Difference between revisions of "Season 11"
Elsiedogoodz (talk | contribs) (→What are the effects of Blue Lost Soul (Broken) INSIDE the town in someone´s rucksack, Chest or the bank over night?) |
Elsiedogoodz (talk | contribs) (→What are the effects of Blue Lost Soul (Broken) INSIDE the town in someone´s rucksack, Chest or the bank over night?) |
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If 10 red souls left outside the attack will increase to 150%. to go from 100 to 250. | If 10 red souls left outside the attack will increase to 150%. to go from 100 to 250. | ||
| − | == What are the effects of Blue Lost Soul (Broken) INSIDE the town in | + | == What are the effects of Blue Lost Soul (Broken) stored INSIDE the town (in a Rucksack, Chest or bank) over night? == |
[[File:Shaman lost soul.png]] | [[File:Shaman lost soul.png]] | ||
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| − | The attack size will | + | The attack size will increase by X = 15% of the actual attack size for each Blue broken lost soul. To avoid this all you need to do is simply repair this Blue Lost Soul with a repair Kit. |
[[File:Repair lost soul.png]] | [[File:Repair lost soul.png]] | ||
Revision as of 10:47, 15 April 2015
Original work done by Dream, original thread
Contents
- 1 How does the shaman get selected?
- 2 Types of Souls
- 3 Handling Souls
- 4 Shamans in Season 11
- 5 Why does each town get a shaman and what can this Skill/class Do and why it is one of the most important Job in each town?
- 6 Effects of leaving a tortured soul outside in the desert over night?
- 7 What are the effects of Blue Lost Soul (Broken) stored INSIDE the town (in a Rucksack, Chest or bank) over night?
- 8 Can the shaman convert Souls into the old form "powerful" Souls known from previous seasons using the workshop?
- 9 What happens to the Souls we leave outside while they are in a specific current form?
- 10 What happens when making someone pick a red tortured soul while in escort without that person drinking a mystic potion?
How does the shaman get selected?
Each town can only have one shaman at a time that gets randomly selected on day two. If the current shaman dies, a new shaman will be randomly selected after the attack on the next day.
It appears to be a random selection for now, We have attempted to find any kind of link to who may get selected according to activity, first player to log on the previous day or election day, activity level or account status of hero/resident. None of these factors seems to have any effect on the selection process.
Types of Souls
When a citizen or hero dies, a soul gets generated BUT the location and the type of death decides the type of soul. There appears to be no class of "powerful" souls this season.
A death inside the town as a watchman, dehydration, withdrawal or eaten by zeds generates a "blue" or Lost Soul that is "broken" in the desert next day. If someone dies outside or fails at camping, a dangerous and attack increasing "Red" or Tortured Soul, will be generated in the desert next day.
Handling Souls
Lost, Broken souls
It is completely safe for anyone to collect or repair "broken" souls without any need for an immunity from potions (see below). They are a "broken" item and like any other weapon they need a kwik fix or repair-kit to remove this status. After the soul has been repaired and the Hannaman has been constructed, the soul can be purified.
Tortured Souls
It is not safe to handle tortured souls! Tortured Souls will kill if you attempt to pick them up as if it was a poison.
There are two ways to avoid this, either letting the towns shaman collect them as they are immune to their effect or by drinking a Mystic or Shamanic Potion.
Potions
Potions are brewed by the town shaman in his home by combining a Soul Action point and a water ration. The drinker of the potion will become immune for the entire length of that town and allow him/her to pick any tortured Soul in that town's lifespan safely. Please note that, Red Tortured Souls are only dangerous to pick up outside!
Once the red tortured Soul is in the bank, anyone in town can touch the Red Tortured Soul from the bank WITHOUT the need for drinking a Mystic Potion.
Shamans in Season 11
In previous seasons, Shaman was a class that only paid accounts could choose. Now the new modified abilities is conferred upon a random member of the town, resident or hero.
Why does each town get a shaman and what can this Skill/class Do and why it is one of the most important Job in each town?
