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Difference between revisions of "Time"
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| + | {{todo|cover all aspects of zombie time, when is day/night in game, do we have the night time search penalty that is in hordes, etc|[[User:Discordance|Discordance]] 08:30, 30 August 2011 (PDT)}} | ||
| + | ==Midnight== | ||
"Midnight" is that dreaded time at which the ghouls smash themselves upon the barricaded civilizations of the living. "Midnight" takes place at 23:00 (11 p.m.) game time, oddly enough, and lasts for ten minutes. | "Midnight" is that dreaded time at which the ghouls smash themselves upon the barricaded civilizations of the living. "Midnight" takes place at 23:00 (11 p.m.) game time, oddly enough, and lasts for ten minutes. | ||
None of these events take place if the town hasn't reached the quota of 40 citizens. | None of these events take place if the town hasn't reached the quota of 40 citizens. | ||
| − | ==Effects on the Player== | + | ===Effects on the Player=== |
*[[Action Points]]{{AP}} are restored. | *[[Action Points]]{{AP}} are restored. | ||
*[[Status Effects]] resolve, or progress (depending on the effect): | *[[Status Effects]] resolve, or progress (depending on the effect): | ||
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*If they are in the World Beyond and haven't set up a camp, they die. | *If they are in the World Beyond and haven't set up a camp, they die. | ||
| − | ==Effects on the Town== | + | ===Effects on the Town=== |
*The town's voted-upon [[Town Upgrades|upgrade]] is put into effect, immediately before the attack. | *The town's voted-upon [[Town Upgrades|upgrade]] is put into effect, immediately before the attack. | ||
*The town is [[Night Hordes|attacked by zombies]], pitting defensive measures against the attacking goons. | *The town is [[Night Hordes|attacked by zombies]], pitting defensive measures against the attacking goons. | ||
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*If the town has a [[Reactor]] and it hasn't been repaired, the game instantly ends and all citizens are killed by the explosion (verify) | *If the town has a [[Reactor]] and it hasn't been repaired, the game instantly ends and all citizens are killed by the explosion (verify) | ||
| − | ==Time== | + | ===Time=== |
In real life, the midnight attack takes place at: | In real life, the midnight attack takes place at: | ||
Revision as of 15:30, 30 August 2011
Midnight
"Midnight" is that dreaded time at which the ghouls smash themselves upon the barricaded civilizations of the living. "Midnight" takes place at 23:00 (11 p.m.) game time, oddly enough, and lasts for ten minutes. None of these events take place if the town hasn't reached the quota of 40 citizens.
Effects on the Player
- Action Points
are restored. - Status Effects resolve, or progress (depending on the effect):
- If the player is
Wounded, they will become
Infected. - If the player is
Infected, they have a 50% chance of dying. - If they are
Dehydrated!, then they will die if not
Refreshed. - If they are
Hooked! and not
Drugged they will die. - If they are camping in the World Beyond, they either die or receive a bonus to scavenging depending on chance.
- If they are in the World Beyond and haven't set up a camp, they die.
Effects on the Town
- The town's voted-upon upgrade is put into effect, immediately before the attack.
- The town is attacked by zombies, pitting defensive measures against the attacking goons.
- Temporary defenses are resolved and removed.
- The daily "Midnight Bulletin" of The News Corpse is published.
- The Well is refreshed.
- Bonuses provided by construction sites and buildings go into effect (i.e.
Searchtower) - If the town has a Reactor and it hasn't been repaired, the game instantly ends and all citizens are killed by the explosion (verify)
Time
In real life, the midnight attack takes place at:
22:00 GMT (UK Western European Time)
17:00 EST (GMT -5)(USA Eastern Standard Time)
14:00 PST (GMT -8)(USA Pacific Standard Time)
08:00 AEST (GMT +10) (Australian Eastern Standard Time)