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Difference between revisions of "Exploring Guide"

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(Created page with "It's time to go Exploring! As dangerous as it may be, you're going to have to leave the town at some point. To leave the town, Just go to the {{MetaInline|Town Gates}} and choose...")
 
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{{Todo|Tidy up and finalize, some info still missing|--[[User:Mazt|Mazt]] 18:13, 31 August 2011 (PDT)}}
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It's time to go Exploring! As dangerous as it may be, you're going to have to leave the town at some point. To leave the town, Just go to the {{MetaInline|Town Gates}} and choose to ''Go into the {{MetaInline|World Beyond}}''. You have to have {{AP}} in order to do this, but it does not cost any {{AP}} to actually enter or exit the Town.
 
It's time to go Exploring! As dangerous as it may be, you're going to have to leave the town at some point. To leave the town, Just go to the {{MetaInline|Town Gates}} and choose to ''Go into the {{MetaInline|World Beyond}}''. You have to have {{AP}} in order to do this, but it does not cost any {{AP}} to actually enter or exit the Town.
  

Revision as of 01:13, 1 September 2011

Item todo.gif This page has automatically been added to the to do category for the following reason: Tidy up and finalize, some info still missing. The page was tagged by: --Mazt 18:13, 31 August 2011 (PDT)

It's time to go Exploring! As dangerous as it may be, you're going to have to leave the town at some point. To leave the town, Just go to the Small door closed.gifSmall door closed.gifTown Gates Town Gates and choose to Go into the Small world.gifSmall world.gifWorld Beyond World Beyond. You have to have Small pa.gif in order to do this, but it does not cost any Small pa.gif to actually enter or exit the Town.

Once you're outside, you have to start moving. The Small world.gifSmall world.gifWorld Beyond World Beyond is set up like a grid, with each square representing a zone on the map. You can move up, down, left, or right from zone to zone, but not diagonally. Each zone is given a coordinate pair based on it's position relative to the town. This means that no matter where the town is placed on the map, that zone is considered the origin of the grid (or 0,0). It costs 1 Small pa.gif to move one square, so to reach zone 3,2 would cost 5 Small pa.gif if traveled to directly.

If you plan on returning to the Town, make sure you have enough Small pa.gif to get back! It's extremely important to plan out your route before you leave town, to avoid running into trouble. If you run out of Small pa.gif before you reach town, someone else will have to bring you an Small pa.gif replenisher (like food, water, or drugs). If you are not rescued and back in town by the end of the day (23:00 game time), you will die. To be saved, you'll have to start a thread on the Town Forums asking for help. Make sure you include:

  • The coordinates of the square you're on
  • What items you would like to replenish your AP (for example, if you have already eaten today, then someone bringing you food won't help)
  • If there are zombies in the zone, and if so, how many

Note: Make sure you flag it as a distress call by ticking the box underneath the message, so that it doesn't go unnoticed.

If nobody saves you, you can try Small camp.gifSmall camp.gifCamping Camping. If you camp, you have a chance of dying during the night, but if you survive, your will be replenished as normal, and you can move back to town. This should be used as a last ditch effort to survive, because without taking the Small pa.gif to improve the zone, your chances of surviving are close to none.

Note: There is no auto-camp feature, so if you don't choose to camp, you will die for certain!

The other thing to watch out for in the Small world.gifSmall world.gifWorld Beyond World Beyond is zombies! If you enter a zone in which you don't have control, you become trapped. Control is determined by the balance of Small dom equal.gifSmall dom equal.gifControl Points Control Points held by the humans and zombies. If you don't control the zone, your options are limited.

  • You are unable to search the area (but if you are in a zone with a building, you can still search it)
  • You can fight, with a weapon or with your fists. Fighting with a weapon doesn't cost any Small pa.gif, although you must have Small pa.gif in order to use some weapons. Fighting with your fists costs 1 Small pa.gif and has a very low success rate, this is usually inadvisable.
Heroes have a special ability which can kill zombies at no cost!
  • Fleeing the zone will allow you to leave, but will cause you to become Status wound.gifStatus wound.gifWounded Wounded.

The best think to do is to call for help. Start a thread in the forums, and be sure to include:

  • How many zombies are in the zone with you
  • Whether or not you plan on returning to town, and if you have enough Small pa.gif to do so
  • What time, if you are going offline, you will come back to the game

Note: Make sure to flag it as a distress call by ticking the box underneath the message, so that it doesn't go unnoticed.

If you are able to regain control of the sector, the zone is free to search and leave freely. If control is then lost (by someone leaving the zone), there's a thirty minute window in which you are free to leave the zone safely. If you can't escape the zombies, you can try your luck Small camp.gifSmall camp.gifCamping Camping. If you camp, you have a chance of dying during the night, but if you survive, it gives other citizens another day to come to your rescue. If you don't camp, you will die for certain. This should be a last ditch effort, as your chances of surviving with zombies in the zone are slim unless you are a Item vest on.gifItem vest on.gifScout Scout.

The most important rule of exploring is to be back in town before the gates are closed! If you try to return close to the attack time, you run the risk of being locked out. Make sure to either come inside early or let everyone know on the Town Forums if you are going to return.