A Shaman can see all souls regardless of their current FORM at all times even after they have been picked up and dropped again . they will be hovering in a square of 4 zones, and the Soul will always be in the lower right zone of that square. the shaman can see the souls under unvisited zones so it is no longer needed to open the entire map by walking through all zones as it was the case in previous seasons. shaman can see the souls under un-visited zones
once the shaman gets selected on day 2 he/she will have daily 5 Soul Action Points and here is what the shaman can do with them:
Making it Rain to either kill zeds or if used at the towns Gates it has a % chance to add about 5 water to the well. and this action costs 3 Soul action points which means it can be done only once daily.
1 Soul Action Point and 1 water and it can be done up to 5 times daily. as explained before this potion must be drank as a replacement for daily water when a non-shaman needs to pick up and collect a red tortured Soul to avoid immediate death and become immune for the entire length of that town (not just 1 day). and a reminder if you drink this Mystic Potion you will regain 6 normal AP and refreshed status , BUT at the cost of no longer being able to drink water again to regain another 6 AP. so its a simple exact replacment for water except giving the bonus immunity against tortured Souls.
A shaman can pick up tortured Souls without any risk for death or the need for drink a mystic Potion and they are the only person in each town that can carry several souls of any form at once in their rucksacks. a shaman carrying 2 souls at once in rucksack
As you can see one of the souls is tortured and the other one is broken lost soul. And here you can see that Non-shaman classes still as before can not carry 2 souls at once.
Healing Illness and other statuses , it can fail or succeed and sometimes the Illness gets transformed to the shaman. not very interesting for testing...
Effects of leaving a tortured soul outside in the desert over night?
Leaving one or several Red Tortured Souls outside as long as (each one is in a different zone) WILL increase the size of the attack. This factor is confirmed to be increasing the size of the attack by 15%. This factor stacks.
So, X = 15% for each red tortured Soul left outside over night.
it will start with an increased change of all attack estimations from 30% to 100% and increase both with the X factor of the size of the actual attack which we usually have as if no souls were outside:
An example: if you have an attack size of 100 zombies (best estimation here, not maximum estimation) and you leave one red tortured Soul outside on the ground over night then your attack size will automatically become 115 which is 100 (estimated) + 15% = 115
If you leave 2 red tortured souls outside, the attack will increase from 100 to 130
If 10 red souls left outside the attack will increase to 150%. to go from 100 to 250.
What are the effects of Blue Lost Soul (Broken) stored INSIDE the town (in a Rucksack, Chest or bank) over night?
If you leave one or several BROKEN Blue Lost Soul inside the town in the 3 places mentioned above the same affect will happen as if one or several red tortured Soul will be left outside the town over night.
The attack size will increase by X = 15% of the actual attack size for each Blue broken lost soul. To avoid this all you need to do is simply repair this Blue Lost Soul with a repair Kit.
it will then become a Lost Soul
It's no longer broken or marked with a red box like all broken weapons. Anyone can repair this broken soul and it will immediately become harmless. After being repaired, you'll have the option at home to purify the soul. You'll be rewarded by pointless message like This.
this used to give towns 10 ranking points per soul in previous seasons, but now the text does not say that at all so who knows, we will know once my town is dead)
Can the shaman convert Souls into the old form "powerful" Souls known from previous seasons using the workshop?
NO, all 3 types of souls CAN NOT be converted to any other known forms from previous seasons in workshop here all 3 souls are in bank and no one not even the shaman has the option to convert them to powerful Souls
What happens to the Souls we leave outside while they are in a specific current form?
leaving a Blue Lost Soul (repaired) outside will turn it to a Blue Lost Soul (Broken) Confirmed
leaving outside an "already touched or picked up" Blue Lost Soul (broken) will change its Form to an "Untouched or not picked up" Blue Lost Soul (broken)
leaving an "Untouched or not picked up" Blue Lost Soul (broken) outside will have 2 Outcomes related to RNG Luck:
X % to change its Form into a Red Tortured Soul OR
Y % to remain a Blue lost soul (broken)
What happens when making someone pick a red tortured soul while in escort without that person drinking a mystic potion?
While on escort It will will kill that person here the red soul will immediately disappear and it WILL NOT generate a new soul next day!












