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Difference between revisions of "Theft"

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Once per day, a citizen may break into his/her neighbors's house & steal one of their "friends" possesions for their own
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Walking through the town, you peek into your neighbor's house. He/she is outside in the {{MetaInline|World Beyond}}, and you notice there are some objects hidden in there. The door unlocked. They probably won't miss the item... Will you let this opportunity pass?
  
== Benefits ==
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Once per day, every {{MetaInline|Citizen}} can break into his/her neighbor's house, as long as the neighbor is not at home and hasn't {{MetaInline|Lock}}ed the door, and steal one of their "friend's" possessions for their own. Citizens who have already pillaged a dead person's house that day can't break and enter for the rest of the day. This limit is lifted during {{MetaInline|Chaos}}.
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== Benefits for Stealing ==
  
 
* Gain a coveted object held by your neighbor!
 
* Gain a coveted object held by your neighbor!
 
* Gives 1 point for the {{MetaInline|Thefts}} distinction per theft
 
* Gives 1 point for the {{MetaInline|Thefts}} distinction per theft
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* If the {{MetaInline|Green Imp Suit}} is in the thief's inventory, he/she will receive {{MetaInline|The Leprechaun Got You Good}} distinction.
  
 
== Factors for Success ==
 
== Factors for Success ==
  
* Only a citizen who is out of town can be stolen from
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* Only one item can be stolen per day. Theft can't be made if the citizen doesn't have space in his/her inventory.
* Each attempt has about a 50% chance of being detected, with a entry appearing in the twon log whenever a thief is detected
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* Only a citizen who is out of town or outside the gates can be stolen from.
* The Hero upgrade {{MetaInline|Rudimentary Alarm}} will always alert the town to thefts against that player, as well as give the thief the {{MetaInline|Terrified}} status
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* Each attempt has about a 50% chance of being detected, with a entry appearing in the town log whenever a thief is detected.
* A {{MetaInline|Padlock and Chain}} or the Hero upgrade {{MetaInline|Lock}} will prevent theft
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* The Hero upgrade {{MetaInline|Rudimentary Alarm}} will always alert the town to thefts against that player, as well as giving the thief the {{MetaInline|Terrified}} status.
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* A {{MetaInline|Padlock and Chain}} or the Hero upgrade {{MetaInline|Lock}} will prevent theft.
  
 
== Common Reasons for Theft==
 
== Common Reasons for Theft==
  
* To gain the {{MetaInline|Thefts}} distinction
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* To gain the {{MetaInline|Thefts}} or {{MetaInline|The Leprechaun Got You Good}} distinctions.
* To get back important resources that a griefer might be hoarding for various reasons
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* To get back items that another citizen might be hoarding for various reasons.
* Given permission by the house owner, usually because they ran out of {{AP}} while scavenging, but left their {{MetaInline|Water Ration}} or food item in their house
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* Given permission by the house owner, usually because they ran out of {{AP}} while scavenging, and the house owner has a {{MetaInline|Water Ration}} or food item in their house
* Scavengers taking food from a builder
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* To get decorations or other items that the thief desires.
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== Limitations==
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*"You cannot rob a citizen if you have sent them an object today (anti-abuse message)."
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*"You cannot rob anyone else because you have sent enough objects for one day."
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==To avoid being shunned ==
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* If a citizen is stealing for the sole purpose of gaining the distinction, it is common courtesy to give it back, either by placing it in the bank, or by sending to the original owner via message. Not returning objects, especially when caught in the act, may result in shunning.
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* When taking items from a hoarder is a good idea to post the idea on the forums first, then take the item.
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==External links==
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*{{officialhelp|crimes_and_punishment}}
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[[Category:Citizens]]
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[[Category:Gameplay]]

Latest revision as of 22:35, 24 August 2012

Walking through the town, you peek into your neighbor's house. He/she is outside in the Small world.gifSmall world.gifWorld Beyond World Beyond, and you notice there are some objects hidden in there. The door unlocked. They probably won't miss the item... Will you let this opportunity pass?

Once per day, every Small human.gifSmall human.gifCitizen Citizen can break into his/her neighbor's house, as long as the neighbor is not at home and hasn't Item lock.gifItem lock.gifLock Locked the door, and steal one of their "friend's" possessions for their own. Citizens who have already pillaged a dead person's house that day can't break and enter for the rest of the day. This limit is lifted during Small death.gifSmall death.gifChaos Chaos.

Benefits for Stealing

Factors for Success

  • Only one item can be stolen per day. Theft can't be made if the citizen doesn't have space in his/her inventory.
  • Only a citizen who is out of town or outside the gates can be stolen from.
  • Each attempt has about a 50% chance of being detected, with a entry appearing in the town log whenever a thief is detected.
  • The Hero upgrade Status terror.gifStatus terror.gifRudimentary Alarm Rudimentary Alarm will always alert the town to thefts against that player, as well as giving the thief the Status terror.gifStatus terror.gifTerrified Terrorised status.
  • A Item lock.gifItem lock.gifPadlock and Chain Padlock and Chain or the Hero upgrade Item lock.gifItem lock.gifLock Lock will prevent theft.

Common Reasons for Theft

Limitations

  • "You cannot rob a citizen if you have sent them an object today (anti-abuse message)."
  • "You cannot rob anyone else because you have sent enough objects for one day."


To avoid being shunned

  • If a citizen is stealing for the sole purpose of gaining the distinction, it is common courtesy to give it back, either by placing it in the bank, or by sending to the original owner via message. Not returning objects, especially when caught in the act, may result in shunning.
  • When taking items from a hoarder is a good idea to post the idea on the forums first, then take the item.

External links