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Difference between revisions of "Theft"
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| − | Once per day, a citizen may break into his/her | + | Once per day, a citizen may break into his/her neighbor's house & steal one of their "friend's" possessions for their own. If you have already pillaged a dead person's house that day, you can't break and enter that day. |
== Benefits == | == Benefits == | ||
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* Only a citizen who is out of town can be stolen from | * Only a citizen who is out of town can be stolen from | ||
* Each attempt has about a 50% chance of being detected, with a entry appearing in the town log whenever a thief is detected | * Each attempt has about a 50% chance of being detected, with a entry appearing in the town log whenever a thief is detected | ||
| − | * The Hero upgrade {{MetaInline|Rudimentary Alarm}} will always alert the town to thefts against that player, as well as | + | * The Hero upgrade {{MetaInline|Rudimentary Alarm}} will always alert the town to thefts against that player, as well as giving the thief the {{MetaInline|Terrified}} status |
* A {{MetaInline|Padlock and Chain}} or the Hero upgrade {{MetaInline|Lock}} will prevent theft | * A {{MetaInline|Padlock and Chain}} or the Hero upgrade {{MetaInline|Lock}} will prevent theft | ||
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* To gain the {{MetaInline|Thefts}} distinction | * To gain the {{MetaInline|Thefts}} distinction | ||
* To get back important resources that a griefer might be hoarding for various reasons | * To get back important resources that a griefer might be hoarding for various reasons | ||
| − | * Given permission by the house owner, usually because they ran out of {{AP}} while scavenging, | + | * Given permission by the house owner, usually because they ran out of {{AP}} while scavenging, and the house owner has a {{MetaInline|Water Ration}} or food item in their house |
* Scavengers taking food from a builder | * Scavengers taking food from a builder | ||
Revision as of 19:17, 19 April 2011
Once per day, a citizen may break into his/her neighbor's house & steal one of their "friend's" possessions for their own. If you have already pillaged a dead person's house that day, you can't break and enter that day.
Benefits
- Gain a coveted object held by your neighbor!
- Gives 1 point for the
Thefts distinction per theft
Factors for Success
- Only a citizen who is out of town can be stolen from
- Each attempt has about a 50% chance of being detected, with a entry appearing in the town log whenever a thief is detected
- The Hero upgrade
Rudimentary Alarm will always alert the town to thefts against that player, as well as giving the thief the
Terrorised status - A
Padlock and Chain or the Hero upgrade
Lock will prevent theft
Common Reasons for Theft
- To gain the
Thefts distinction - To get back important resources that a griefer might be hoarding for various reasons
- Given permission by the house owner, usually because they ran out of
while scavenging, and the house owner has a
Water Ration or food item in their house - Scavengers taking food from a builder
Avoiding being shunned
- If a citizen is stealing for the sole purpose of gaining the distinction, it is common courtesy to give it back, either by placing it in the bank, or by sending to the original owner via message. Not returning objects, especially when caught in the act, may result in shunning.