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Difference between revisions of "Survivalist"
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The Survivalist is a job role available only to a [[hero]]. Each tamer starts off with a {{MetaInline|Survival Guide}}. | The Survivalist is a job role available only to a [[hero]]. Each tamer starts off with a {{MetaInline|Survival Guide}}. | ||
Revision as of 00:59, 1 December 2011
Survivalist
The Survivalist is a job role available only to a hero. Each tamer starts off with a
Survival Guide.
Blurb
Always ready to get involved with any construction project, the technician, abandoned alone on a desert island with nothing but a toothpick, could construct an enormous entirely autonomous wheel. So just imagine what technical marvels they could construct with a shiny new DIY kit!
Job Specific Advantages
- They have no cap on the chances of survival, meaning that when camping, their chances of surviving can go above 90%. There are specific messages for 90-99% camping survival chances and 100% survival chances.
- They can get a free food ration or water ration daily. Note that the food ration and water ration is taken immediately, no item is generated in the Survivalist's rucksack.
Equipment
Tips
- Volunteer to camp for Blueprints in the early days of the town after the zombies are killed, after all, you can reach up to a 0% chance of dying while others will always have a chance of dying and thus hurt the town if they die (loss of
and another person has to go and camp). - Use your survivalist power to generate water in the later days of the town, when water becomes a scarce resource. If food becomes low and all nearby zones within 6
are depleted though, then it might be worth it to generate food to scavenge further, in non-depleted zones.