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Difference between revisions of "Day 1 Scouting"

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(Created page with "== Choosing Professions == Selecting the best profession depends largely on the size of your map. With a small map, 12x12-14x14, it's probably that you won't need any permanent s...")
 
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== Choosing Professions ==
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== Choosing a Profession ==
 
Selecting the best profession depends largely on the size of your map. With a small map, 12x12-14x14, it's probably that you won't need any permanent scouts. However, if your town is disorganized, it may be a good idea so that frequent special missions can be executed. In large maps, 24x24-25x25, it might be a good idea to have some permanent scouts. Camping and long expeditions will greatly benefit from the knowledge the watchtower cannot provide.
 
Selecting the best profession depends largely on the size of your map. With a small map, 12x12-14x14, it's probably that you won't need any permanent scouts. However, if your town is disorganized, it may be a good idea so that frequent special missions can be executed. In large maps, 24x24-25x25, it might be a good idea to have some permanent scouts. Camping and long expeditions will greatly benefit from the knowledge the watchtower cannot provide.
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== Day 1 Professions ==
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In [[megacoalitions]], such as [http://www.wonderfulfailure.com Wonderful Failure], it is sometimes preferred to have zero permanent scouts, and on day 1 to use [[Brothers in Arms]] to create a number of temporary scouts.

Revision as of 02:15, 21 April 2011

Choosing a Profession

Selecting the best profession depends largely on the size of your map. With a small map, 12x12-14x14, it's probably that you won't need any permanent scouts. However, if your town is disorganized, it may be a good idea so that frequent special missions can be executed. In large maps, 24x24-25x25, it might be a good idea to have some permanent scouts. Camping and long expeditions will greatly benefit from the knowledge the watchtower cannot provide.

Day 1 Professions

In megacoalitions, such as Wonderful Failure, it is sometimes preferred to have zero permanent scouts, and on day 1 to use Brothers in Arms to create a number of temporary scouts.