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Difference between revisions of "Time"
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| − | "Midnight" is that dreaded time at which the ghouls smash themselves upon the barricaded civilizations of the living. "Midnight" takes place at 23:00 (11 p.m.) game time, oddly enough, and lasts for ten minutes. | + | "Midnight" is that dreaded time at which the ghouls smash themselves upon the barricaded civilizations of the living. "Midnight" takes place at 23:00 (11 p.m.) game time, oddly enough, and lasts for ten minutes. |
| + | None of these events take place if the town hasn't reached the quota of 40 citizens. | ||
==Effects on the Player== | ==Effects on the Player== | ||
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*If they are {{MetaInline|Dehydrated}}, then they will [[Death|die]] if not {{MetaInline|Refreshed}}? (confirm refreshed saves you from death). | *If they are {{MetaInline|Dehydrated}}, then they will [[Death|die]] if not {{MetaInline|Refreshed}}? (confirm refreshed saves you from death). | ||
*If they are {{MetaInline|Hooked!}} and not {{MetaInline|Drugged}} they will [[Death|die]]. | *If they are {{MetaInline|Hooked!}} and not {{MetaInline|Drugged}} they will [[Death|die]]. | ||
| + | *If they are camping in the World Beyond, they either die or receive a bonus to scavenging depending on chance. | ||
| + | *If they are in the World Beyond and haven't set up a canp, they die. | ||
==Effects on the Town== | ==Effects on the Town== | ||
Revision as of 04:39, 14 May 2011
"Midnight" is that dreaded time at which the ghouls smash themselves upon the barricaded civilizations of the living. "Midnight" takes place at 23:00 (11 p.m.) game time, oddly enough, and lasts for ten minutes. None of these events take place if the town hasn't reached the quota of 40 citizens.
Effects on the Player
- Action Points
are restored. - Status Effects resolve, or progress (depending on the effect):
- If the player is
Wounded, they will become
Infected. - If the player is
Infected, they have a 50% chance of dying. - If they are
Dehydrated!, then they will die if not
Refreshed? (confirm refreshed saves you from death). - If they are
Hooked! and not
Drugged they will die. - If they are camping in the World Beyond, they either die or receive a bonus to scavenging depending on chance.
- If they are in the World Beyond and haven't set up a canp, they die.
Effects on the Town
- The town's voted-upon upgrade is put into effect, immediately before the attack.
- The town is attacked by zombies, pitting defensive measures against the attacking goons.
- Temporary defenses are resolved and removed.
- The daily "Midnight Bulletin" of The News Corpse is published.
- The Well is refreshed.
- Bonuses provided by construction sites and buildings go into effect (i.e.
Searchtower)
Time
In real life, the midnight attack takes place at:
22:00 GMT (UK Western European Time)
17:00 EST (GMT -5)(USA Eastern Standard Time)
14:00 PST (GMT -8)(USA Pacific Standard Time)
08:00 AEST (GMT +10) (Australian Eastern Standard Time)