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(Effects on the Town)
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"Midnight" is that dreaded time at which the ghouls smash themselves upon the barricaded civilizations of the living. "Midnight" takes place at 23:00 (11 p.m.) game time, oddly enough, and lasts for ten minutes. Any citizens outside the safety of town are lost forever, at least until their reanimated bodies join the zombie hordes in devouring their former friends and family.
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{{todo|cover all aspects of zombie time, anything else that happens at maintenance, etc|[[User:Julia|Julia]] 16:10, 15 December 2011 (PST)}}
  
==Effects on the Player==
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Day and night last for 12 hours each, changing one another at 7:00 and 19:00 server time. So far they appear to have only cosmetic effects on the game, e.g. changing environmental images around the {{MetaInline|Town}} to reflect the corresponding time of day, and changing brightness and colouration of {{MetaInline|World Beyond}}. In the latter, day time also affects the blurb, and close to day time boundaries the lighting represents a transition state of morning/evening.
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There are players from all over the world in Die2Nite, so there is no night time search penalty which occurs in the German version Hordes. Test results can be found at [[Talk:Scavenging#Search_Results]].
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==Midnight Attack==
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* "Midnight" is that dreaded time at which the zombies smash themselves upon the barricaded civilizations of the living.
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* "Midnight" takes place at 23:00 (11 p.m.) game time (GMT+1). It lasts for 10-11 minutes and users are unable to login or register or access to any forums at that time.
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* For the first day, none of these events take place if the town hasn't reached the quota of 40 citizens. It will be postponed until the day which the town gets 40 citizens.
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===Effects on the Player===
 
*[[Action Points]]{{AP}} are restored.
 
*[[Action Points]]{{AP}} are restored.
 
*[[Status Effects]] resolve, or progress (depending on the effect):
 
*[[Status Effects]] resolve, or progress (depending on the effect):
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**{{MetaInline|Thirsty}} becomes {{MetaInline|Dehydrated}} if not {{MetaInline|Refreshed}}.
 
**{{MetaInline|Thirsty}} becomes {{MetaInline|Dehydrated}} if not {{MetaInline|Refreshed}}.
 
**{{MetaInline|Drunk}} becomes {{MetaInline|Hangover}}.
 
**{{MetaInline|Drunk}} becomes {{MetaInline|Hangover}}.
**{{MetaInline|Fed}} and {{MetaInline|Refreshed}} are removed.
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**{{MetaInline|Fed}}, {{MetaInline|Refreshed}} and {{MetaInline|Hangover}} are removed.
 
*If the player is {{MetaInline|Wounded}}, they will become {{MetaInline|Infected}}.
 
*If the player is {{MetaInline|Wounded}}, they will become {{MetaInline|Infected}}.
*If the player is {{MetaInline|Infected}}, they have a 50% chance of dying.
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*If the player is {{MetaInline|Infected}}, they have a 50% chance of dying unless they used {{MetaInline|Cheat death}}.
*If they are {{MetaInline|Dehydrated}}, then they will [[Death|die]] if not {{MetaInline|Refreshed}}? (confirm refreshed saves you from death).
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*If they are {{MetaInline|Dehydrated}}, then they will [[Death|die]] unless they used {{MetaInline|Cheat death}}.
*If they are {{MetaInline|Hooked!}} and not {{MetaInline|Drugged}} they will [[Death|die]].
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*If they are {{MetaInline|Hooked!}} and not {{MetaInline|Drugged}} they will [[Death|die]] unless they used {{MetaInline|Cheat death}}.
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*If they are [[camping]] in the World Beyond, they either die or receive a bonus to scavenging depending on chance.
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*If they are in the World Beyond and haven't set up a camp, they die.
  
==Effects on the Town==
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===Effects on the Town===
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*The town's voted-upon [[Town Upgrades|upgrade]] is put into effect, immediately before the attack.
 
*The town is [[Night Hordes|attacked by zombies]], pitting defensive measures against the attacking goons.
 
*The town is [[Night Hordes|attacked by zombies]], pitting defensive measures against the attacking goons.
 
