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Difference between revisions of "Map"

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[[File:25map.gif|thumb|306px|An example of a large map.]]
 
[[File:25map.gif|thumb|306px|An example of a large map.]]
  
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The following is known about the Initial Map Setup in Die2Nite:
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Maps are square. Your initial town can be placed "off-centre", i.e. not in the center of the map.
  
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* Maps are square. Regular towns range in size from 10x10 to up to 14x14. The Season 2 update (20 April, 2011) reported that towns could be up to 25x25 in size. However, distant towns of up to 27x27 have been reported.
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== Towns ==
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Different types of [[towns]] have different maps.
  
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* Regular towns have 10 special zones on them.
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For local towns, the map is small - 12x12, and always has 10 normal buildings and 1 explorable building.
  
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* Distant towns have 20 {{MetaInline|Ruins|special zones}} plus an {{MetaInline|Explorable Ruins|displayname=Explorable Ruin}} on them.
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For distant/hardcore towns, the map is much larger - 23x23 to 27x27.
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* Initial zombie distribution centres around special zones - special zones will start with 4+ zombies in them, zones 1-2{{AP}} from special zones will have fewer.
 
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* Town can be placed "off-centre" - a centred 12x12 town would have five rows to the left of it and six to the right (or vice versa) and the same top/bottom. An off-centre 12x12 town would have 4 rows/columns on one side and 7 on the other. An off-centre 13x13 town would have 5 rows/columns on one side and 7 on the other (or 4 and 8). As of 19 Feb, 2011, the largest reported off-set for a smaller was 2 columns: a 14x14 town with the x-axis ranging from -9 to +4. There is so far no conclusive data on bigger maps.
 
  
 
== Zombie numbers ==
 
== Zombie numbers ==
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Each zone of the square has a color. Different color indicate a specific estimated amount of zombies.
 
Each zone of the square has a color. Different color indicate a specific estimated amount of zombies.
  
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Zombies respawn every day. Don't expect the zones always stay the same.
 
Zombies respawn every day. Don't expect the zones always stay the same.
 +
 +
==Notes==
 +
*See [[Trivia]] for the map messages.
  
 
==Testing==
 
==Testing==
 +
{{outdated}}
 
Please visit the [[Talk:Initial Map|talk page]] to aid us in our research on bigger maps.
 
Please visit the [[Talk:Initial Map|talk page]] to aid us in our research on bigger maps.
  
−
==Notes==
+
The following is known about the Initial Map Setup in Die2Nite:
−
*See [[Trivia]] for the map messages.
+
 
 +
* Maps are square. Regular towns range in size from 10x10 to up to 14x14. The Season 2 update (20 April, 2011) reported that towns could be up to 25x25 in size. However, distant towns of up to 27x27 have been reported.
 +
 
 +
* Regular towns have 10 special zones on them.
 +
 
 +
* Distant towns have 20 {{MetaInline|Ruins|special zones}} plus an {{MetaInline|Explorable Ruins|displayname=Explorable Ruin}} on them.
 +
 
 +
* Initial zombie distribution centres around special zones - special zones will start with 4+ zombies in them, zones 1-2{{AP}} from special zones will have fewer.
 +
 
 +
* Town can be placed "off-centre" - a centred 12x12 town would have five rows to the left of it and six to the right (or vice versa) and the same top/bottom. An off-centre 12x12 town would have 4 rows/columns on one side and 7 on the other. An off-centre 13x13 town would have 5 rows/columns on one side and 7 on the other (or 4 and 8). As of 19 Feb, 2011, the largest reported off-set for a smaller was 2 columns: a 14x14 town with the x-axis ranging from -9 to +4. There is so far no conclusive data on bigger maps.
  
 
==External links==
 
==External links==

Revision as of 02:03, 20 December 2013

Item todo.gif This page has automatically been added to the to do category for the following reason: This page is currently just a section on the initial map, need more general info about the map. The page was tagged by: Discordance 07:39, 30 August 2011 (PDT)
An example of a large map.

Maps are square. Your initial town can be placed "off-centre", i.e. not in the center of the map.

Towns

Different types of towns have different maps.

For local towns, the map is small - 12x12, and always has 10 normal buildings and 1 explorable building.

For distant/hardcore towns, the map is much larger - 23x23 to 27x27.

Zombie numbers

Each zone of the square has a color. Different color indicate a specific estimated amount of zombies.

  • Dark green: No zombies
  • Light green: 1-3 zombies (when hovered over, display the text "Isolated zombies")
  • Brown: 2-5 zombies (when hovered over, display the text "pack of zombies")
  • Deep red: 4+ zombies (when hovered over, display the text "horde of zombies")

Zombies respawn every day. Don't expect the zones always stay the same.

Notes

  • See Trivia for the map messages.

Testing

WARNING: The following information has not yet been updated for Season 8!

Please visit the talk page to aid us in our research on bigger maps.

The following is known about the Initial Map Setup in Die2Nite:

  • Maps are square. Regular towns range in size from 10x10 to up to 14x14. The Season 2 update (20 April, 2011) reported that towns could be up to 25x25 in size. However, distant towns of up to 27x27 have been reported.
  • Regular towns have 10 special zones on them.
  • Initial zombie distribution centres around special zones - special zones will start with 4+ zombies in them, zones 1-2Small pa.gif from special zones will have fewer.
  • Town can be placed "off-centre" - a centred 12x12 town would have five rows to the left of it and six to the right (or vice versa) and the same top/bottom. An off-centre 12x12 town would have 4 rows/columns on one side and 7 on the other. An off-centre 13x13 town would have 5 rows/columns on one side and 7 on the other (or 4 and 8). As of 19 Feb, 2011, the largest reported off-set for a smaller was 2 columns: a 14x14 town with the x-axis ranging from -9 to +4. There is so far no conclusive data on bigger maps.

External links

Map - Official Die2Nite.Com Help Section