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Difference between revisions of "Data:Sword of Bokor"
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<includeonly>{{{{{format}}}| | <includeonly>{{{{{format}}}| | ||
| − | id= | + | id=1175| |
| − | name= | + | name=Sword of Bokor| |
image=small_bokorsword.gif| | image=small_bokorsword.gif| | ||
category=Buildings| | category=Buildings| | ||
subcategory=Watchtower| | subcategory=Watchtower| | ||
blurb=Using this evil looking guillotine and crudely constructed mannequin, the shaman can cut off the head of a pack-leader zombie at a distance, causing those who follow it to turn and wander back into the desert.| | blurb=Using this evil looking guillotine and crudely constructed mannequin, the shaman can cut off the head of a pack-leader zombie at a distance, causing those who follow it to turn and wander back into the desert.| | ||
| − | temporary= | + | temporary=false| |
blueprint=false| | blueprint=false| | ||
parent=Emergency Supplies| | parent=Emergency Supplies| | ||
| − | defence= | + | defence=100| |
| + | ap=60| | ||
| + | resources=4| | ||
| + | res1=Patchwork Beam| | ||
| + | resQ1=8| | ||
| + | res2=Metal Support| | ||
| + | resQ2=5| | ||
| + | res3=Sheet Metal| | ||
| + | resQ3=3| | ||
| + | res4=Powerful Soul| | ||
| + | resQ4=3| | ||
{{{1|}}}}}</includeonly><noinclude>{{:{{FULLPAGENAME}}|format=MetaData}}</noinclude> | {{{1|}}}}}</includeonly><noinclude>{{:{{FULLPAGENAME}}|format=MetaData}}</noinclude> | ||
Latest revision as of 20:12, 10 October 2013
This page contains the following metadata:
- ID (id) - 1175
- Name (name) - Sword of Bokor
- Image (image) -
(small_bokorsword.gif) - Category (category) - Buildings
- Subcategory (subcategory) - Watchtower
- Blurb (blurb) - Using this evil looking guillotine and crudely constructed mannequin, the shaman can cut off the head of a pack-leader zombie at a distance, causing those who follow it to turn and wander back into the desert.
Building specific data
- Temporary (temporary) - false
- Upgradable (upgradable) - false
- Blueprint (blueprint) - false
- Parent building (parent) - Emergency Supplies
- Defence (defence) - 100
- AP cost (ap) - 60
- Number of resources (resources) - 4
- First resource (res1) - Patchwork Beam, Quantity (resQ1) - 8
- Second resource (res2) - Metal Support, Quantity (resQ2) - 5
- Third resource (res3) - Sheet Metal, Quantity (resQ3) - 3
- Fourth resource (res4) - Powerful Soul, Quantity (resQ4) - 3
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