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Difference between revisions of "Exploring"

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(Created page with "It's time to go Exploring! As dangerous as it may be, you're going to have to leave the town at some point. To leave the town, Just go to the {{MetaInline|Town Gates}} and choose...")
 
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It's time to go Exploring! As dangerous as it may be, you're going to have to leave the town at some point. To leave the town, Just go to the {{MetaInline|Town Gates}} and choose to ''Go into the {{MetaInline|World Beyond}}''. You have to have {{AP}} in order to do this, but it does not cost any {{AP}} to actually enter or exit the Town.
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{{todo|add details on advanced exploration from official help|[[Image:small_admin.gif|top|link=Die2Nite Wiki:Administrators]] [[User:Discordance|Discordance]] 07:17, 30 November 2011 (PST)}}
  
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Once you're outside, you have to start moving. The {{MetaInline|World Beyond}} is set up like a grid, with each square representing a zone on the map. You can move up, down, left, or right from zone to zone, but not diagonally. Each zone is given a coordinate pair based on it's position relative to the town. This means that no matter where the town is placed on the map, that zone is considered the origin of the grid (or 0,0). It costs 1 {{AP}} to move one square, so to reach zone 3,2 would cost 5 {{AP}} if traveled to directly.
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In order to survive, you must explore the World Beyond. It allows you to gather what you need to keep the zombies at bay. Exploring in itself is very basic.
  
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If you plan on returning to the Town, make sure you have enough {{AP}} to get back! It's extremely important to plan out your route before you leave town, to avoid running into trouble. If you run out of {{AP}} before you reach town, someone else will have to bring you an {{AP}} replenisher (like food, water, or drugs). If you are not rescued and back in town by the end of the day (23:00 game time), you will die. To be saved, you'll have to start a thread on the Town Forums asking for help. Make sure you include:
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The {{MetaInline|World Beyond}} is split into zones. Moving from one zone to another costs 1 {{AP}}. You can only move one zone at a time, up, down, left, or right.
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*The coordinates of the square you're on
 
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*What items you would like to replenish your AP (for example, if you have already eaten today, then someone bringing you food won't help)
 
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*If there are zombies in the zone, and if so, how many
 
  
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''Note: Make sure you flag it as a distress call by ticking the box underneath the message, so that it doesn't go unnoticed.''
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Some zones contain {{MetaInline|Ruins}}. These are special zones which are crucial to the town's survival. Because they are so important, zombies often congregate around these areas at the start of each town. Be careful when looking for these, as it is easy to become trapped.
  
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If nobody saves you, you can try {{MetaInline|Camping}}. If you camp, you have a chance of dying during the night, but if you survive, your  will be replenished as normal, and you can move back to town. This should be used as a last ditch effort to survive, because without taking the {{AP}} to improve the zone, your chances of surviving are close to none.
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As you move, you will encounter zombies. These zombies will not attack you, at least not until {{MetaInline|The Attack}} at 23:00 game time. When humans control the zone, you can search the area and move as you wish. However, if you cannot control the zone, you will be trapped. When trapped, your options are limited.
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*You cannot search the zone or move safely.
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*You can attempt to fight the zombies, either with weapons or with your fists. Be careful, some methods of {{MetaInline|Fighting}} are better than others.
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*You can flee the zone, which will allow you to leave, but will cause you to become {{MetaInline|Wounded}}.
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*Another person can join you in the zone to help you control it.
  
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''Note: There is no auto-camp feature, so if you don't choose to camp, you will die for certain!''
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''Note: If you lose control of a zone, you have a period of 30 minutes in which you can leave the zone safely. If you don't leave the zone, you will become trapped again.
  
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The other thing to watch out for in the {{MetaInline|World Beyond}} is zombies! If you enter a zone in which you don't have control, you become trapped. Control is determined by the balance of {{MetaInline|Control Points}} held by the humans and zombies. If you don't control the zone, your options are limited.
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== External links ==
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*You are unable to search the area (but if you are in a zone with a building, you can still search it)
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* {{Help|getting_around|Travel Guide}}
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*You can fight, with a weapon or with your fists. Fighting with a weapon doesn't cost any {{AP}}, although you must have {{AP}} in order to use some weapons. Fighting with your fists costs 1 {{AP}} and has a very low success rate, this is usually inadvisable.
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* {{Help|exploring_and_scavenging}}
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:''Heroes have a special ability which can kill zombies at no cost!''
 
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*Fleeing the zone will allow you to leave, but will cause you to become {{MetaInline|Wounded}}.
 
  
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The best think to do is to call for help. Start a thread in the forums, and be sure to include:
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[[Category:World Beyond]]
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*How many zombies are in the zone with you
 
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*Whether or not you plan on returning to town, and if you have enough {{AP}} to do so
 
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*What time, if you are going offline, you will come back to the game
 
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''Note: Make sure to flag it as a distress call by ticking the box underneath the message, so that it doesn't go unnoticed.''
 
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If you are able to regain control of the sector, the zone is free to search and leave freely. If control is then lost (by someone leaving the zone), there's a thirty minute window in which you are free to leave the zone safely. If you can't escape the zombies, you can try your luck {{MetaInline|Camping}}. If you camp, you have a chance of dying during the night, but if you survive, it gives other citizens another day to come to your rescue. If you don't camp, you will die for certain. This should be a last ditch effort, as your chances of surviving with zombies in the zone are slim unless you are a {{MetaInline|Scout}}.
 
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The most important rule of exploring is to be back in town before the gates are closed! If you try to return close to the attack time, you run the risk of being locked out. Make sure to either come inside early or let everyone know on the Town Forums if you are going to return.
 

Latest revision as of 02:49, 12 October 2013

Item todo.gif This page has automatically been added to the to do category for the following reason: add details on advanced exploration from official help. The page was tagged by: Small admin.gif Discordance 07:17, 30 November 2011 (PST)

In order to survive, you must explore the World Beyond. It allows you to gather what you need to keep the zombies at bay. Exploring in itself is very basic.

The Small world.gifSmall world.gifWorld Beyond World Beyond is split into zones. Moving from one zone to another costs 1 Small pa.gif. You can only move one zone at a time, up, down, left, or right.

Some zones contain R ruine.gifR ruine.gifRuins Ruins. These are special zones which are crucial to the town's survival. Because they are so important, zombies often congregate around these areas at the start of each town. Be careful when looking for these, as it is easy to become trapped.

As you move, you will encounter zombies. These zombies will not attack you, at least not until Small fight.gifSmall fight.gifThe Attack The Attack at 23:00 game time. When humans control the zone, you can search the area and move as you wish. However, if you cannot control the zone, you will be trapped. When trapped, your options are limited.

  • You cannot search the zone or move safely.
  • You can attempt to fight the zombies, either with weapons or with your fists. Be careful, some methods of Small wrestle.gifSmall wrestle.gifFighting Fighting are better than others.
  • You can flee the zone, which will allow you to leave, but will cause you to become Status wound.gifStatus wound.gifWounded Wounded.
  • Another person can join you in the zone to help you control it.

Note: If you lose control of a zone, you have a period of 30 minutes in which you can leave the zone safely. If you don't leave the zone, you will become trapped again.

External links