**Temporary defenses are resolved and removed.
 
**Temporary defenses are resolved and removed.
*The daily "Midnight Bulletin" of ''[[The News Corpse]]'' is published.
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*The daily "Midnight Bulletin" of {{MetaInline|The News Corpse}} is published.
*The [[Well]] is refreshed.
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*Players can take additional (two if there's a pump) rations from the {{MetaInline|The Well}}.
*The Daily Upgrade is finalized.
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*Bonuses provided by construction sites and buildings go into effect (i.e. {{MetaInline|Search Tower}})
*Bonuses provided by construction sites and buildings go into effect (i.e. [[Search Tower]])
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*In a [[hardcore]] town:
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**Buildings suffer damage that has to be repaired. Buildings can be destroyed if damaged too much.
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**[[Bank#Defences|Defensive Objects]] in the bank can be destroyed.
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*If the town has a {{MetaInline|Reactor}} and it hasn't been repaired, the game instantly ends and all citizens are killed by the explosion (verify)
  
==Time==
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===Time===
In real life, the midnight attack takes place at:
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In real life, the "midnight" attack takes place at:
  
 
22:00 GMT (UK Western European Time)
 
22:00 GMT (UK Western European Time)
  
17:00 EST (GMT -5)(USA Eastern Standard Time)
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17:00 EST (GMT -5)(NA Eastern Standard Time)
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18:00 (GMT -3) (Brazilian time)
  
14:00 PST (GMT -8)(USA Pacific Standard Time)
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14:00 PST (GMT -8)(NA Pacific Standard Time)
  
 
08:00 AEST (GMT +10) (Australian Eastern Standard Time)
 
08:00 AEST (GMT +10) (Australian Eastern Standard Time)
  
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02:00 MSK (GMT +4) (Moscow Time)
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05:00 WIB (GMT +7) (Indonesian Time)
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==Maintenance==
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Maintenance occurs one hour after the attack, at 24:00/0:00 game time. The site is inaccessible during this time. At this time, any [[expedition]] paths laid out at the [[Town Gates]] will be cleared.
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==Flavor text==
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Time affects the text shown in the [[World Beyond]] and the title bar of your browser. The effects are noted in full on the [[Trivia]] page.
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[[Category:Concepts]]
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Latest revision as of 00:55, 6 May 2015

Item todo.gif This page has automatically been added to the to do category for the following reason: cover all aspects of zombie time, anything else that happens at maintenance, etc. The page was tagged by: Julia 16:10, 15 December 2011 (PST)

Day and night last for 12 hours each, changing one another at 7:00 and 19:00 server time. So far they appear to have only cosmetic effects on the game, e.g. changing environmental images around the Small falsecity.gifSmall falsecity.gifTown Town to reflect the corresponding time of day, and changing brightness and colouration of Small world.gifSmall world.gifWorld Beyond World Beyond. In the latter, day time also affects the blurb, and close to day time boundaries the lighting represents a transition state of morning/evening.

There are players from all over the world in Die2Nite, so there is no night time search penalty which occurs in the German version Hordes. Test results can be found at Talk:Scavenging#Search_Results.

Midnight Attack

  • "Midnight" is that dreaded time at which the zombies smash themselves upon the barricaded civilizations of the living.
  • "Midnight" takes place at 23:00 (11 p.m.) game time (GMT+1). It lasts for 10-11 minutes and users are unable to login or register or access to any forums at that time.
  • For the first day, none of these events take place if the town hasn't reached the quota of 40 citizens. It will be postponed until the day which the town gets 40 citizens.

Effects on the Player

Effects on the Town

  • The town's voted-upon upgrade is put into effect, immediately before the attack.
  • The town is attacked by zombies, pitting defensive measures against the attacking goons.
    • Temporary defenses are resolved and removed.
  • The daily "Midnight Bulletin" of Small gazette.gifSmall gazette.gifThe News Corpse The News Corpse is published.
  • Players can take additional (two if there's a pump) rations from the Small well.gifSmall well.gifThe Well The Well.
  • Bonuses provided by construction sites and buildings go into effect (i.e. Small gather.gifSmall gather.gifSearch Tower Searchtower)
  • In a hardcore town:
    • Buildings suffer damage that has to be repaired. Buildings can be destroyed if damaged too much.
    • Defensive Objects in the bank can be destroyed.
  • If the town has a Small arma.gifSmall arma.gifReactor Reactor and it hasn't been repaired, the game instantly ends and all citizens are killed by the explosion (verify)

Time

In real life, the "midnight" attack takes place at:

22:00 GMT (UK Western European Time)

17:00 EST (GMT -5)(NA Eastern Standard Time)

18:00 (GMT -3) (Brazilian time)

14:00 PST (GMT -8)(NA Pacific Standard Time)

08:00 AEST (GMT +10) (Australian Eastern Standard Time)

02:00 MSK (GMT +4) (Moscow Time)

05:00 WIB (GMT +7) (Indonesian Time)

Maintenance

Maintenance occurs one hour after the attack, at 24:00/0:00 game time. The site is inaccessible during this time. At this time, any expedition paths laid out at the Town Gates will be cleared.

Flavor text

Time affects the text shown in the World Beyond and the title bar of your browser. The effects are noted in full on the Trivia page.