTortured Soul Tortured Souls will kill if you attempt to pick them up outside.

There are two ways to avoid this, either letting the towns shaman collect them as they are immune to their effect or by drinking a Mystic or Shamanic Potion.

Once the red tortured Soul is in the bank, anyone in town can touch the Red Tortured Soul from the bank WITHOUT the need for drinking a Mystic Potion. Torture soul bank.png

Note: Early in Season 11 this was tested with escort. An escorted player who could not safely pick up a tortured soul was killed when instructed to.

Escort tortured soul.png

Escort tortured soul2.png

Broken Souls

At the begining of the season there were Broken Souls. They have since disappeared. Broken souls could be repaired just like broken weapons. They affected the attack like Tortured Souls, but could be picked up like Lost Souls. Broken soul.png

Potions

Potions are brewed by the town shaman in his home by combining a Soul Action point and a water ration. The drinker of the potion will become immune for the entire length of that town and allow him/her to pick any tortured Soul in that town's lifespan safely. Please note that, Red Tortured Souls are only dangerous to pick up outside!

Brew potion.png

Drink mystic potion.png

Picking tortured soul.png


What does a Shaman do?

A Shaman in season 11 can see souls on the map, can use 5 Small mp.gif (Mystic points) and can transport multiple souls including normally deadly tortured souls.

Soul visibility: The shaman can see the souls anywhere on the map, regardless of whether the zones have been explored. Souls will appear to be "hovering" in a square of 4 zones, however the Soul will always be in the lower right zone of those four zones. Shaman can see all souls regardless of their current status of being carried, moved or dropped. The map does not show what current form the soul is in. (i.e lost or tortured )

Mystic points

Once the shaman gets selected on day 2 he/she will have daily 5 Mystic Points or Small mp.gif. These can be used to make it rain, brew a shamanic potion or conduct healing.

Making it Rain: Costs 3 Small mp.gif and can either kill zeds in zones external of the town or at the towns gates the rain has a chance to add 5 water to the well.

Brew a Shamanic Potion: Uses a single Small mp.gif and a water ration. Can be used five times daily. A shamanic potion is drunk as a replacement for daily water. It had the additional benefit apart from relieving thirst and six action points (AP), it enables a non-shaman to pick up tortured souls and avoid immediate death. A single potion grants immunity for the entire length of that town.

Healing: A shaman can attempt to cure some status effects for 2 Small mp.gif, but not wounded, dehydrated or hooked! it can fail or succeed and sometimes the illness can get transferred to the shaman.

Tortured Souls and the Attack

Leaving one or several Red Tortured Souls outside as long as (each one is in a different zone) will increase the size of the attack. This factor is confirmed to be increasing the size of the attack by 15%. This factor stacks.

So, X = 15% for each red tortured Soul left outside over night.

It will start with an increased change of all attack estimations from 30% to 100% and increase both with the X factor of the size of the actual attack which we usually have as if no souls were outside:

An example: if you have an attack size of 100 zombies (best estimation here, not maximum estimation) and you leave one red tortured Soul outside on the ground over night then your attack size will automatically become 115 which is 100 (estimated) + 15% = 115

If you leave 2 red tortured souls outside, the attack will increase from 100 to 130

If 10 red souls left outside the attack will increase to 150%. to go from 100 to 250.

Powerful Souls?

There is no such thing as Powerful Souls anymore.

All 3 types of souls CAN NOT be converted to any other known forms from previous seasons (introduced in Season 5). In workshop here all 3 souls are in bank and no one not even the shaman has the option to convert them to powerful Souls

Powerful soul.png


Distinctions

  • Bunch of new distinctions were added to the game:
    • Extreme Projects:
      • 250× = I can recite pi to infinity!
      • 300× = Three rivers dam... That's adorable.
      • 350× = And on the 7th day, he did not rest!
    • Daredevil Camper:
      • 200× = I'm allergic to something in town.
      • 250× = So I guess we're not waiting for Bob?
      • 300× = Bear Grylls
      • 350× = Without a roof or a tooth.
    • Distant Discoveries:
      • 250× = I've been round the world... Twice!
      • 300× = Internet Explorer
      • 350× = I've even dug through a public toilet!
      • 400× = Are we there yet?
    • Constructions:
      • 4000× = Cement & Garfunkle
      • 5000× = The human ant
      • 6000× = The Great Wall of what?
      • 8000× = Pyramid shmyramid
      • 10000× = I'm working on the Sagrada
    • Last line of defence:
      • 5× = Eternally second
      • 10× = The guard may perish, but he never gives up!
      • 20× = The second last of the Mohicans
      • 30× = Allllllmooooooost, ah nope, damn it!
      • 40× = All the way to the end and a bit further
      • 60× = Close ranks and hold on!
    • Alcohol:
      • 30× = Just one finger!
      • 60× = Pilager of the liquor store.
      • 150× = Hennessy Highwayman
      • 300× = Barney Gumble of the world beyond
      • 400× = Absinthe from drinking next time eh?!