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Difference between revisions of "Terrorised"
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== Removal == | == Removal == | ||
* Taking a {{MetaInline|Valium Shot}} (also causing you to become {{MetaInline|Drugged}}). | * Taking a {{MetaInline|Valium Shot}} (also causing you to become {{MetaInline|Drugged}}). | ||
| − | * Using a {{MetaInline|Pocket Vibrator}} (earns [[ | + | * Using a {{MetaInline|Pocket Vibrator}} (earns {{MetaInline|Masochism}} [[Distinction]]). |
* Smoke using an {{MetaInline|Opened packet of Cigarettes}} in conjuction with a {{MetaInline|Box of Matches}}. | * Smoke using an {{MetaInline|Opened packet of Cigarettes}} in conjuction with a {{MetaInline|Box of Matches}}. | ||
* Having a {{MetaInline|Cinema}} built in town | * Having a {{MetaInline|Cinema}} built in town | ||
Revision as of 11:59, 29 February 2012
| Terrorised |
|
| You were involved in an atrocious event and are terrorised! You can no longer decide to stay in a Horde-controlled zone. If you are trapped, you will no longer be able to run away! | |
| Category | Status |
| Sub Category | Mental |
Fear is to be expected when confronting daily zombie attacks, while suffering shortages of food, water, and resources. When the fear catches up with you, some people will just not be able to cope...
Cause
- There's a 20% chance you will become terrorised after taking
Unlabelled Drug. - Pulling Your name Written in blood from a
Incomplete Deck of Cards. - During the attack, having the town be breached by zombies and your house attacked by some of the invaders, but surviving (if your house is not attacked you will not become Terrorised).
- Stealing from a chest rigged with a
Rudimentary Alarm.
Effect
- You exert no control points. This means that encountering even one zombie in the World Beyond will cause you to become trapped unless someone comes to save you.
- Attempting to do anything (except campsite improvements) within a zombie controlled zone results in the following message: "If you are gripped by terror, in the desert and surrounded by zombies you can't do anything... You need to find a drug or something else to calm your nerves and get out of this hellhole... At least it is still possible to call for help on the forum..."
- You cannot fight zombies, even with weapons (e.g.
Water Bomb,
Box Cutter, animals). - You cannot flee the zone.
- You cannot eat or drink, or otherwise use anything from your rucksack (exceptions include
Valium Shot and animals to kill zeds (confirm?)) - (Heroes only) You cannot use your labradoodle, as this also classes as an item from your inventory.
- You may still use heroic actions such as return, seeker and uppercut, though seeker is useless in this situation due to not being able to use any item you find (unless you have the upgraded seeker, in which case you can use the
Valium Shot).
- You may still use heroic actions such as return, seeker and uppercut, though seeker is useless in this situation due to not being able to use any item you find (unless you have the upgraded seeker, in which case you can use the
- You cannot fight zombies, even with weapons (e.g.
- When you try to leave a sector, you have a chance of not moving but still having used
. (?) - Messages on the forums and private messages are distorted.
Removal
- Taking a
Valium Shot (also causing you to become
Drugged). - Using a
Pocket Vibrator (charged) (earns
Masochism Distinction). - Smoke using an
Opened packet of Cigarettes in conjuction with a
Box of Matches. - Having a
Cinema built in town
Note: Valium is the only cure usable in the
World Beyond.
Notes
- Identifiable in any citizen's
Home by the rumor:
- "can't sleep anymore and is babbling incoherently, talking of death, talking shadows and voices in their head..."
- Previously called "Terrified".
- If there is a breach and if you are terrorised before the attack, you can get "Terrorised!!" messages again if zeds visited your house, which shows the exact number of zombies trying to devour you.
- "Terrorised!!": OK. We've got good news and bad news. The good news is that despite the best efforts of 17 zombies to devour you, you got through it ! The bad news is that the experience really shook you up, so you are now terrorised by the idea of having to go through that again...
- In rare cases, you might get "A frightful night!" message instead, which does not show the number of zombies that tried to devour you. However, this has no relation to whether you were terrorised or not before the attack. If you were not terrorised before the attack and received this message, then you will escape the night with no terror. If you were terrorised, then you will remain so.
- "A frightful night!": You were really sweating last night! You heard them groaning, banging around and yelling outside. Eventually your door gave way and you took refuge under your bed, clutching your remaining possessions, trying not to think about the situation. Then they left... Shaking with fear you eventually came out of your hiding place, grateful that you survived.
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